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    Posts made by Prometheus

    • RE: Fall Playtest & Final Relaunch Sale

      @GorethMolier said in Fall Playtest & Final Relaunch Sale:

      One quick, but minor suggestion. In the page discussing the new test, link the mentions of the discounted packs to the page to purchase them. It will encourage people to look at the packages available and increase the number of purchases/upgrades.

      Good suggestion, done! 😄

      posted in News & Announcements
      Prometheus
      Prometheus
    • Fall Playtest & Final Relaunch Sale

      Hi all!

      As we prepare for the relaunch on Steam Early Access, we've decided to have a last playtest with a wipe beforehand.

      Here we go then: the Fall Playtest is starting on Thursday, September 28, at 2pm UTC, and will last until the night of Sunday, October 15!

      To celebrate this huge upcoming milestone, we’ve decided to apply a discount to current founder packs. Say hi to the Final Relaunch Sale and 40% cheaper game access!

      Read the full announcement


      We can't wait to see you all in game again! ❤

      posted in News & Announcements
      Prometheus
      Prometheus
    • Roadmap To Early Access

      Hi all!

      We've been silent during the month of August, but we are bringing great news today: we'll soon be back on Steam Early Access, and with plenty of new content!

      Our aim is to have a bug-free build with a solid end-game and long-term character progression, suitable to be used for a relaunch without planned future wipes.

      Most systems are already completed or close to completion - check them out here!

      Read the full announcement


      Are you excited by our return on Early Access? Is there anything else you’d like us to prioritize development-wise? Let your voice be heard!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Let's talk Armor Sets

      We are revising the resistances of armor sets in the next patch, giving much more to light and medium armor, particularly those sets that had the lowest values before. This is going to help. Aside from that, I agree we need to tweak some of those bonuses - it will be done some time in the future!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • The Mega Balancing Patch

      Hi everyone,

      The biggest rebalancing patch in the history of Fractured Online is coming... and the news don't stop there! Come have a look!

      Read the full announcement


      A pretty long one, eh? Enjoy!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Login failed cause character position is invalid HELP

      @Vlein said in Login failed cause character position is invalid HELP:

      Re: Unable to log in- position invalid

      Same stuff CANT log in cause says invalid position any Game master to help with this?

      Can you give me the ID of your character? You can see it in the character selection window. Thanks!

      posted in Bug Reports
      Prometheus
      Prometheus
    • RE: Server War PvP Feedback

      Thanks for all the feedback! It's clear that the 2 main generic issues are high CC durations and lack of mitigation and overall excessively high damage. Then there's an issue with a few OP abilities, either in general (like Insect Swarm) or when used in a specific build (like Shadow Step).

      That's a good point to start from, but please give us more! 🙂

      @azrog said in Server War PvP Feedback:

      Tbh can't say things are op till the Talent Tree is not complete. Balancing without all factor seems hard.

      What's missing from the tree is not so relevant. Alchemy's potions will be relevant but getting the base right won't hurt 😉

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Patch Log - b.0.7d (Server War Playtest)

      @DarthJafo said in Patch Log - b.0.7d (Server War Playtest):

      What about not being able to unload a wagon without logging?

      Can you elaborate more on this issue? @spoletta @GMLordSkykal

      posted in Minor Releases
      Prometheus
      Prometheus
    • Server War PvP Feedback

      Hi all,

      this is the official thread for PvP feedback during the Server War playtest! What's OP? What's UP? What changes would you like to see?

      Our aim is to release a patch or two as early as possible the test with updated balancing to be able to perfect it before the end of the test.

      Let your voice be heard! Cheers!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Patch Log - b.0.7d (Server War Playtest)

      Hi all,

      this is the patch log for patch b.0.7d, coming out tomorrow!

      Changes

      • The temporary AddItem command allows you to create reagents for imbuing too.
      • Socketing (i.e. imbuing a property from a gem) no longer destroys the gem but reverts it to non-imbued. This is a permanent change, not specific to this test.
      • Imbuing now requires 1 reagent per slot for all reagents instead of 5. This is a permanent change, not specific to this test.
      • The Assassin Clothes set now increases your Critical Damage by 40% per second up to a maximum of 200% (reached in 5 seconds) when Hidden instead of 20% per second up to 600% (reached in 30 seconds). Way faster loading with much lower cap promotes frequent hiding and backstabbing during combat rather than hiding once, waiting for a long time and delivering a single hit with extremely high damage.
      • Final Critical Damage is now capped to 300% (4x) instead of 600% (7x).

      Spell Fixes

      We fixed critical calculations for a ton of different spells which were bugged.

      • Shadow Step was always dealing extra damage (even if not hidden) and the critical damage was added twice (!!) resulting in insane damage.
      • Rend Armor was not dealing the base weapon damage (just the extra damage) and was dealing Pure damage instead of Slash damage.
      • All Strike "ready" spells (of Knife Fighting) when critical would only deal the base weapon damage as critical. With this fix, the combo Assassin Clothes + basic Dagger attack with an active Strike is now much better than Assassin Clothes + Shadow Step if you're looking for burst damage.
      • Puncturing Strike, Merciless Strike, Powershot, Sharp Strike, Crushing Assault, Resonating Blow, Whirlwind, Double Strike all had various issues in critical damage calculations that would cause them to deal inconsistent damage, often lower than what it was meant to be, and/or displayed incorrectly.

      Bug Fixes

      • Dropping items picked up from a cart while keeping the cart's inventory open no longer causes to sometimes become unable to pick up items again.
      • Using a Ready spell no longer causes you to consume mana on every attack even if on cooldown or not actually hitting anyone.
      • Fixed a bug that would cause the main UI to sometimes not finish loading correctly (you would see random numbers for mana and hp regen and other glitches and would be forced to restart the client to make it go away).
      • Changing the content of your inventory while browsing the marketplace find/buy list no longer resets the list.
      • Trying to use an item in your inventory while having a heavy material inventory (e.g. wagon) open no longer causes "Chest is full" error.
      • Marketplace city dropdown no longer shows Myr as an option.
      • Blood Iron and Hepatizon are no craftable correctly.
      • There are no more unusable areas where furniture can't be placed in Terra houses.
      • It's no longer possible to relocate from inside to outside city walls.
      • Aerhen cities now recognize their neigboring cities correctly.
      • Shield Mastery talent now actually allows you to block magical projectiles.
      • Fixed a bug that would cause status effects descriptions not to show.
      • The Word of Power: Silence spell cast by Lord Eoronn is no longer always resisted.
      • The Colossar Fire Construct altar is now usable.
      posted in Minor Releases
      Prometheus
      Prometheus
    • RE: Server War Event & Test Review

      @OlivePit said in Server War Event & Test Review:

      It would mean there is not that disadvantage when going with low con scores, that the warm and shock stacks have no meaningful effect on unarmored opponents.
      We know that some mobs have negative resists on purpose so they take more damage from certain sources, so why shouldent it be the same for players?

      CON has stopped giving resists a looong time ago, opponents are usually armored and have some points in all resists now that Magical Armor is a thing (and anyway you build warm to ignite, right?), shock stacks paralyze, and monsters don't have negative resists 😄

      posted in News & Announcements
      Prometheus
      Prometheus
    • Server War Event & Test Review

      Hi all,

      today we have double news for you: a review of our previous "relaunch pretest", and the announcement of the next one - the Server War event, 12 days of PvE and PvP madness starting on July 19!

      Read the full announcement


      Let's get ready for the SERVER WAR!

      posted in News & Announcements
      Prometheus
      Prometheus
    • Patch Log - b.0.6g (Free Play Event)

      Hi all,

      we are relasing this patch in preparation of the Free Play Event to make everything as smooth as possible there! Let's check out all that it's bringing!

      Optimization

      • The continent of Terra is being migrated to the same server type as the one hosting Aerhen now (different CPU architecture).
      • We have redefined the logic that determines what server process controls what entities in the world. This is too technical to explain in detail, but in a nutshell, it should better distribute load over different areas of the world.

      Changes

      • Added quality to tooltips of equip items.
      • Added tier (1-3) to tooltips of abilities (replaces school level).
      • Changed description of bandages and other consumables suggesting to add them to the hotbar to use them.
      • It is now clearer in tooltips that the bonus given by materials to armor is for the full set.
      • Updated pins of resource nodes in world maps.
      • Quantity output by crafting is now shown in item icon in crafting menu.
      • Monsters now stop spawning inside of claimed land parcels.

      Bug Fixes

      • Gathering items shows correct text above player's head (actual item name instead of object key).
      • Added weight to recipes of Round Shield and Wooden Shield.
      • Fixed items in loot of Deer Doe.
      • Wildfolk Chadra and Erwydra no longer get full armor set bonus without helmet.
      • The tooltip of abilities opened from the Skills and Abilities menu show again what monsters use them.
      • Some missing special properties of equip items (e.g. headdresses) are now correctly shown in tooltips.
      • Fixed stockpile blueprint and forge blueprint placement.
      • Fixed bridge on Aerhen at -1138,561.
      • It's no longer possible to build 5x5 houses on 4x4 plots on Terra.
      • Burning Pillar and Barrage now hurt the caster and allies in PvP.
      • Shocking Touch can no longer be used with bows.
      • Fixed a bug that made toggle spells not reactivate when dismounting after changing server process (moving to different areas of the map).
      • Fixed a bug that made mana regen being miscalculated after changing server process (moving to different areas of the map) with active toggle spells.
      • Items being processed in processing stations (e.g. smeltery) are now correctly saved at restart. Sadly they will be lost again for this restart since the fix is part of the patch. Apologies!
      • +0 green text no longer shown when using bandages.
      • Fixed missing harbor in Aerhen.
      posted in Minor Releases
      Prometheus
      Prometheus
    • Relaunch Pretest Free Play Event

      Hi all,

      let's end the Relaunch Pretest with a bang: a new Free Play event, a very long time since we've run the last one: starting on Thursday, June 29, at 2pm UTC, game servers will be opened to all registered users - no founder pack needed!

      The launch of the free play event will be preceded by a patch fixing most of the bugs found in these 5 days of testing.

      Read the full announcement here


      See you all soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Patch Log - b.0.6f3 (Server Migration)

      @JameRetief said in Patch Log - b.0.6f3 (Server Migration):

      How about making bandages actually work instead of giving +0 healing!?!

      They work, they raise your Health Regeneration for 10 seconds (you can see it in the HP bar in the top-left corner). The +0 is just graphical glitch 🙂

      posted in Minor Releases
      Prometheus
      Prometheus
    • Patch Log - b.0.6f3 (Server Migration)

      Hi all,

      today we have migrated our servers (except the one hosting Terra) to new machines to assess the effect of a different CPU architecture on login issues. While doing that, we also fixed the following critical bugs:

      • Wooden Lockpicks and Cotton Bandages have been added to the Inventory Crafting menu.
      • Added audio to some mute spells and fixed Acid Breath which conversely kept playing sound even after disappearing.
      • The list of quests in the Journey System menu can be scrolled down again.
      • Stargates are now functional.
      • Fixed a major bug on mana regeneration which would sometimes be re-calculated incorrectly when moving from one server worker (= a process controlling a portion of the world) to another.
      • The Tanning Tub and Wood Refinery stations now consume the correct amount of materials.
      • Dying and respawning no longer makes a character permanently invisible to monsters. Please note this bug was a symptom of a larger issue that we are still fixing.

      Cheers!

      posted in Minor Releases
      Prometheus
      Prometheus
    • Store & Launcher Download Ready!

      Hi all,

      everything is ready for the relaunch: the store is open, the launcher is ready for download... and a new wiki is born!

      Read the full announcement


      Let's do it!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Streaming of re-launch

      @M1ckGO said in Streaming of re-launch:

      Hello!
      Will you be allowing people to stream content of the re-launch on June 22nd?

      Hi! Absolutely! 🙂

      posted in Questions & Answers
      Prometheus
      Prometheus
    • Relaunch Pretest Start Day Revealed

      Hi all,

      the big announcement you've been waiting for is here. Fractured Online will be back for a time-limited test, starting on...

      Thursday, June 22, at 4pm CEST (10am EDT)!

      Read the full announcement


      See you soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • The Data Transfer Is Here!

      Hi all,

      our old website is fully functional again, and the data migration from gamigo to Dynamight Studios is live on this page!

      Read the full announcement for some useful FAQ!


      I hope you are as excited as we are to see Fractured Online back! 🙂

      posted in News & Announcements
      Prometheus
      Prometheus
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