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    Posts made by Prometheus

    • Unity has blocked SpatialOS - What's up and what it means for us

      Hi everyone,

      as some of you may know already, some totally unexpected (and very bad) news broke out today: the Unity’s block of SpatialOS.


      The article I've just linked explains everything in detail, but in a nutshell:

      • In December, Unity updated its TOS adding a new paragraph - 2.4, which you can find here.
      • The paragraph is (IMHO) badly worded and open to interpretation, but it seems to make the use of Unity as a server forbidden. Mind, we're not talking about having a Unity client connect to a generic server - that's still fine. What's now forbidden is to have a server that uses Unity processes to simulate the world - like what SpatialOS does.
      • The change went either unnoticed or wasn't anyway given the proper interpretation until today, when, completely out of the blue, Unity revoked Improbable's licence for breaking the new TOS.

      Mind, this doesn't affect Fractured only. Fractured is not the only game developed with Unity + SpatialOS, and Improbable is not the only service allowing using Unity as a server. I don't know how many projects either released or in the making have been totally screwed overnight by a one-directional, entirely unannounced decision by Unity, but it's certainly many.

      In fact, their decision affects even very small studios and individual developers who might be self-hosting a Unity server!


      What does it mean for Fractured in the short run:

      • Development-wise, nothing, we keep working towards Alpha 1 as usual.
      • Testing-wise, we're taking our Pre-Alpha servers down until further notice
      • There might be some delays in the testing schedule, but nothing dramatic.

      In the long run, we're confident the people at Unity will understand the move they made goes against their own interest and decide to retrace their steps. Considering the news has broke on mainstream media too, we're fairly sure it might even get resolved in a matter of days.

      In the meantime, we'll keep touching base with the press, put pressure on Unity, and keep you up to date on any development.

      Thank you all for your understanding.

      Jacopo

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fractured Content Pills - Week 52, 2018

      Hi all!

      In the very first content pills we released, we told you the player character on display was a placeholder while our character artist worked on the final models.

      Today we're glad to present them to you in all their high-res splendor!

      Have a great holiday everyone and stay tuned for Pre-Alpha Wave 3!


      He's usually a nice guy - but today he's not glad to be sporting underwear only, and he wants to let you know that...

      alt text


      Definitely more friendly with a sturdy set of hide armor!

      alt text


      She's coming to the game in January, so this one is a preview for our pre-alpha testers too. Say hi to our human female character, looking truly badass with her bow and hide armor!

      alt text


      Last but not least, let's have a look at the both of them together. Today they're just posing, but they'll be hunting soon!

      alt text


      Enjoy Fractured!

      posted in Minor Releases
      Prometheus
      Prometheus
    • Pre-Alpha Wave 2 Is Out - Live On Friday

      Hi everyone!

      We're glad to announce that the second wave of invites for the Fractured Pre-Alpha has been sent out today!

      All players invited will gain access to Pre-Alpha servers starting this Friday, December 21, at 6pm CET (12pm ET).

      We've invited a total of 25 players this time, mostly (but not exclusively!) picked from the TOP 50 of the leaderboard of The Foundation as it was on the 27th of November.

      This wave is the last of the year. Wave 3 is likely coming on the second week of January and is going to include a higher number of new testers.

      Here you can find some additional info on the Pre-Alpha in case you've missed them. Here instead you can find the map of Myr, where it all takes place!

      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Leaderboard rank missing.

      Apologies it took so long for us to look into this, the pre-alpha (and work towards alpha) is eating all our time.

      Yes, it wasn't displaying the rank for users out of the top 100. It's fixed now.

      posted in Questions & Answers
      Prometheus
      Prometheus
    • Week 44/45/46 - Weekly Drawing Winners

      Hi everyone!

      The winners of Week 44, Week 45 and Week 46 have been selected! As you know, the selection is entirely random among all eligible users.


      Ambassador Drawing - Week 44

      Each of the winners below has gained 2,000 Foundation Points!

      @00


      Engagement Drawing - Week 44

      Each of the winners below has gained 1,000 Foundation Points!

      @Crowdac
      @Logain
      @Tsoo
      @Genobee
      @Target
      @EvolGrinZ
      @muker
      @Zidroc
      @Kniknack
      @Mae
      @Benseine
      @Esher


      Ambassador Drawing - Week 45

      Each of the winners below has gained 2,000 Foundation Points!

      @MeninoDeOuro


      Engagement Drawing - Week 45

      Each of the winners below has gained 1,000 Foundation Points!

      @Logan
      @Jairone
      @Gothix
      @TheRippyOne
      @TheGreatElleon
      @Eurav
      @Lightspoon
      @Dragomok
      @Lohen
      @Aurellas
      @Roccandil


      Ambassador Drawing - Week 46

      Each of the winners below has gained 2,000 Foundation Points!

      @00
      @grofire


      Engagement Drawing - Week 46

      Each of the winners below has gained 1,000 Foundation Points!

      @Target
      @Mrchipps
      @EvolGrinZ
      @Esher
      @DCCCXIX
      @LilithDragonFlower
      @33Hp
      @RogueThorn
      @chrightt
      @Althalus
      @Pluto


      Congratulations to everyone and thank you for being part of this awesome community! See you at next week's drawing!

      If you're wondering what types of drawing exist and how to participate, check out this explanatory thread.

      Please note: drawing winners are drawn on Wednesday - so Week 46 ended on December 5th (last Wednesday).

      Please note: the leaderboard is updated once per day. If you've won a drawing and want to trigger the update immediately, you have to open your own foundation page first πŸ˜‰

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Question about Paying for the Game

      Hi @Voivode! The US company Xsolla collects payments for us, so that shouldn't really be an issue for any US person πŸ™‚

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: The Fractured Pre-Alpha Is Coming!

      @logain said in The Fractured Pre-Alpha Is Coming!:

      Depending on their business hours (can't be 9 to 5 CET, right?) some testers might never even make it to one of the time frames. Battle Royal had that issue for their test.

      Servers will be online for long, continued periods of time (e.g. a couple days in a row), not hours πŸ˜‰

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: The Fractured Pre-Alpha Is Coming!

      @brocki said in The Fractured Pre-Alpha Is Coming!:

      With the pre-alpha starting soon will the foundation end this year?

      Not decided yet. It will definitely continue until the end of the year, likely January next year as well πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: The Fractured Pre-Alpha Is Coming!

      @thegreatelleon said in The Fractured Pre-Alpha Is Coming!:

      @Prometheus This may be a mistype- at the end it says early 2018- January. Do you mean early 2019?

      Ahah yes of course, fixed, thanks πŸ™‚

      posted in News & Announcements
      Prometheus
      Prometheus
    • The Fractured Pre-Alpha Is Coming!

      Hi everyone!

      The long awaited news has arrived: the Fractured Pre-Alpha is starting on Friday, November 30, at 6pm CET (12pm ET)!

      The first wave of testers allowed in the Pre-Alpha is limited to a dozen players - emails invites have already been sent!

      Click here to read the full post


      See you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Week 39/40/41/42/43 - Weekly Drawing Winners

      Hi everyone!

      The winners of Week 39, Week 40, Week 41, Week 42 and Week 43 have been selected! As you know, the selection is entirely random among all eligible users.


      Ambassador Drawing - Week 39

      Each of the winners below has gained 2,000 Foundation Points!

      @Kiven90
      @CodeTsilon


      Engagement Drawing - Week 39

      Each of the winners below has gained 1,000 Foundation Points!

      @Gothix
      @Zenopo
      @00
      @Jairone
      @IAMLEJND
      @Rocky
      @Mazikar
      @Trelia
      @Dagimir
      @muker
      @chrightt
      @Miffi
      @Rofus


      Ambassador Drawing - Week 40

      Each of the winners below has gained 2,000 Foundation Points!

      @00
      @MeninoDeOuro


      Engagement Drawing - Week 40

      Each of the winners below has gained 1,000 Foundation Points!

      @Dragomok
      @lovechildbell
      @Jetah
      @Needlehawk
      @EvolGrinZ
      @boogis
      @Althalus
      @Daz
      @Ladyrowan
      @AlbusWolfer
      @Target
      @TheRippyOne


      Ambassador Drawing - Week 41

      Each of the winners below has gained 2,000 Foundation Points!

      @AlcribLP


      Engagement Drawing - Week 41

      Each of the winners below has gained 1,000 Foundation Points!

      @Azraelius
      @Gothix
      @wolfkomodo46
      @Genobee
      @TinyPaws
      @tulukaruk
      @Esher
      @DCCCXIX
      @Logain
      @chrightt
      @TheSeeker
      @MeninoDeOuro


      Ambassador Drawing - Week 42

      Each of the winners below has gained 2,000 Foundation Points!

      @00


      Engagement Drawing - Week 42

      Each of the winners below has gained 1,000 Foundation Points!

      @kellewic
      @boogis
      @EvolGrinZ
      @Mae
      @TheRippyOne
      @Jairone
      @lovechildbell
      @Althalus
      @ZagZag
      @muker
      @Dragomok
      @Dagimir


      Ambassador Drawing - Week 43

      Each of the winners below has gained 2,000 Foundation Points!

      @MeninoDeOuro


      Engagement Drawing - Week 43

      Each of the winners below has gained 1,000 Foundation Points!

      @chrightt
      @Gothix
      @MeninoDeOuro
      @Eurav
      @Ekadzati
      @Jetah
      @Gofrit
      @Roccandil
      @Frost


      Congratulations to everyone and thank you for being part of this awesome community! See you at next week's drawing!

      If you're wondering what types of drawing exist and how to participate, check out this explanatory thread.

      Please note: drawing winners are drawn on Wednesday - so Week 43 ended on November 14th (last Wednesday).

      Please note: the leaderboard is updated once per day. If you've won a drawing and want to trigger the update immediately, you have to open your own foundation page first πŸ˜‰

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Fractured Content Pills - Week 45, 2018

      @grofire said in Fractured Content Pills - Week 45, 2018:

      will the plants get different stages of growth ?

      Plants (non-trees) have only two versions, harvested and not. Doing several stages for them as well would take a tad too long πŸ™‚

      @althalus said in Fractured Content Pills - Week 45, 2018:

      do the stuff that have to be carried by hand stack? or do we have to carry one by one? or does it depend on the item (e.g. kindlings we can carry multiple, but a huge tree log we can only carry one)?

      Only large items such as logs and blocks of stone must be carried by hand, and they can usually stack up to 2 or 3 units, yes. Kindlings are a small item, you can keep them in your inventory πŸ™‚

      @logan said in Fractured Content Pills - Week 45, 2018:

      is it safe to eat these shrooms?

      You'll have to figure that our yourself, as @Ladyrowan suggested! πŸ˜‰

      @brocki said in Fractured Content Pills - Week 45, 2018:

      Does that mean, the tree grows back out of a stump?

      They do πŸ˜„

      @logain said in Fractured Content Pills - Week 45, 2018:

      But some of this is very, very small. Do they scale, or is that what we'd see in game?

      This is just a rendering at a weird resolution. I think everything we have in game right now is well visible - I'm also one who personally hates too small elements and fonts in games.

      posted in Minor Releases
      Prometheus
      Prometheus
    • Fractured Content Pills - Week 45, 2018

      Hi everyone!

      We're just a couple weeks away from the start of the Fractured Pre-Alpha. Here's a little teaser of some of the content that can be found in the world!


      A collection of tools, weapons, crafting stations and resources. Can you guess what they are? (note: the large rocks are the only strictly decorative element in there)

      props_collection


      An oak at different stages of growth.

      props_collection


      A birch at different stages of growth.

      props_collection


      A collection of icons of items that can be stored in your inventory. Note: several resources can't be put in the inventory and must be carried by hand!

      props_collection

      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Pre-alpha invites!

      It's confirmed for this month but it's not time yet, don't go crazy πŸ˜‰ Also, participants will be asked not to disclose the fact they've been included in the pre-alpha, so it's pointless to ask around πŸ˜‰

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      Monster behavior is very important for us all well. While Fractured has elements of an ARPG, we don't like swarms of creatures with 0 brain. We're going to give this side of the game the attention it deserves!

      @gothix said in Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs):

      So if one bear notices another bear from it's "tribe" in danger (in combat), it would react even if it does not notice the player that's attacking that other bear. It would first run towards the bear who needed help, and then check whats up. At that point if bear saw a player attacking a bear he would react to the player. A bear would not instantly run to a player that has aggro, because this might look foolish, because that other bear might not notice player instantly from his original position.

      Even in the current (very basic) version of the creature AI we're running, pack animals already behave that way - they call for help to others members of the pack πŸ™‚ Other aggressive creatures instead fight alone, while others just run. Things are going to get a lot more sophisticated than that of course, but it's going to take a while πŸ˜‰

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Will Animation Cancelling become a combat mechanic one day?

      @therippyone said in Will Animation Cancelling become a combat mechanic one day?:

      I assume you can safely move once the projectile is in flight? ie - The projectile is a separate animation, not tied to you, so you can fire and run without cancelling the hit once it's in the air?

      Yes of course πŸ˜„

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Town Location Advantage

      Hi @Crowdac! Coastal towns are located in coastal biomes, which are only found on the riverside (obvious, yeah) and include a few unique resources. Of course it's possible that only with fishing and navigation they'll unlock their full potential, but there should be enough reasons to settle there already! πŸ™‚

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Will Animation Cancelling become a combat mechanic one day?

      I know I'm quite late with this reply but let's clarify the issue a bit.

      In Fractured, most actions require some time to be completed and can (almost) always be canceled if you order another action. For instance, if you're mining a rock and issue a Move command, your character stops mining and starts moving. If you're casting a spell and issue a command to pick up a mushroom, your character stops casting the spell and starts picking up the mushroom. You get the idea πŸ™‚ Obviously, this execution time is always coupled with an animation.

      In most cases, the action is completed only when the time required (= the animation) is fully elapsed. If you're mining a rock and cancel the action before it's over, you get nothing. This typically applies to spellcasting too - you can cancel the spell you're casting, but then you just do nothing.

      Attacks are an exception to the rule above, also for the sake of realism: if I throw a punch, the character extends the hand and pulls it back, and the damage should come when the hand is fully extended, not in the end of the animation. In this case, you can issue another command (start casting a spell or move, usually) right after the damage is done, performing what is called "animation cancelling". This is not only useful in PvP, but also in PvE for kiting and so on, and it's really not a "exploit" - it's a feature and it's fun! Of course, weapons are balanced also taking that into account πŸ™‚

      So far, we haven't really felt like animation canceling is only doable by people with low ping. We already host our dev cluster in US East while we all play from Italy (120ms latency or so), and it can be done just as well as with 10ms latency. This is also because in Fractured we make heavy use of client prediction, as customary for action games, which means you typically don't have to wait for the reply of the server when you issue an action to see it executed, unlike what happens in RTS and MOBA games with RTS-like controls.

      Does this, among other things, mean that you have to have quick reflexes and quick fingers if you want to be a "pro" in competitive gameplay, other than being knowledgeable? Yes, it does, but that's something we've publicly stated since day one πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: October Update – On GIP, Pre-Alpha & More

      @grofire said in October Update – On GIP, Pre-Alpha & More:

      @prometheus i fought taking the whole month off, so i do not mind if there will be some days the servers are off.
      i have more then 2 month in free days i saved for times like this

      Then again, you should keep them for the various testing phases of Alpha 1, seriously... There's not enough content in Pre-Alpha to justify such a commitment πŸ˜‰

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: October Update – On GIP, Pre-Alpha & More

      @grofire said in October Update – On GIP, Pre-Alpha & More:

      @prometheus great thanks, i want to take some days off work for the pre alfa... how long is the pre alfa ? 1 month ?

      At least, but as I've said before, the servers will be up and down all the time, without a predictable schedule. I highly recommend you not to take days off for the pre-alpha - you can't be sure that in those days you took the server will be up or not. Keep them for the alpha if you really want πŸ˜‰

      posted in News & Announcements
      Prometheus
      Prometheus
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