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    Posts made by Prometheus

    • RE: Fall Alpha 2021 Free Play Event

      @LastPlay said in Fall Alpha 2021 Free Play Event:

      Tried it more than 20 times. I could not connect either yesterday or today! Created a new character, nothing has changed! Do not enter the game!

      Hi, sorry to hear that, seems something is blocking your connection to our servers. Please upload your Player.log file here: https://pastebin.com/

      ... then post the link here. You can the file it under: Users\YourUser\AppData\LocalLow\Dynamight Studios Srl\Fractured

      Thank you!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: free trojans on client download ^_^ rip guys

      @lafourminoir said in free trojans on client download ^_^ rip guys:

      well very funny free to play , wen i have download the client game litle surprise ein ?! , save yours trojans for you i dont like it

      Hi @lafourminoir, it happens that some of the dozens of AVs that Virustotal uses to scan files come up with a false positive (4 out of 67, if you re-scan our installer). We have never bothered to reach out to them to get our installer whitelisted because we've never even heard of those AVs ( one isn't even a PC AV, it's for Android πŸ˜• ) and it's unlikely anyone will ever install Fractured while running them πŸ˜„

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Patch Log - v.a.2.6.1

      The big patch of the Fall Alpha 2021 is here!

      Changes

      • Plenty of talents that were flagged as "under implementation" are now implemented! Most of them either belonged to hybrid branches or were final talents of main branches.
      • The inventory of large chests is now... larger (6x9 instead of 5x9).
      • Memorizing a spell preset no longer removes spells currently assigned to the hotbar if they are part of the preset that's been memorized (i.e. no more re-assigning all spells to the hotbar because you've just changed one).
      • It is no longer possible to add items to one's inventory if the resulting carry weight would go above 200% of the maximum carry weights of a character.
      • Several game messages have been polished and/or changed to appear only above the character's head and not in the chat.

      Bug Fixes

      • Winning a raid as attackers now correctly awards the attacking city with an amount of gold and food equal to what is required to level the victim city up to its current rank. Please note that if you successfully raid a city, you are always rewarded: if the raided city didn't have enough food or gold stored, it doesn't lose stored resources but it loses 1 rank (that's where your reward is taken from)!
      • Siege banners now have the correct amount of HP and resistances (they are way more resistant).
      • Young players can no longer join a siege.
      • The Single Weapon Style talent now correctly gives +25 Evasion and +1.5% Damage instead of +25 Accuracy and +25% Damage (!!!).
      • The native property Critical Damage now correctly increases... critical damage πŸ™‚
      • Creature abilities in the Book of Knowledge are now visible even if it's not possible to unlock them yet.
      • Some placeholder texts related to raids have been corrected.
      • Launching a new siege after concluding one no longer makes a buggy popup appear.
      • When the owner of a land parcel within a city destroys its house, that now correctly take away Prestige from the city.
      • House walls now correctly block light from light sources within them and still cast shadows when hidden.
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Fall Alpha 2021 Free Play Event

      Hi all,

      the Fall Alpha is coming to an end... and what better way to end it in style than a new open playtest, 8 months after we've run the last one? No other, we'd say!

      Let's get rolling then: starting today - Friday, October 8, at 6pm CET (12pm EST), game servers will be opened to all registered users - no founder pack needed!

      Read the full announcement


      See you all soon in game!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Ingots, Leather and Theft

      @StormBug said in Ingots, Leather and Theft:

      I had 4 moon steel ingots stolen from advanced smelters on a friend’s limited access plot. These smelters should have been a safe solution as only β€œtrusted” folks had access and yet, despite this, I still had my ingots stolen.

      Hi Storm, I'm sorry for your loss of ingots. We're not aware of any bugs regarding access levels on processing stations in claims, so this means that one of the "trusted folks" actually wasn't trustworthy, right?

      @spoletta we can't make it so that items in processing stations can only be taken out by the person who put them there and make the station unusable until said person does so. It would make sharing processing stations a pain - and they are often shared between many players.

      What we would like to do is make access levels more sophisticated (= have more roles) and have a journal that recaps the usage of these stations, both for claims and cities. That would still mean an untrustworthy person that has been granted access could steal your stuff, but at least only people willing to betray your group publicly would actually commit the thievery, which would make it a lot less likely.

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Patch Log - v.a.2.6.0h

      @OlivePit said in Patch Log - v.a.2.6.0h:

      Again with a different field, this time inside town.

      We've caught and fixed the bug, will be live in the next patch πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Various bugs

      @Meziljin the fact everyone can sit down anyway is correct. Also the fact you can't use these spells with the Longbow is correct since it doesn't have Spell Channeling, that's the tradeoff for the higher damage πŸ™‚

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Master pugilist talent not giving unarmed damage based on dex as intended

      @Mudz @GamerSeuss all talents whose tooltip doesn't say "under implementation" should be working. This is a bug πŸ™‚

      posted in Bug Reports
      Prometheus
      Prometheus
    • RE: items in the imbuing table are shareable

      @grofire @Shivashanti we haven't managed to update the imbuing table yet, so not technically a bug πŸ™‚ It's planned though!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Crafting table displays old info

      Fixed in patch a260h

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: putting stack of gems at the imbuing table will create 1 imbued gem and delete the rest

      Fixed in patch a260h

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Wagon Blueprint warn message, even it was removed before.

      Fixed in patch a260h

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: City-taxes inside my house

      @Fizzbob said in City-taxes inside my house:

      In the city I have my house there is a tax on everything I craft on my own stations. Is this intended like that?
      Even the crafting-menu "N" is taxed... LOL

      It's intended for crafting stations, not for the inventory crafting menu. The latter was fixed in patch a260h πŸ™‚

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Interface bug on Woodworking Table

      Fixed in patch a260h

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Shadow Walk bug

      Hi @Lurra, thank you for the report, does it always happen or only under some specific circumstances?

      posted in Bug Reports
      Prometheus
      Prometheus
    • RE: Patch Log - v.a.2.6.0h

      @OlivePit said in Patch Log - v.a.2.6.0h:

      For some reason after this patch a portion of Zeniths outer fields got reduced to 100% fertility.

      Will investigate, thank you for reporting πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Patch Log - v.a.2.6.0h

      @spoletta said in Patch Log - v.a.2.6.0h:

      Ouch, the on hit abilities were already quite mana demanding. πŸ˜“

      That part on "on hit" toggle abilities was accidentally added to the patch log, it's for the next patch actually, apologies. I've just removed it πŸ™‚ They will have their mana cost lowered a bit of course! πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • Patch Log - v.a.2.6.0h

      Changes

      • Massive optimizations to "sleeping" monsters (i.e. creatures that are inactive when no players are around) have been implemented.

      Bug fixes

      • Shields can now be crafted in the Woodworking Table.
      • The Herbalist and Alchemist shops can no longer be placed in player cities (they're content for the next test, they do nothing as of today).
      • It is no longer possible to place multiple gems in the Imbuing Table, which would cause all units past the first one to be destroyed when imbuing.
      • City taxes no longer apply to inventory crafting performed in the region of a player city, and no longer apply to items without a selectable "main material" (plank, ingot, cloth, hide, leather)
      • Starting cities are now available in the marketplace city selection dropdown.
      • Damaged items now have a light yellow / light red overlay.
      • Placing a piece of leather in the Tanning Tub without the relative city research completed now longer causes a graphical glitch.
      • The Guild and Party options have been removed from access levels for items in player land parcels. They were never properly functional and could never really be so.
      • All equip item recipes now show the proper weight class in the description text.
      • Banks no longer ask for the global gold wallet research to use the global gold wallet (the research no longer exists).
      • The Blacksmithing +2 and Blacksmithing +3 researches have been fixed.
      • Destroying a blueprint in the world (e.g. a cart blueprint) now correctly removes it from the list of "pending" blueprints of a player (this only caused a wrong message to be displayed when trying to place a new one).
      • Looting items quickly will no longer sometimes cause one of them to disappear.
      • The increased damage from Bloodlust no longer stacks with other sources of damage increase (i.e. if you had 200 base damage and another ability increasing it to 300, Bloodlust used to add +150 dmg, now it correctly adds +100).
      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Not sure if bug or not: Poison charges

      @spoletta said in Not sure if bug or not: Poison charges:

      Items poisoned right now are depleting a charge on every attack, not only the ones that actually trigger the poison.
      Not sure if this is intended.

      It is intended πŸ™‚ You can use a talent to make this less likely to happen!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Stutters

      Fixed in va260g

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
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