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    Posts made by Prometheus

    • RE: Myr Cities & Hotspots Map

      @Corben said in Myr Cities & Hotspots Map:

      Have I missed a description of what "fast travel" is going to be like? Is it increased run speed on roads?

      That, mounts and teleporting from dock to dock (for a fee and subject to limitations) πŸ™‚

      posted in Town Planning
      Prometheus
      Prometheus
    • RE: What's your main gonna be?
      • High DEX+PER+INT Shadow Demon focused on Illusionism + Assassination - the mage rogue I'd like to play but will never be actually good at playing.
      • High STR+CON+CHA Human focused on Warfare - the tanky paladin I'll actually play.
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Roadmap To Alpha 2 - Test 3

      @Jetah I clarified to @BellumLee via email that Governors can choose an authoritarian rule and not be subject to elections. Also, the process mentioned in the roadmap to claim an unclaimed city doesn't include an election - it's just a way to assign the city to the first group that's large enough to claim it.

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Roadmap To Alpha 2 - Test 3

      @Phylosophys said in Roadmap To Alpha 2 - Test 3:

      I understand the "playing a visit to the closest city" need, but thinking about the lore/storytelling and knowing that each planet has one or more deities, given the possibility of building temples and churchs for such deities, why not make the respaw location the closest temple or church?

      That's a pretty nice idea. Once we implement temples and religions, we may very well move the functionality to the temple altar instead of the tavern fireplace πŸ™‚

      @Xanowrath said in Roadmap To Alpha 2 - Test 3:

      @Phylosophys I would rather respawn at a location I have been to and should know how to get back to where I am then some new location I may have never been to and using the map to try to find where I died WoW style. Honetly I was hopeing for a more UO system where you just became a ghost when you dies and had to find a way to get a res from a shine or kind healer. Made palying a healer much more satisfying.

      Even if we move the respawn point from a town tavern to a town temple as suggested by @Phylosophys above, it's always going to be a choice to rebind your spawn point at a specific temple - you won't get just sent to the closest one. Also, it will be possible to be resurrected by an ally within a short time window after death if the ally has the Resurrection spell - but you won't be able to move around like UO πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Myr Cities & Hotspots Map

      @Roccandil said in Myr Cities & Hotspots Map:

      Can sieges occur across sea lanes?

      Nope, a city can only launch a siege against a neighboring city, ie one it's connected to via a main road πŸ™‚

      posted in Town Planning
      Prometheus
      Prometheus
    • Myr Cities & Hotspots Map

      Please note: this is an internal design document we're sharing to ease your city planning. It's ugly! πŸ˜‰ Also, it's tilted 45Β° compared to the actual continent of Myr.


      Legend

      • Large red circles: large city plots;
      • Small red circles: small city plots;
      • Other circles: hotspots, can be conquered by neighboring cities;
      • Docks: in sea cities, allow fast-travel from dock to dock.
      • Black lines: main roads. They're paven and grant a movespeed bonus.
      • White patches: large points of interest - no cities or personal land claims in there;

      alt text

      posted in Town Planning
      Prometheus
      Prometheus
    • RE: Roadmap To Alpha 2 - Test 3

      @kokokat06 said in Roadmap To Alpha 2 - Test 3:

      Just fyi you've said July 26th here and April 26th in the roadmap post. I'm guessing April's the correct one if the next test is in June tho.

      Wups, fixed. Thanks πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • Roadmap To Alpha 2 - Test 3

      Hi everyone!

      Alpha 2 - Test 2 is ending on Sunday, April 26 (yes, that’s official now!), and we are already looking forward to the next testing phase...

      ...which is coming in June already!

      Read the roadmap


      Note: planning your city? Looking for a city to live in? Head to the dedicated forum section! There's a map of upcoming cities on Myr, too!


      Enjoy and stay tuned, because there’s a handful of other exciting news coming in the next few weeks!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Animations

      Hi @Jarmo, all our animations are placeholders or barely more than that... and the mage staff ones are particularly bad, we know. We'll try to get at least those improved for the next testing phase πŸ˜„

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: [FRAC-1897] Monsters spawning in house/ Furniture hight is based off of ground not floor

      Hi @Griffca, the monster bug is a known one. As for the furniture, what house model is yours exactly?

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: HP loss

      Regenerating Endurance (green bar) causes an equal loss of Life (red bar) - I guess that's what you were seeing? πŸ™‚

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Totem skill cooldown triggered without placing totem when interrupted

      Changed in va221

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Passive Wisps

      Fixed in va221c

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Mobs Not Pulling When at Max Range

      Fixed in va221c

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Loading World Forever error

      Hi @Sarcandosa, I've moved your character to the starting area. I'll try to figure out exactly how your character ended up in that invalid location and fix the issue. Apologies for inconvenience!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Tutorial quest "The Adventure Begins" - incorrect quest info text

      Hi, could you send me your Player.log file while you are playing with the issue?

      It's located here:

      Users\YourUser\AppData\LocalLow\Dynamight Studios Srl\Fractured

      You can send it to support@dymstudios.com or upload it to https://pastebin.com/ and drop the link here. Thank you!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [A2.2.1] Protection of Fire/Poison Skill without permanent visual effect anymore. Intended?

      Definitely not intended 😞

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-1801] Auto-attacks stop when toggling melee skills

      Fixed in a221

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Changing autocast abilities breaks autoattack

      Fixed in a221

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Mobs Not Pulling When at Max Range

      @Accol fix is on its way, will be patched in tomorrow morning (CEST time) πŸ™‚

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
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