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    Posts made by Prometheus

    • RE: Crafting and Gear

      @rainstorm26 said in Crafting and Gear:

      Alright, so I know in a number of the dev blogs have talked about resources and about crafting the knowlwdge tomes for memorized abilities, but I have yet to see crafting mentioned more than just in passing.

      Does crafting work like other MMOs and RPGs where you are restricted to a set number of crafting skills or profession?

      Can every player craft every item and use every type of resource or do you have to rely on other players and NPCs for certain items?

      Will dungeons and such *always *provide items better than what can be crafted? If so how do pure PvP players stay on an equal playing field with those PVE players?

      Does the allignment system have anything to do with who can trade with who in terms of resources or items? Will Demon players have a harder time getting new skills because of this?

      Hi @rainstorm26, a few quick answers:

      1. No, you're not restricted. You can learn to craft pretty much everything, but you need to learn how - and that, as @Finland mentioned, requires travelling to different regions and planets. I'm pointing to learning because you could theoretically get all the resources you need by trading with other players - but knowledge you have to find yourself :slight_smile:
      2. See answer 1. Aside from a few exceptions such as steam technology which is Human-only, you could craft everything yourself. Considering several resources are unique to a specific region of a specific planet, however, trading is a pretty much a must.
      3. Dungeons generally don't provide equipment directly - you can find special resources for crafting or other items through which you can enchant existing pieces. It all passes through crafting sooner or later!
      4. Alignment doesn't restrict with whom you can trade directly - but it restricts how hard it is to travel to certain locations, how big is the risk you're taking, etc 😉
      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @finland said in Feature Spotlight #6 - PvP, Alignment & Crime:

      So do you consider sabotaging guilds (as spies) an exploit? If yes I supposed that will be able to report. I really hate those who join just to check the movements of a guild only to inform their main guild and organize gankins and so on.

      No, it's not an exploit. I agree it's a despicable behavior, but there is no bug being abused there.

      @deity said in Feature Spotlight #6 - PvP, Alignment & Crime:

      is there going to be a big difference of karma gain or loss between executing, knocking unconscious or just attacking or looting since that would point to support type players falling behind just because of their choice of skillset.

      There is a big difference, the Karma change for just attacking is minimal. Anyway, if you want to raise your Karma, temple offerings, divine quests and PvE is the way to go. "Hunting" Evil players is secondary.

      @deity said in Feature Spotlight #6 - PvP, Alignment & Crime:

      it would definitely be better if we weren't allowed to change our alignments but the things we did changed our alignments and we had to live the consequences of it. "alignment" is not a thing that you can control by just saying you belong to one.

      Yes, that would be more "realistic". However, we have to sacrifice realism on the altar of gameplay here :slight_smile:

      @logain said in Feature Spotlight #6 - PvP, Alignment & Crime:

      That said, I would have preferred you giving a rough figure on what 'large area' means in context of PvE only. I'm sorry, but I don't see what you said here in any shape or form:

      Between 30% and 50% of the planet I'd say, but it's hard to tell right now. Also consider this information is not vital - how much content there is in Good-only areas is more important than size.

      @logain said in Feature Spotlight #6 - PvP, Alignment & Crime:

      People can flat out state that they are going to bot in the game on this forum, or even state that they have hacked and stolen items from people on other games (a real life crime) with no consequences to them. And there's going to be 'large areas' of a botters dream. That's kind of... the opposite of 'not being gentle'?

      By "not being gentle" I meant we'll run both scripted and manual controls, systematically. We'll get as sophisticated as we can. As for big talks, it's just big talks, can't pass judgment on "intentions".

      @logain said in Feature Spotlight #6 - PvP, Alignment & Crime:

      'you are quickly drained of all vital energies if you step into a Good-only area'. Which would imply that you can enter these areas and can initiate a fight in them as evil character (which I'd appreciate)? But what is 'quickly' in this context?

      Quickly means you have enough time to run out after noticing - a few seconds instead of immediate death. You can't enter and initiate a fight, sorry!

      @logain said in Feature Spotlight #6 - PvP, Alignment & Crime:

      And you haven't explained the 'in game mechanical benefit' to being a Demon. Actually, it seems to be far more enticing to choose a Beastman for a competitive PvP player, since the Beastman has a better grasp on resources, can decide when and where to initiate combat and have an easier time to retreat.

      It has a better grasp of Arboreus-specific resources, which are different from the ones of Syndesia and Tartaros :slight_smile: Since there's no hostile PvP on Arboreus, I don't get what you mean by "easy retreat" - if you're doing PvP on Syndesia with a Beastman you have no advantage compared to Demons and Humans. If you're doing it on Tartaros, you're heavily penalized compared to Demons and quite penalized compared to Humans. Last but not least, you're cut off town conquest. I'd definitely say Beastman is the worst race if you want to PvP, as it's meant to be :slight_smile:

      @dybuk said in Feature Spotlight #6 - PvP, Alignment & Crime:

      In the spotlight it is mentioned, that Good alingment players won't be able to loot other Good or Neutral players.
      Are there any exceptions from this rule? For example looting a friends corpse and holding to his items till he respawns?

      You can allow your Party / Guild members to loot you :slight_smile:

      @darian said in Feature Spotlight #6 - PvP, Alignment & Crime:

      One question, how important will your alignment be in regards to championing neutral gods? I mean, i'm more inclined to play good but lore wise, I'd love to be a champion of Galvanos. Will I be able to do so with a really high karma?

      Yes, you will. Neutral Gods don't care about your Karma 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @finland said in Feature Spotlight #6 - PvP, Alignment & Crime:

      Why not make it to go far behind the +/- 10k? like if a evil assassin wishes to became the most dangerous it could try to reach deeply over -10k same way one that would like to play as a justice paladin cound try to go far behind +10k for his personal pride.

      We'll see - all the numbers in the update are temporary anyway, proper balancing comes much later in the development cycle :slight_smile:

      @finland said in Feature Spotlight #6 - PvP, Alignment & Crime:

      What about to add an option for guilds like: When kicking some one for a good reason like an "exploit" to flag and restrict that player as:

      Spy. You get this when sabotagins a Good or Neutral guild. It leasts for X real-world hours, and forces you to pick an Evil alignment.

      It wouldn't work to give such powers to players, I'm afraid. Exploiting bugs is a different thing and is punished in a different way (temporary or permanent ban).

      @esher said in Feature Spotlight #6 - PvP, Alignment & Crime:

      What happen if a beastmen become an Abomination or a demon an Angel ? Do they earn special abilities and lossing some ? Is there a modification in their skin (for example, a beastmen who is perverted by evil can see his body change). When you talk about real-world hours, does it count hours offline ? Or the countdown stop when we disconnect ?

      They earn new racial abilities and also change look quite radically - it's like belonging to a whole new race! As for real-world hours, offline time counts, yes.

      @lovechildbell said in Feature Spotlight #6 - PvP, Alignment & Crime:

      So with only the human planet Syndesia mentioning guild pvp/land claim does this imply its the only place for guilds to take land and control it?

      Nope, it works on Tartaros too :slight_smile:

      @immdev said in Feature Spotlight #6 - PvP, Alignment & Crime:

      So being evil restrict you from some of pve content on Arboreus, right? Or it's the same for good characters and Tartaros?

      Yeah, it cuts you off some PvE content on Arboreus - but there's no real reason why you'd want to get that content too if you're Evil. Good characters instead have access to the whole of Tartaros - it's just hard to make it out alive 😉

      @ganytaj said in Feature Spotlight #6 - PvP, Alignment & Crime:

      Interestingt to read but open PvP with full loot is not good for any game. Does not matter what system you make up ! This is end for me, good luck.

      Why not just rolling a Beastman, @ganytaj? No hostile PvP and no looting - we've made a home for players with your preferences! :slight_smile:

      @morridin said in Feature Spotlight #6 - PvP, Alignment & Crime:

      One thing that stood out to me is the “unconscious” player state that seems like it will be interesting. Does a player just go unconscious automatically at low health? Or are there special skills to knock out other players?

      You get knocked out when you reach 0 Endurance. You die when you reach 0 Health. It's two separate bars. Attacks and most spells hurt your Endurance only, but some could affect your Health too. To die in full by the hands of another player, he must deliver a killing blow once you're unconscious.

      @morridin said in Feature Spotlight #6 - PvP, Alignment & Crime:

      Also, the timers for the flags could use sone clarification. If a person is flagged as a theif then goes out and steals again does the timer just reset or does it add on to the time left over on the first theft?

      It resets - or so is the plan today. These are relatively small details we could tweak once we have enough feedback from testing :slight_smile:

      @evolgrinz said in Feature Spotlight #6 - PvP, Alignment & Crime:

      I had this plan to make a Demon and get it to good alignment and live on Arboreus, but by the sound of it, I guess this would be impossible...

      We still have to decide how to treat Angels (a full transformation is the only way you can have a "Good Demon") when it comes to living on Arboreus, since in many ways they are already subject to the same limitations of Beastmen. Perhaps they'll be allowed to live on Arboreus... We'll see!

      @tulukaruk said in Feature Spotlight #6 - PvP, Alignment & Crime:

      Shouldn't that be "isn't enough"?
      And important questions: how are good demons treated on Arboreus and how are evil beastman treated on Tartaros?

      Abominations are treated just like Demons. Babilis loves them - what could be better than a Beastman who has left the light? 😉

      As for Angels, see my reply above!

      @emopausal said in Feature Spotlight #6 - PvP, Alignment & Crime:

      Can you play the game as long as you want while completely avoiding all PvP?
      e.g.: You will never be flagged and/or attacked?
      From reading the blog post, my take is that there always exists a risk of getting ganked...

      If you're a Beastman on Arboreus, the chance to be attacked exists you're out of a Good-only area, but is very small. If you explore Syndesia, it's more likely. If you travel to Tartaros, very likely... But then again, you don't really have to get to Tartaros! :slight_smile:

      @jetah said in Feature Spotlight #6 - PvP, Alignment & Crime:

      if you want to progress your knowledge (thus adding skills) you'll have to venture out. I doubt anyone will completely avoid all PvP. This is an open world PvP game after all.

      That's only partially correct. You can build a fully effective Beastman character and never have to leave Arboreus. Of course if you want some more options, "venturing out" a little is necessary... In that case, just plan a trip to Syndesia with a good group of fellow Beastmen when there is no Eclipse ongoing. It's unlikely you'll be bothered then!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Feature Spotlight #6 - PvP, Alignment & Crime

      Hi everyone!

      Now that the last Feature Spotlight has officially ended the series of updates dedicated to the Knowledge System, it’s about time we move to what is likely to be the most debated topic in the history of the Fractured community - and that of the MMO genre in general.

      The topic, of course, is Player Versus Player.

      Since the very beginning, we’ve stated how Fractured wants to cater to the needs of peaceful/cooperative and aggressive/competitive players alike, allowing them to coexist in a single, massive game server. How does that happen in reality? Come find out!

      Click here to read the journal

      As always, let us know what you think about this new sneak peek and check out the end of the article to find out what we're covering next!

      Enjoy Fractured!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Getting Antsy!

      @jetah said in Getting Antsy!:

      Anyone could write the bulk of the article where Prometheus can tweak it. It’d be much better than waiting till he has time to write it.

      Writing is not everyone's cup of tea, and the fact we're an Italian company really doesn't help because you know, English 😉 Of course when I write a Feature Spotlight I start from already written docs - design docs, from our lovely lead designer! However, from there to an article there's still a lot of work to do.

      Anyway, it's done, coming tomorrow!

      @tulukaruk said in Getting Antsy!:

      I think one of the problems was that from daily contact it suddenly changed to 2 weeks of silence. It's ok to be busy but let us know what's happening - it just looked like you suddenly disappeared until Specter let us know what's up.

      I agree. I'll be back to the daily forum participation! :slight_smile:

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Getting Antsy!

      @ildirettore said in Getting Antsy!:

      Its been 6 weeks since a new news update! Any new tantalizing thing you can say to keep our toes wet?

      The deal has been signed. Funding has been secured. Dynamight will grow - even before Kickstarter.

      ...here it is! 🙂 More detailed info soon!

      @jetah said in Getting Antsy!:

      Have someone else write it and get Prometheus to approve it. I know he's busy but this is setting some bad president.

      We're sadly lacking a professional figure in the team who could get that done. We certainly will after Kickstarter, but for now it has to be me 😞

      @gibbx said in Getting Antsy!:

      sure I totally understand that he is busy and I WANT him to be busy on funding and working on the game. but if your going to be too busy to put together updates (which is ok), them please don't tease us that updates are coming.

      Apologies, I messed up there. The schedule I planned went to hell due to some last-minute legal/bureaucratic issues. They're over now though, so it's coming for real! :slight_smile:

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Week 07 - Weekly Drawing Winners

      Hi everyone!

      The winners of Week 07 have been selected! As you know, the selection is entirely random among all eligible users.


      Ambassador Drawing

      Each of the winners below has gained 2,000 Foundation Points!

      @Shiee


      Engagement Drawing

      Each of the winners below has gained 1,000 Foundation Points!

      @Dybuk
      @ooBENONIoo
      @muker
      @Logain
      @tulukaruk


      Congratulations to everyone and thank you for being part of this awesome community! See you at next week's drawing!

      If you're wondering what types of drawing exist and how to participate, check out this explanatory thread.

      Please note: the leaderboard is updated once per day. If you've won a drawing and want to trigger the update immediately, you have to open your own foundation page first 😉

      posted in News & Announcements
      Prometheus
      Prometheus
    • Week 05/06 - Weekly Drawing Winners

      Hi everyone!

      The winners of Week 05/06 have been selected! As you know, the selection is entirely random among all eligible users.

      Apologies for the delay in the drawing! Please have a look here if you want to find out why we've been silent for a couple weeks :slight_smile:


      Ambassador Drawing - Week 05

      Each of the winners below has gained 2,000 Foundation Points!

      @iOracle


      Engagement Drawing - Week 05

      Each of the winners below has gained 1,000 Foundation Points!

      @Jetah
      @FibS
      @EvolGrinZ
      @Loxreaten
      @Mazikar


      Ambassador Drawing - Week 06

      Each of the winners below has gained 2,000 Foundation Points!

      @ooBENONIoo


      Engagement Drawing - Week 06

      Each of the winners below has gained 1,000 Foundation Points!

      @Mazikar
      @Cayn
      @Kralith
      @Target
      @Luccheno


      Congratulations to everyone and thank you for being part of this awesome community! See you at next week's drawing!

      If you're wondering what types of drawing exist and how to participate, check out this explanatory thread.

      Please note: the leaderboard is updated once per day. If you've won a drawing and want to trigger the update immediately, you have to open your own foundation page first 😉

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Major Milestones Approaching! (Or: Why We've Been So Silent)

      @jetah said in Major Milestones Approaching! (Or: Why We've Been So Silent):

      gratz on some funding \o/. Will Kickstarter still happen or has that been removed as an option?

      Still happening!

      @jetah said in Major Milestones Approaching! (Or: Why We've Been So Silent):

      We’ve seen you defining Arboreus as a “PvE planet”, Syndesia as a world with “Lawful PvP”, while Tartaros features “Lawless PvP”. This definition, although correct at large, is far from complete, and let to a plethora of questions such as:

      If i'm not mistaken, it was you or another DS personnel that said that and we went with it.

      Yeah, and I never said that definition is incorrect. Just very incomplete :slight_smile:

      @logain said in Major Milestones Approaching! (Or: Why We've Been So Silent):

      the possible side effects of 'save areas' for Beastman (read easy botting and that influence on the PvP community)

      It will all be explained! That being said, won't be gentle with botters.

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Major Milestones Approaching! (Or: Why We've Been So Silent)

      Hi everyone!

      I know, it's been a couple weeks since our last post. While @Specter and I have always kept an eye on the forums, I guess you've been rightfully longing for some development updates.

      As you know, I personally take care to reply to questions on the forums and to write feature spotlights, sprint recaps, and all the other types of news posts published here and on the fractured website. I love to be so close to you, but such an involvement has a serious drawback - if I'm really busy, updates go missing. And that's what just happened 😞

      Before revealing the big news scheduled for the weeks to come, we've decided to open this post to apologize for our silence and to drop some hints. Hope you'll excuse us, and enjoy what's below!


      First of all, I'm incredibly happy to announce that, after long negotiations, we're about to hit a major milestone in securing funding for Fractured. By "about to", I mean we're actually only a few days away!

      While I can't say more on this at the moment, we'll officially disclose everything to you and to the press really soon - on the 13th of March, if all goes as planned.

      As CEO of Dynamight Studios, this whole deal has obviously eaten most of my time these last couple weeks. So there we go - that's the main reason for my absence! :slight_smile:


      While I was busy with the above, I've still managed to get a little progress done on writing the next feature spotlight, dedicated to what is likely to be the most debated topic in the history of the Fractured community - and that of the MMO genre in general.

      The topic, of course, is Player Versus Player.

      Since the very first post on this blog, we’ve stated how Fractured wants to cater to the needs of peaceful/cooperative and aggressive/competitive players alike, allowing them to coexist in a single, massive game server. We’ve seen you defining Arboreus as a “PvE planet”, Syndesia as a world with “Lawful PvP”, while Tartaros features “Lawless PvP”. This definition, although correct at large, is far from complete, and let to a plethora of questions such as:

      • Can I be “ganked” while playing as a Beastman on Arboreus?
      • If I’m a Demon, how easily can I go for a killing spree on other planets?
      • What constitutes a crime on Syndesia, and how is that punished?

      Well, the next update, scheduled for next week, will finally give you all the answers! :slight_smile:


      Last but not least, out team has been working hard to complete the promised first real video of Fractured - which is sadly a couple weeks behind schedule. Lots of work on the environment and NPC AIs is going on right now, and that's taking a while more than expected!

      We're going to show plenty of exploration and exciting group PvE action in the footage to come. Moreover, you'll have a chance to look at the functioning of SpatialOS, the engine powering Fractured, and the office of Dynamight Studios 😉


      Enjoy Fractured!

      Best,
      Jacopo

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Google Auto Translator❓❗

      An auto-translate feature for the game chat using the Google Translation APIs (or other services of the kind) is a nice idea, but I wouldn't call it a high-priority feature. We'll consider that for when the game approaches full release! :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Сборник всего, что мы знаем об игре

      Pinned! Thank you @userpereuser! :slight_smile:

      posted in Общие Обсуждения
      Prometheus
      Prometheus
    • Week 04 - Weekly Drawing Winners

      Hi everyone!

      The winners of Week 04 have been selected! As you know, the selection is entirely random among all eligible users.


      Ambassador Drawing

      Each of the winners below has gained 2,000 Foundation Points!

      @Zephiel
      @Finland


      Engagement Drawing

      Each of the winners below has gained 1,000 Foundation Points!

      @Esher
      @Severinus
      @chrightt
      @tulukaruk
      @Dagimir
      @Logain
      @33Hp
      @EvolGrinZ


      Congratulations to everyone and thank you for being part of this awesome community! See you at next week's drawing!

      If you're wondering what types of drawing exist and how to participate, check out this explanatory thread.

      Please note: the leaderboard is updated once per day. If you've won a drawing and want to trigger the update immediately, you have to open your own foundation page first 😉

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Cities

      @meangroundhog said in Cities:

      Will there be a limit to how much you can build or will it be so that there is a limited area?
      This to maybe stop the world from becoming one big city

      There are area limits, both for cities and for other kinds of privately owned buildings - such as farms. The world definitely won't turn into "one big city" or a random mass of houses!

      @juan514 said in Cities:

      @benseine Let's make sieges a thing

      They'll be a thing! 😄 Spotlights comiiing!

      posted in Questions & Answers
      Prometheus
      Prometheus
    • Fractured Sprint 13/15 Recap (Feb 05, 2018)

      Hi everyone,

      welcome to the 2nd Sprint Recap of Fractured! This post covers work done here at Dynamight Studios during Sprints 13-15, which lasted from the 13th of December to the 5th of February.

      If you aren't familiar with this kind of brief update yet, please have a look this introductory post.

      Ready? Enjoy!


      Abilities & Status Effects

      This line of work is a direct continuation of the previous Sprint Recap. This time, we've focused on mobility abilities - such as leaps and dashes - and status effects - such as freezes, poisons, stuns, and more.

      As of today, we have over 40 different status effects planned, so... this is going to take a while to be completed!

      To speed up ability development further, we've re-factored the generic ability code to be more modular. A time investment that will definitely make us save time in the future!


      More Human Greatness

      This second line of work is also a direct continuation of the previous one. More human building modules, decorations and tech have been made. You should expect this to be mentioned several times in the future, also given we have a series of upcoming Feature Spotlights on the topic.

      To exemplify the work, let's drop a classic. Remember the (in)famous Penis Cannon from the last spotlight? Here it is, completed:

      Cannon Textured


      Smooth Combat

      Since our very first announcement post, we have always stated how combat is a key component of the revolution we want to bring to the world of sandbox MMOs. Therefore, we'll never stop improving this part of the Fractured experience!

      In this case, we've implemented several small tweaks and additions to character movement and fighting. Among those we can mention:

      • New algorithms for character rotation and rotation / attack synchronization;
      • Adjustments to camera movement on rough terrains;
      • Animation sequences for better looking chained attacks;
      • New spawning rules and animations for floating numbers that display damages;
      • ...and a few more!

      World Building Pipeline

      In our first State Of The Game update, we've talked about our world building procedures and the effort it took us to figure out the optimal ones to build a large world procedurally.

      In this new iteration of the pipeline - this time obviously not a rewriting of the system, just an incremental update! - a few notable changed have been brought to life, such as:

      • Procedural generation of road;
      • Procedural generation of rivers;
      • Overall improved terrain shapes, particularly when it comes to different altitude levels;
      • Visually improved connections between different biomes;
      • Sensibly lighter terrains with no visible quality loss.

      Post Processing

      If you could see any 2017+ AAA FPS without post-processing, you'd be like THE EARLY 00s HAVE CALLED, THEY WANT THEIR GAME BACK!

      Yeah, nowadays post-processing in videogames makes THAT much of a difference - and it was about time we tackled it. Among the things we have implemented/tweaked we can mention:

      • Switching from TAA (Temporal Anti-Aliasing) to the much better looking and performing SMAA (Subpixel Morphological Anti-Aliasing).
      • Adding Ambient Occlusion;
      • Improving Color Tuning (temperature, sharpening, vibrance...);
      • Adding Bloom and a range of other optical effects!

      Those Little Details

      In Fractured, resources that can actually be harvest/extracted - such as trees, rocks, and plants - make up a large part of the world that surrounds you. Is that enough to make the environment look good? Well... nope.

      In all games - and particularly in those with an isometric camera, such as Fractured - purely cosmetic environmental details are crucial not to make terrain feel empty and repetitive. Be it a bunch of wild mushrooms or the ancient bones of a fallen beast, they have to be there - and so we've been making them be!

      Here's a mix of images on the topic - including some from PvE hotspots:

      Props Mix


      Project Workspaces

      With the growth of the size of the project, the time required to create a new server build started to be an issue heavily affecting productivity around here. Unity's building process is not exactly smart, and coupling that with SpatialOS takes away even more flexibility. The time had come to speed things up!

      To fix the issue, we've devised a system to split the project into different workspaces, allowing us to load and build subsets of Fractured tailored for specific development tasks - such as NPC development, world building, and character development.

      What a relief!


      What's Coming Next

      Due to the preparation of the 4th Feature Spotlight and the expansion of The Foundation, actual game development has slowed down a little in the last few weeks.

      Since a month ago or so, we've been running again at full speed, and the release of our first proper gameplay video, focused on PvE is now really close - it should be out any time in the next 2-3 weeks.

      We can't wait, and we know you can't too!

      See you soon and, as always, don’t forget to let us hear your feedback! 😄

      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: 💡 Suggestion | In game | Repair system/mechanincs

      @vengu said in 💡 Suggestion | In game | Repair system/mechanincs:

      Maybe @Prometheus can tell us whether or not there's a repair system.

      There is a repair system, but it always requires resources. Even if you give the item to an NPC to do the job for you (you can, sometimes), it must have the resources available to do so. Notice that NPCs can get resources by themselves by trading with players or other AIs - thanks SpatialOS 😉

      Items can't be repaired just with a magical money sink on Fractured - that would harm the whole concept of regional resources and trading.

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Banks and auctions.

      @33hp said in Banks and auctions.:

      I suggest transferring banks and auctions to the management of players.
      For example, a guild builds a certain building (storehouse) and allows players who are not members of the guild to store their belongings for a certain amount, if they do not pay for storage, the person responsible for the storehouse has the right to withdraw items for the amount that the player must pay if things are more expensive than a service, it is considered that they paid for the front,

      Transferring storage entirely in the hands of players is quite extreme - but a mechanic similar to the guild-run "storehouse" you suggested is actually planned! :slight_smile: More on the topic in the upcoming spotlights!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: How do I create a Hero Profile???

      Ah, that was easier than expected - usernames with whitespace are no longer allowed, but yours wasn't updated when we changed that. We just did, everything should work now - let us know :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: How do I create a Hero Profile???

      Hi @Shaman-Phoenix, by intuition I guess the bug is related to the whitespace in your username :slight_smile: We'll have a look at it and fix it ASAP, hopefully tomorrow already. Sorry for the inconvenience!

      posted in Questions & Answers
      Prometheus
      Prometheus
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