Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Prometheus
    3. Topics
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Topics created by Prometheus

    • Prometheus

      A New Chapter
      News & Announcements • • Prometheus  

      8
      1
      Votes
      8
      Posts
      100
      Views

      Solaris

      I look forward to see what the new team and ownership will bring to Fractured.
    • Prometheus

      Season One End & General Update
      News & Announcements • • Prometheus  

      2
      0
      Votes
      2
      Posts
      42
      Views

      OlivePit

      Will you be lowering the season glory requirements in the future so more guilds qualify? or just artificially inflating the top 4 regardless of the goal marks they made or not? as in; is it good enough just to be 1k ahead of the next best guild to get rank 1/2/3/4 or will they need to make it to the goal marker of platinum rank first? Either way, it would be good to have it spelled out so players know what to expect instead of having it changed up on them.
    • Prometheus

      Patch Log - r0.5e - Early Christmas!
      Minor Releases • • Prometheus  

      5
      0
      Votes
      5
      Posts
      85
      Views

      L

      Another thing, why didn't you put the founder pack at 50% off? the marketing of this would bring many old players to activate their old accounts. you literally wouldn't miss ANYTHING. For example, I would buy a founders pack with a 50% discount since there is no regionalized price and in my country it is more expensive than the minimum wage! You have to start thinking about the future of the game, and keep players who have been there since the beginning like me!
    • Prometheus

      Patch Log - r.0.4d - Bug Fixes
      Minor Releases • • Prometheus  

      3
      0
      Votes
      3
      Posts
      66
      Views

      Prometheus

      @Victex said in Patch Log - r.0.4d - Bug Fixes: But now you can't add anyone in the carts, I liked it better when you could do that.... We know, it's fixed in the patch
    • Prometheus

      Patch Log - r.0.4c - Bug Fixes
      Minor Releases • • Prometheus  

      1
      0
      Votes
      1
      Posts
      36
      Views

      Prometheus

      Hi all, this patch brings a few critical bug fixes, let's review them! The Glory points of guilds that were lost when the last update was released have been restored. Please note that we've been able to restore all points from logs except those given by city pledges, for which we apologize. Compared to the points from other activities, they are definitely minor, so the 2 days lost there aren't changing the ranking in any significant way. Tons of additional adjustments to pieces of UI that were not localized and would always show in English. Glory points for fortresses are now tracked correctly in the permanent player leaderboards. Calculations for Supremacy in the Season UI of Guilds are now correct. This was a visual bug.
    • Prometheus

      Patch Log - r.0.4b - New Player Experience & Fixes
      Minor Releases • • Prometheus  

      2
      2
      Votes
      2
      Posts
      77
      Views

      L

      I think that in the next patch the restriction of only redeeming items in the city where it was could be removed, so it would be easier to move from the city that went bankrupt. I think it's a silly restriction. and harbor should be added to ALL cities, even if they don't have a connection to the sea. There could be a cart that would take the player to another city. This would help the game a little.
    • Prometheus

      Patch Log - r.0.4a3 - Free Account Hotfix
      Minor Releases • • Prometheus  

      1
      0
      Votes
      1
      Posts
      13
      Views

      Prometheus

      Hi all, we are releasing a client and server patch that removes all restrictions on "free" accounts, including the inability to add gold to pay for the maintenance your land claim, create settler groups, and more. Cheers!
    • Prometheus

      Patch Log - r.0.4a2 - Hotfixes
      Minor Releases • • Prometheus  

      1
      0
      Votes
      1
      Posts
      27
      Views

      Prometheus

      Hi all, we are releasing a patch with the following hotfixes: It's now possible to invite other players into your guild. Alliances can now be created without resulting in an error. Heavy materials can now be sold and bought at marketplaces. Fixed yesterday: VIP / Store menu UI (various issues). Enjoy Fractured Online!
    • Prometheus

      Season One Overview
      News & Announcements • • Prometheus  

      6
      0
      Votes
      6
      Posts
      113
      Views

      M

      TODAY IS NOVEMBER 20TH, BUT THE STEAM STORE PAGE IS FRACTURED ONLINE IS STILL $7.99, AND THERE IS NO HINT OF FREE PLAY, PLEASE ASK THE UPDATE TO START TIME
    • Prometheus

      Free-To-Play Day Announced
      News & Announcements • • Prometheus  

      3
      0
      Votes
      3
      Posts
      98
      Views

      T

      Needless to say, everyone who has purchased or will purchase the game paying the box price (be it on Steam or by buying a Founder Pack) will be compensated for the $15 they have spent! More in detail, everyone will get 1 month of VIP time, except purchasers of the Eternal Founder Pack or higher, who already have lifetime VIP. They will instead receive the same dollar value in Dynamight Tokens (3750 tokens). Hi, I am not sure how intepret the compensation for eternal and higher? Does eternal will keep lifetime VIP or not? except purchasers of the Eternal Founder Pack or higher, who already have lifetime VIP. Sounds to me as eternal keeps lifetime, while They will instead receive the same dollar value in Dynamight Tokens (3750 tokens). Sounds like, they will receive a compensation for the package bought. Which means, no lifetime anymore? In short, If lifetime VIP is kept, then there is no other compensation needed in my opinion. If not, and the Tokens are for Eternal package price, then ...uff, not really nice. Best Torben Edit: Feedback from Discord -> Liftime VIP is kept.
    • Prometheus

      Patch Log - r.0.4a - Hotfixes
      Minor Releases • • Prometheus  

      1
      0
      Votes
      1
      Posts
      37
      Views

      Prometheus

      Hi all, this patch hotfixes some critical issues introduced by Release r04, that is: Chest loot is now correct on both continent. Crafting new consumables generates 10 items time instead of 5 (with the same requirements, which means they're twice as easy to craft). The Potions of Power and Haste now work correctly. Fixed a few monster loot tables that still contained the old consumables. Cheers!
    • Prometheus

      Consumables Rework & Heaven's Bounty Event!
      News & Announcements • • Prometheus  

      2
      0
      Votes
      2
      Posts
      17
      Views

      M

      When will there be real gemstone necklaces and rings instead of the current bear's claws, wolf teeth, rabbit claws, and fox tails, I hope to restore the jewelry
    • Prometheus

      Fall 2024 Development Roadmap
      News & Announcements • • Prometheus  

      6
      0
      Votes
      6
      Posts
      76
      Views

      R

      it must be grate
    • Prometheus

      Patch r.0.3 - Performance & Fixes
      News & Announcements • • Prometheus  

      3
      1
      Votes
      3
      Posts
      27
      Views

      O

      In terms of looting, it was ; Kill monsters (variable) Open monster loot individually (0.01-0.5 seconds) Start chest opening (4 seconds) Loot monsters (4 seconds or less) Open chest (0.01 seconds) Mount (was 4 seconds+~1.2 frames, now 1 second) Loot chest Click toward next area (0.05-0.3 seconds pending mount speed and relative location) Now, with auto loot, there's less incentive to run chests... Just kill monsters faster, save more health, do it "effortlessly". Get us slightly better aggressive rewards and "-no auto loot" for all monsters while flagged when possible.
    • Prometheus

      QOL & Engine Update & More Free Play
      News & Announcements • • Prometheus  

      2
      0
      Votes
      2
      Posts
      53
      Views

      Xulu

      @Prometheus Will this update include the housing changes? The new blueprints?
    • Prometheus

      Free Play Extended & Summer Roadmap
      News & Announcements • • Prometheus  

      15
      1
      Votes
      15
      Posts
      97
      Views

      Y

      @Irven said in Free Play Extended & Summer Roadmap: Despite the previous update bringing new minions, the game still doesn't support the use of minions, such as "sets". It's very common to see mages (and archers) using elementals as a "tank" while casting powerful spells causing absurd damage, or tanks using ranged minions to complement the damage. However, there is STILL nothing that supports playing only with minions (like in the Lineage series, or FFXIV in the early days, and even some ARPGs like Titan Quest, Diablo, Last Epoch, Poe, etc.). I'm not commenting on the suggestion to buff/tweak minions, just on the description of how they work. If people are wanting a "minion army" style of gameplay where you can run around basically ignoring your minions and letting them passively kill things, you wont find that in Fractured Online. Combat in FO does not work like many of the example games listed. It is a slower and more intentional style of gameplay versus running around at full speed, screen lit with explosions, and just snapping up loot. It is not an ARPG and does not pretend to be. The max count of summons you could have should be 4, but a more realistically, because of skill limits and such, you're probably going to be using 1-3 tops. Anyone wearing light or medium armors (meaning not heavy armors) can use summons. This means that a very good use of them could be to tank for you while you kill something. FO's skill system is setup so that you can learn every skill in the game and mix and match to your hearts content as long as you meet the other requirements of the skills. You can in fact reach max rank and kill every non legendary monster in the game with only minions and healing spells. I have personally done it. However, just because you can do it, doesn't mean that it's necessarily the best way to play summons. In FO, you have 8 skill slots and there is no reason you shouldn't throw some damaging skills in there, in addition to your summons and heals, to help kill stuff faster. Minions are not perfect (not being able to keep up with you is really annoying), but they are totally viable as a gameplay style - at least in PvE.Just don't expect minions to do everything for you while you stand there 90% afk.
    • Prometheus

      Server Save Fail - August 16, 2024 (Aerhen 21-Hour Rollback)
      Discussions & Feedback • • Prometheus  

      6
      1
      Votes
      6
      Posts
      102
      Views

      C

      Yep Yep, keep up the good work. Shit happens.
    • Prometheus

      Patch Log - The Hunt - Additional Changes
      Minor Releases • • Prometheus  

      1
      1
      Votes
      1
      Posts
      112
      Views

      Prometheus

      Hi all, these are some of the additional changes to The Hunt which were mentioned at the bottom of the post. Enjoy! === ITALIAN LANGUAGE === The first localization - Italian - has arrived! Together with this, we've also done an extensive review of English texts and fixed various portions of the UI that could not handle longer texts correctly. This has laid a solid foundation for the next languages that are coming soon - French, Spanish and Portuguese! === BALANCE CHANGES === It's mostly buffs down here! ARMOR Knight: 1-second cooldown added to the Full Set Ability. This is the only nerf in the list, and pretty much universally agreed to. Slayer: stacks of the Full Set Ability now give 2.5% PP instead of 2% but cap at 8 instead of 10 (this means max PP received is still 20%, but it's gained more quickly). Moreover, they now decay after to 12 seconds instead of 10. Warlock: when the Full Set Ability triggers (that is, when the user spends HP instead of mana to cast), HP lost are now 75% of the base mana cost of the spell instead of 100%. RACES Blood Demon: base HP increased from 2000 to 2500. In PvE, Thirst for Blood gains have been increased from 1% every 25 HP lost to 1% every 15 HP lost (i.e. it takes 40% less time to load up). Hellfire Demon: base mana increased from 500 to 750. Infernal Fury now also deals 200 Fire Damage every 2 seconds. TRIALS Galvanos: Legend icons are now visible on the world map and minimap. There are 3 legends at most instead of 5, which now have 4x instead of 3x the HP of their regular counterparts, plus 2x the damage instead of the same. To make it easier for PvE players to gain Favor, all legends outside of the trial give more favor now, and players can reach up to 5000 favor from Resident and Event legends (instead of 2500). Babilis: Corrupted Divine Rewards no longer drop Dust or Recipes, only Gold and Orbs. The Orb roll chances are higher than before. This, coupled with the fact Corrupted DR were already 50% more likely to drop than regular ones, should make the Trial of Babilis the best place to farm Orbs and Gold. Moreover, Favor gained has been increased when obtaining rarer corruped DR. Tyros / Nelena: Favor gained per Exalted / Infused monster killed has been doubled. Gold and Primal Energy in Exalted / Infused have been decreased by 20%. Iridia: favor gains from using Coins of Fate increased slightly. === BUG FIXES === There's always some of these too! SERIOUS It's no longer possible to imbue attributes on gems. Note that those could not be socketed into any piece of equipment, so it was useless anyway, but looked very bad. The description of the Full Set Bonus of the Assassin set was completely wrong (it still described the old effect changes months ago), it's been updated along other sets that also had errors. It's no longer possible to have unlimited summons with some tricks. Primal Energy no longer gets lost or replenished when playing moving through different server zones. Opened chests in fortresses no longer reset at server restart. Eviction notices are no longer reset at server restart. MINOR The teleport of Nelena can no longer be used when carrying a handcart. The projectiles of summons no longer hit other summons under some circumstances. The Trial of Galvanos no longer summons a Ghost Lizard instead of one of the Legends Witchcraft Proficiency can now be imbued on amulets. Typing \ in the chat no longer makes the message not be sent, unless it's a \emote command. Fixed a visual glitch on Magical and Physical Power in character creation for human characters. Siege times now only use UTC time in UI. Relogging next to a completed event no longer shows the event icon on the minimap. If somone leaves a cart on your plot, you can move away the cart, but no longer use Deposit All to steal its content.
    • Prometheus

      The Hunt Update & Free Week
      News & Announcements • • Prometheus  

      11
      1
      Votes
      11
      Posts
      98
      Views

      Y

      @Silynx My counter point to that is a newb starts the game, goes to Arboreus, and has no summon progression. Most things usually have options on both worlds. Plus, a Warthog summon would be awesome
    • Prometheus

      Patch Log - r.0.0f2 - PvP Targeting & More Fixes
      Minor Releases • • Prometheus  

      2
      2
      Votes
      2
      Posts
      70
      Views

      L

      Hello! I noticed that when i am pulling a wagon certain times the game is turning my character 180 degrees such that my character is put backwards against its right of way instantly. When i am not pulling a wagon this can happen the same, although less noticable because the wagon requires the player to slow down with its turning speed. This issue is more common in cities, but i have seen it elsewhere too generally
    • 1
    • 2
    • 3
    • 4
    • 5
    • 13
    • 14
    • 1 / 14