Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Prometheus
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Prometheus

    • Patch Log - v.a.2.2.1

      Please note: this patch log includes the changes implemented in the last couple patches, not only those of v.a.2.2.1.

      Additions

      • Humanoid monsters (and temporarily a couple others too) now drop gold coins, the in-game currency.
      • Claiming a plot of land now requires paying a very modest fee of 500 gold coins.
      • Plenty of new enchanting reagents added, especially as loot of Heartwood monsters.
      • Several new player house options added.

      Changes

      • Monsters sometimes switch target now instead of always sticking to the first one they aggro.
      • Spell cooldown now starts only if the spells is successfully cast.
      • Improved movement/spellcasting logic (client side).

      Bug Fixes

      • Multiple minimap markers for same carts after moving it.
      • Characters sometimes get stuck in resting animation when standing up.
      • Heavy material models sometimes sticking to character model after dropping them.
      • Items sometimes disappearing when dragging them from loot to inventory.
      • Entangling Web spell wrong cooldown (too short).
      • Crafting recipes sometimes consume less than the required resources.
      • Minor property visualization bugs with Enchanting Table.
      • Shadow Walk not revealing when gathering.
      • Missing descriptions for new crafting stations and recipes.
      • Wrong satiety restored values in food recipes.
      • Casting some spells while moving doesn't stop the player and cancels the spell.
      • Wrong Detection values for monsters (too high => reveal the player too quickly).
      • Necrotic Disease doesn't last forever (until healed) as it should.
      • Direwolves don't drop Direwolf Hide.
      • When logging out to character selection, the default male character is sometimes shown on all characters instead of the correct models.
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: [FRAC-1799] Continuity of text explaining Grilled Pumpkin

      Fixed in va220n

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-1813] Shadow Walk: Not un-stealthing when gathering

      Fixed in va220m

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-1812] Property list is changed when added reagent to enchanting

      Fixed in va220m

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Herbal Remedy Craft only using 1-4 bitterleaf and dandelion

      Fixed in va220m

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-1811] Some crafting recipees not consuming the required resources

      Fixed in va220m

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-1817] Entangling web has no cooldown with 20 intelligence

      Fixed in va220i

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-1810] Dragging items from loot to an inventory stack, then the rest is vanishing

      Fixed in va220i

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-1803] Visual bug - Log graphics stay in hand

      Fixed in va220i

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-1802] Getting attacked while at campfire

      Fixed in va220i

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [FRAC-1800] Multiple minimap marks for a cart

      Fixed in v.a.2.2.0i

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Passive Wisps

      @Huntsmaster was this happening on a specific day only or all the time? Is it only with wisps?

      @KairosVal please open a new thread for questions/discussions in the proper sections, the bug report section is only for... bug reports! πŸ™‚ Thanks!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Attack animation lockup

      @Manaia @Huntsmaster @Stacy555 I'm trying to figure out whether this is the "usual" bug related to monsters sometimes getting stuck when they start "homing" (=returning to their spawn place after they've moved too far), or whether this is something new. A couple questions:

      • Is it just happening when monsters start homing?
      • How often does it happen roughly? 1 times out of 2? 1 out of 100?
      • Is it with all monsters or specific ones?

      Thanks!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: All-Backers Access & Apr 12 Cities Q&A

      @Tuoni said in All-Backers Access & Apr 12 Cities Q&A:

      Hmmm... And how we get into the game? I did not find the instructions or are those coming closer to start of the test?

      https://fracturedmmo.com/play/

      πŸ˜„

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Attack animation lockup

      Hi @Nephandi01, could you elaborate a little on this? With what weapon/spells were you fighting them? Were you alone or in a group?

      I've just tested them both but they seem to work fine...

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • All-Backers Access & Apr 12 Cities Q&A

      Friday, April 10: everyone with a founder pack can play, disregarding its tier.

      Sunday, April 12: live Q&A on player cities.

      Surprise!

      Click here to read the announcement


      See you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • April 12 Player Cities Q&A Livestream - List Your Questions!

      Hi everyone!

      Player cities are the next big feature coming to the world of Fractured. The first iteration of the system is going live in Alpha 2 - Test 3, but we'd like to take a moment to discuss it with you beforehand with a dedicated Q&A!

      That is why I'm going to be live on Twitch onΒ Sunday, April 12, fromΒ 7pm CEST (1pm EDT).

      So, wait no more: start posting all your questions here! Don't feel limited, ask me whatever comes to your mind - and enjoy it being replied to on video!

      THREAD RULES

      • The Q&A is about player cities, let's stick to this topic specifically.
      • Don't make more than one post
      • It's fine if your questions are complex, but please post questions, not essays!
      • ...and no more than 2 or 3, please πŸ˜‰
      • Also, split them clearly if you got more than one.
      • This is a dedicated question thread. Don't start discussing with your fellow community members!

      To tune in, just openΒ Oxfurd's Twitch channel a few minutes before the time announced above - we can chat a little before the Q&A session begins!

      Thank you all and... see you soon!

      – Jacopo

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Can't separate Stacks. Bug or nor yet implemented?

      @Vortech yes, it's coming during this test! πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Spread The Word & Win A Key!

      @HolyAvengerOne said in Spread The Word & Win An Alpha Key!:

      Holy shit @Prometheus I didn't know you were like 12 πŸ˜› So young!!! πŸ˜‰

      Any mention of me looking young makes me happy so thank you ☺

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: How is bow build viable? seems underwhelming...

      Hi @Azurael! Bow damage is actually pretty high, and you don't need mana to keep attacking, so I'm wondering... have you tried it with the Gladiator background (or even better, a 18 DEX 18 PER character) or with your mage character? Because if it's the latter, it's obviously not going to be great πŸ™‚

      On a side note: level 4-6 poisons and non-primitive weapons are missing, don't forget that πŸ™‚

      posted in Questions & Answers
      Prometheus
      Prometheus
    • 1
    • 2
    • 33
    • 34
    • 35
    • 36
    • 37
    • 73
    • 74
    • 35 / 74