@Recoil said in Patch Log - v.a.2.2.0h:
@Prometheus do the handcarts work now too?
Yes, that bug was inserted in the patch 4h ago and fixed in a hotfix patch about 1h ago
@Recoil said in Patch Log - v.a.2.2.0h:
@Prometheus do the handcarts work now too?
Yes, that bug was inserted in the patch 4h ago and fixed in a hotfix patch about 1h ago
Bug Fixes
@PeachMcD said in Mar 29 Q&A Livestream + Free Alpha Keys:
Hi boss! Glad you're up and well!! I got a key from spreading the word, but when I go to the 'PLAY' tab there's no place to 'insert' it. I feel like such a dork for asking, but where exactly should I go with this?
I'm so psyched to play!!!
Hi everyone!
Got a few questions about Fractured? Would like to try Alpha 2 β Test 2 but canβt get a pack?
Looks like we have some goods news for you!
Thank you all and... talk to you soon
@Roccandil said in Not unlocking all creature data at 100% knowledge:
Noticed that even when I finish getting knowledge on a creature, some data is still hidden. Is that intended?
Nope, it's a bug, thanks for reporting
Closed as duplicate, thanks for reporting though!
Hi @Ori0n, you were accidentally not granted access, I've just fixed that manually. Apologies for the wait, we're all really busy to deliver Alpha 2 - Test 2 in perfect shape!
Infectious Burst
With this ability you control and amplify the effects of poisons around you. Each enemy within 4 meters from your position takes [50 + INT * 5] poison damage if it wasnβt poisoned.
Poisoned enemies instead are dealt 3 times that damage, and a poisonous cloud bursts out of their bodies, spreading the poison to any other hostile creature within 2 meters that fails a Fortitude check.
The poison that spreads from a poisoned creature is of the same level as the one afflicting that creature.
Totem of Decay
You summon a Totem of Decay to plague your opponents.
Any opponent within 10 meters from the totem is Slowed and takes [5 + INT] points of poison damage every two seconds.
Additionally, the totem casts the Poison spell.
@Xzoviac said in Alpha 2 - Test 2 Launch Day Revealed:
Will monster tracking be available to the hunter one day? Helping players get skills as a service finding certain creatures for skills
Not planned as of today, but it's something we can consider
@islesofurth said in Alpha 2 - Test 2 Launch Day Revealed:
I hope we will be able to go up mountains again, like i could @ the start of A2T1
That was a bug!
@Logain said in Alpha 2 - Test 2 Launch Day Revealed:
When you're in a party, do all members of the party get 'full' credit to the knowledge tree (unlock and knowledge points), or is it 'shared' to some degree, or only the one finishing the creature?
When you're in stealth and are close to a group of others, do you take highest perception, a sum of perception, or something different to determine the 'counter'?
To get knowledge from a monster you need to deal enough damage to get "loot rights" as if you weren't member of a party. It's never been "only the one finishing the creature" anyway
When you're stealthing and enter the detection range of multiple creatures, a separate counter is started for each of them and you get revealed by the fastest one (you only see the fastest counter at any given time).
@asspirin said in Alpha 2 - Test 2 Launch Day Revealed:
---> do DOTs stack for that matter (are two dots, each for 51 dmg, considered 100 damage at once if they tick same - once per csecond for example ), or are nukes mandatory?
Nukes mandatory - but even cheap spells often do more than 100 dmg at once
Hi everyone,
The official announcement has arrived: Alpha 2 - Test 2 (A2-T2), is starting on Wednesday, March 25, at 4pm CET (10am ET)!
This time, everything that was announced in our roadmap back in late December has made it as planned... actually, we've added a lot more than planned!
See you soon in game!
Hi @koylor! Even on Syndesia, the human planet, your house is safe - if you set the access level of an item or a container to "owner only", no one will be able to interact with it.
If your house is located in a town and that town conquered by another group, you might get kicked out, but you'll still have time to move your goods elsewhere
(apologies for the English intermission eheh)
@Razvan we're going to rebuild the map and minimap before the next test, hopefully we'll manage to make paths clearer On a side note, what were the coordinates of the place in your second screenshot? That's not meant to be passable eheh
@Reavlus said in Activating Newsletter:
Sooooo, I've changed my mind and want to turn on the newsletter. But I can't, am I right?
Hi Reavlus, you can't indeed (for now), we'll try to add that functionality to the account management page ASAP
Hi everyone!
We've got some great news: MORE is coming to Fractured!
MORE Founder Packs.
MORE Foundation levels.
MORE content than planned in Alpha 2 - Test 2.
MORE coronav... no, this one's not!
Enjoy Fractured!
@DisneyGamer68 I've found the issue and replied to your email - let's continue the discussion there and restore the lost points!
@Accol @Jetah @Xzoviac @tulukaruk @SlaserX @Razvan @BearRod
The answer refers to Knight/Immortal packs specifically - that is, packs that were never limited in number (unlike Governor and above, which were limited and were all taken, so they can't come back).
We included that option in the survey because in the last few months we received several messages from new users asking how they could get the Immortal pack. That pack was also a very important part of our monetization and it was foolish for us to remove it while still in Alpha in the first place.
What is it that bothers you the most here? Did you think we were considering re-introducing Governor and above, which is not the case, or do you have something against Knight and Immortal too - and if so, what exactly?
Hi everyone,
as promised, here's a quick survey to gather your feedback on the Open Playtest and what you would like to see next in Fractured.
To provide a little incentive, we've also added a reward of 1,000 Foundation Points if you complete it!
Thank you all for your time!
Enjoy Fractured!
@Silkenverse were other players with you having the same issue? This sounds more like a connectivity issue rather than something related to that monster specifically.