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    Posts made by Prometheus

    • RE: Patch Log - v.a.2.2.0h

      @Recoil said in Patch Log - v.a.2.2.0h:

      @Prometheus do the handcarts work now too?

      Yes, that bug was inserted in the patch 4h ago and fixed in a hotfix patch about 1h ago πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Patch Log - v.a.2.2.0h

      Bug Fixes

      • Login / character selection / character creation now work fine on 16:10 screens.
      • It's no longer possible to duplicate heavy materials by clicking quickly back and forth between a handcart and a blueprint.
      • Fixed an issue where items made from blueprints placed by a claim co-owner would be under the control of the co-owner instead of the owner.
      • Tanning tubs in town are no longer accessible.
      • Killing creatures now correctly progresses tutorial quests even if the player has already completed the knowledge of the creature.
      • Cotton is now the default option for Scholar Clothes - this is not really a bug since it was possible to change the type of material used, but most players running the tutorial didn't know that and were left wondering why they were gathering cotton then be asked to use linen.
      • No more "ghost" particles of toggle spells (such as Protection From Poison) remaining on the ground when running around with other players using those spells.
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Mar 29 Q&A Livestream + Free Alpha Keys

      @PeachMcD said in Mar 29 Q&A Livestream + Free Alpha Keys:

      Hi boss! Glad you're up and well!! I got a key from spreading the word, but when I go to the 'PLAY' tab there's no place to 'insert' it. I feel like such a dork for asking, but where exactly should I go with this?
      I'm so psyched to play!!!

      😜

      fracturedmmo.com/account

      πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • Mar 29 Q&A Livestream + Free Alpha Keys

      Hi everyone!

      Got a few questions about Fractured? Would like to try Alpha 2 – Test 2 but can’t get a pack?

      Looks like we have some goods news for you!

      Read the announcement


      Thank you all and... talk to you soon πŸ˜‰

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Crafting a mage staff crafts a quarterstaff instead.

      Fixed in hotfix!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Not unlocking all creature data at 100% knowledge

      @Roccandil said in Not unlocking all creature data at 100% knowledge:

      Noticed that even when I finish getting knowledge on a creature, some data is still hidden. Is that intended?

      Nope, it's a bug, thanks for reporting πŸ™‚

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Crafting stations: weaving/enchanting table.

      Closed as duplicate, thanks for reporting though!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Developer Forum Access?

      Hi @Ori0n, you were accidentally not granted access, I've just fixed that manually. Apologies for the wait, we're all really busy to deliver Alpha 2 - Test 2 in perfect shape! πŸ™‚

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: New skills

      @asspirin @Razvan

      Infectious Burst

      With this ability you control and amplify the effects of poisons around you. Each enemy within 4 meters from your position takes [50 + INT * 5] poison damage if it wasn’t poisoned.
      Poisoned enemies instead are dealt 3 times that damage, and a poisonous cloud bursts out of their bodies, spreading the poison to any other hostile creature within 2 meters that fails a Fortitude check.
      The poison that spreads from a poisoned creature is of the same level as the one afflicting that creature.

      Totem of Decay

      You summon a Totem of Decay to plague your opponents.
      Any opponent within 10 meters from the totem is Slowed and takes [5 + INT] points of poison damage every two seconds.
      Additionally, the totem casts the Poison spell.

      πŸ˜‰

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Alpha 2 - Test 2 Launch Day Revealed

      @Xzoviac said in Alpha 2 - Test 2 Launch Day Revealed:

      Will monster tracking be available to the hunter one day? Helping players get skills as a service finding certain creatures for skills

      Not planned as of today, but it's something we can consider πŸ™‚

      @islesofurth said in Alpha 2 - Test 2 Launch Day Revealed:

      I hope we will be able to go up mountains again, like i could @ the start of A2T1

      That was a bug! πŸ˜„

      @Logain said in Alpha 2 - Test 2 Launch Day Revealed:

      When you're in a party, do all members of the party get 'full' credit to the knowledge tree (unlock and knowledge points), or is it 'shared' to some degree, or only the one finishing the creature?
      When you're in stealth and are close to a group of others, do you take highest perception, a sum of perception, or something different to determine the 'counter'?

      To get knowledge from a monster you need to deal enough damage to get "loot rights" as if you weren't member of a party. It's never been "only the one finishing the creature" anyway πŸ™‚

      When you're stealthing and enter the detection range of multiple creatures, a separate counter is started for each of them and you get revealed by the fastest one (you only see the fastest counter at any given time).

      @asspirin said in Alpha 2 - Test 2 Launch Day Revealed:

      ---> do DOTs stack for that matter (are two dots, each for 51 dmg, considered 100 damage at once if they tick same - once per csecond for example ), or are nukes mandatory?

      Nukes mandatory - but even cheap spells often do more than 100 dmg at once πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • Alpha 2 - Test 2 Launch Day Revealed

      Hi everyone,

      The official announcement has arrived: Alpha 2 - Test 2 (A2-T2), is starting on Wednesday, March 25, at 4pm CET (10am ET)!

      This time, everything that was announced in our roadmap back in late December has made it as planned... actually, we've added a lot more than planned!

      Discover all the details


      See you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Kurze Frage bezΓΌglich Housing (Sicherheit)

      Hi @koylor! Even on Syndesia, the human planet, your house is safe - if you set the access level of an item or a container to "owner only", no one will be able to interact with it.

      If your house is located in a town and that town conquered by another group, you might get kicked out, but you'll still have time to move your goods elsewhere πŸ™‚

      (apologies for the English intermission eheh)

      posted in Allgemeine Diskussionen
      Prometheus
      Prometheus
    • RE: Mobile version of website

      @Xzoviac @Gothix fixed, thanks πŸ™‚

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Map clarity

      @Razvan we're going to rebuild the map and minimap before the next test, hopefully we'll manage to make paths clearer πŸ™‚ On a side note, what were the coordinates of the place in your second screenshot? That's not meant to be passable eheh

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Activating Newsletter

      @Reavlus said in Activating Newsletter:

      Sooooo, I've changed my mind and want to turn on the newsletter. But I can't, am I right?

      Hi Reavlus, you can't indeed (for now), we'll try to add that functionality to the account management page ASAP πŸ™‚

      posted in Questions & Answers
      Prometheus
      Prometheus
    • Fractured Store & Foundation Updates

      Hi everyone!

      We've got some great news: MORE is coming to Fractured!
      MORE Founder Packs.
      MORE Foundation levels.
      MORE content than planned in Alpha 2 - Test 2.
      MORE coronav... no, this one's not!


      Find out... more


      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Lost Foundation Levels

      @DisneyGamer68 I've found the issue and replied to your email - let's continue the discussion there and restore the lost points! πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: February 2020 Playtest Survey

      @Accol @Jetah @Xzoviac @tulukaruk @SlaserX @Razvan @BearRod

      The answer refers to Knight/Immortal packs specifically - that is, packs that were never limited in number (unlike Governor and above, which were limited and were all taken, so they can't come back).

      We included that option in the survey because in the last few months we received several messages from new users asking how they could get the Immortal pack. That pack was also a very important part of our monetization and it was foolish for us to remove it while still in Alpha in the first place.

      What is it that bothers you the most here? Did you think we were considering re-introducing Governor and above, which is not the case, or do you have something against Knight and Immortal too - and if so, what exactly?

      posted in News & Announcements
      Prometheus
      Prometheus
    • February 2020 Playtest Survey

      Hi everyone,

      as promised, here's a quick survey to gather your feedback on the Open Playtest and what you would like to see next in Fractured.

      To provide a little incentive, we've also added a reward of 1,000 Foundation Points if you complete it!


      Fill the survey


      Thank you all for your time!

      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Fighting spiders in creeping woods

      @Silkenverse were other players with you having the same issue? This sounds more like a connectivity issue rather than something related to that monster specifically.

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
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