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    Posts made by Prometheus

    • RE: Is this game using these Unity Asset Store assets and why?

      Hi @TianlanSha, our current UI as a whole is pretty much a placeholder (like our current player animations), as typical for games in alpha. We decided to use that asset because it had all the basic functionalities we needed - we could have made them all ourselves, but why spending precious hours of work on something that is placeholder anyway? πŸ™‚

      @Razvan said in Is this game using these Unity Asset Store assets and why?:

      On the other hand, when it comes to assets (the ones that will be in the release), you want a homogenous graphics style, which is kind of hard to achieve by gluing together cheap assets from unity store.

      Definitely, that is why all our 3D assets and textures are made internally aside from a couple exceptions - such as basic animals because well, a rabbit is a rabbit as @Xzoviac mentioned πŸ˜‰

      Games that are assembled with random store assets are indeed terrible to look at.

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Roadmap To Alpha 2 - Test 2

      Hi everyone!

      Alpha 2 - Test 1 has come and gone last November/December, and has been (by far!) our longest and most populated testing phase ever.

      In order to keep you all more engaged and receive more frequent feedback, we've decided to shorten the time between each testing phase. That is why we're glad to announce that we are targeting the end of February for the start of Alpha 2 - Test 2!

      Some of the most requested features in the history of Fractured will be going live then - and you'll have the chance to preview a few of them even earlier in a new open test!

      Discover all the details


      See you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Knockdown

      @Nyquil44 said in Knockdown:

      @Prometheus good morning just curious if knockdown mechanic was addressed and will be fixed as well if you get stuck and killed by mobs they endlessly kill you and aggro till you get sent home. Hopefully you guys can implement a few second barrier when you get up from knockdown where you won’t be attacked so we can get to safety. This was a huge issue thanks for your

      Yes, we're going to implement a damage/aggro barrier before the next test πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Item multiplication in handcarts (stones, log)

      @Kralith this was fixed on Dec 6. I tried to reproduce it again recently but didn't manage to. Could you explain exactly what you did and how?

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Disappearing resources and scenery

      Fixed in version a212x

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Disappearing trees rocks etc

      Fixed in version a212x

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Bug with crafting linen threads

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Not able to start the game.

      Win7 compatibility issues fixed in Dec 1st patch

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Color of text in chat input box sometimes becomes transparent

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Graphic issue? Walls Disappearing.

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Strong Poison Paste

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Spells that cost less than 300 mana actually cost 300 when cast at full mana

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [Alpha2-1]] Misspelled word in Fire Shaman description

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: [Alpha2-1] Day 2 Bug Report

      All bugs fixed or duplicate

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Herbal Remedy question

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Incorrect Health bar status

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Tree logs sometimes refuse to surrender

      Duplicate of https://forum.fracturedmmo.com/topic/9483/alpha2-1-logs-sometimes-not-to-pick-up

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Strong Poison Bug

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Alpha 2 - losing items from my inventory for no reason

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Hole In Mesh

      Fixed in version a212

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
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