Hi @keshanberk, it's pretty clear you're not fond of Dynamight, whatever the reason might be, but let me address your concerns anyway.
@keshanberk said in to the developers:
The 3d assets you're showcasing are either prepackaged with Unity or are being sold for cheap on the Unity marketplace.
Back when we made our first pre-alpha gameplay video (well over 1 year ago), we used a few art assets from the Unity store as placeholders. What's bad about that exactly?
It's a common practice to use placeholders in very early stages of development. As of today, the only art assets I can think of that are taken from the asset store are the animals, since they're pretty well made and it's not particularly relevant to have a unique... rabbit, right?
If one day we have resources to spare we'll remake them too.
@keshanberk said in to the developers:
Although you may disagree with my previous statement -- can you point out a thriving MMO that utilizes Unity?
Albion Online 
@keshanberk said in to the developers:
And do you believe your project will succeed when it's difficult to differentiate your game from Legends of Aria?
LOA is a spiritual successor to Ultima Online, which I sincerely hope will succeed since I loved Ultima Online
It has very little to do with Fractured though, besides the genre (isometric sandbox MMOs). Controls, combat, rulesets, races, world building, progression, survival elements... they're all very different, and that's just to name a few.
@keshanberk said in to the developers:
How could you possibly deliver a unique game -- while having less resources than a competitor company
I don't know whether we have more or less resources than LOA really. It's undoubtedly true we don't have the same resources of some larger competitors, but I'd say technology (SpatialOS), time spent developing tools such as procedural world generators and various game design decisions are allowing us to deliver - we're not perfectly on schedule, but we're close 
@keshanberk said in to the developers:
and still utilizing an engine that causes terrible lag when loading 3d assets?
Where did you get this information from exactly?
There are ways to prevent that from happening, it's not even particularly hard. You can watch any Fractured gameplay videos on Twitch or YouTube, everything besides terrains is dynamically loaded / streamed around your character but you won't see any lag when people travel through our current 60km2 continent 