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    Topics created by Prometheus

    • Prometheus

      Patch Log - r.0.0f - AFK Timer & Bank Fix
      Minor Releases • • Prometheus  

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      Prometheus

      Hi all, we've finally caught the bug that under extremely unlikely and convoluted circumstances caused the content of a player's bank to be saved incorrectly. Together with this fix, we've also added a disconnection timer for AFK players (triggers after 30 minutes of inactivity). This is going to prevent a lot of characters from dying of starvation (the patch also contains some other stuff, but it's all internal - improved loggings, admin commands, etc) Enjoy Fractured Online!
    • Prometheus

      Patch Log - r.0.0e - Bug Fixes x5
      Minor Releases • • Prometheus  

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      OlivePit

      Great news about carts, will make Aerhen more interesting thank goodness the walls got fixed, towns have been off of 5 day protection for a day now XD
    • Prometheus

      Guild Keys Program
      News & Announcements • • Prometheus  

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      Prometheus

      Hi all, are you the leader of a guild or a gaming community interested in playing Fractured Online but afraid it may not be the right MMO for you? Check this out! Enjoy Fractured Online!
    • Prometheus

      Patch Log - r.0.0d - More Bug Fixes
      Minor Releases • • Prometheus  

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      Prometheus

      @arokesha said in Patch Log - r.0.0d - More Bug Fixes: @Prometheus Cool update Unfortunately, I can't connect with my account now.... But at least I have the development console You have deploy Development Build Yeah, it happened by accident on Steam. It's been reverted already - check out the Discord announcements The "console" is actually just a way to open the normal client log file faster, it doesn't really do anything
    • Prometheus

      Patch Log - r.0.0c2 - Bug Fixes
      Minor Releases • • Prometheus  

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      Prometheus

      Hi everyone, we have more bug fixes today and some balance changes to Trials! Bug Fixes Fixed an ancient bug that made status effect disappear from time to time when changing area of the world. This caused a ton of different issues you likely never connected to the same root cause. The effects of potions disappering "after using the harbor" was likely the worst issue of all, but there were others too. They are gone! Corrupted Divine Rewards now drop 50% more than normal DR, as intended, instead of as much as normal DR. The rewards obtained from Heroic and Epic Corrupted Divine Rewards were inverted. They are now fixed. Changes The Trial of Galvanos now features 5 legends active at the same time instead of 10, and these legends have way more HP than before. This event was way too rewarding compared to the other PvP events. This is a temporary change pending a rework of the concept of the event itself, which didn't receive good feedback. Some rewards obtained from Coins of Fate have been rebalanced. Added a variable VFX when using a Coin of Fate.
    • Prometheus

      Patch Log - r.0.0c - Bug Fixes
      Minor Releases • • Prometheus  

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      C

      The fragmentation bleed trap seems to not trigger when enemies get near it and walk over it, the Poison and acid traps trigger automatically after about 6 or 8 seconds I do not have the explosive trap, it seems the traps are not working as described or I am missing something. also, can we get the duration of untriggered traps extended to 90, 120, 180 seconds and give them stealth properties? Also, the first attack made from stealth should automatically be a critical if can be so and deal +20%, that would help with the assassin skill tree not feeling very assassiny. I know nothing of game designee and balance. I am just asking. I love the work guy Guys. the game look great. Of course, everything COULD be better. You guys have my sub.
    • Prometheus

      Patch Log - r.0.0b - Hotfixes
      Minor Releases • • Prometheus  

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      Prometheus

      Hi everyone, we've just dropped a patch with some hotfixes to yesterday's release, namely: A fix to a major issue with the Divine Trial of Galvanos that could cause server instability. A fix to the attacks and spells of Aggressive players sometimes not colliding with other Aggressive players. The two "bosses" of the tutorial are now regular CR4 mobs both in terms of loot and strength, just with increased HP and a nice one-time quest reward for killing them. In general, the loot of tutorial monsters has been revised. Tutorial resources now regen in 60 seconds instead of 10. Small stones and flax plants still regen in 10 seconds. Most tutorial mobs now respawn in 60 seconds instead of 30. Horses caught in the tutorial island always have 1/5 stat points (the minimum).
    • Prometheus

      Full Release Day Announced
      News & Announcements • • Prometheus  

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      padreadamo

      I appreciate the updates and the direction you're taking with the new changes, especially the zone-based PvP approach. It provides a much-needed balance, allowing players to enjoy both PvE and PvP content without the constant threat of being ganked. This change promotes exploration and progression in a more player-friendly environment. However, I feel like bringing these (Aerhen mobs) to Terra via asteroids or terra city invasions by Aerhen mobs may have been the better approach simply because it would have kept Aerhen for the pvpers. I have concerns regarding the re-envisioning of Tartaros as end-game content with a free-for-all PvP ruleset. This seems to contradict the new direction and PvP rules you've introduced, which focus on consensual PvP and rewarding risk vs. reward dynamics. By keeping Tartaros as an FFA PvP zone, it effectively forces PvE players out of an entire planet of potential end-game content. I believe that integrating Tartaros more seamlessly with the new zone-based PvP system could create a more inclusive end-game experience. Perhaps consider having specific high-reward areas within Tartaros designated for FFA PvP, while still offering substantial PvE content elsewhere on the planet. This would allow all players to engage with the planet's content while maintaining the exciting PvP elements.
    • Prometheus

      Patch b.2.1 - VIP, Skins & More
      News & Announcements • • Prometheus  

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      J

      I bought the Champion Founders pack and have most of the rewards. I do not see a button on the store page to activate the VIP status.
    • Prometheus

      Timeline: June & July 2024
      News & Announcements • • Prometheus  

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      TexMurphy

      The news is already undefined. I also thought that the VIP status would start immediately.
    • Prometheus

      Dev Roadmap - To Release & Beyond
      News & Announcements • • Prometheus  

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      W

      @DarthJafo said in Dev Roadmap - To Release & Beyond: To have two seperate servers in a game this small is utterly moronic. An mmo can and should have multiple servers. But its obviously supposed to be totally seamless to the player. Either merge the two to keep progress, or drop the current and wipe, starting over. Leaving 5 people playing on the current server, while would be nice and quiet, would be even more boring than the current lack of any real, meaningful content. Bravo though on finally seeing the light on the good cant be pvped. I was only saying that for frickin months. and predicted the death knell of this game as a consequence. What's moronic is taking a game personally, and then, when you have 0 game design experience calling out the devs while being disrespectful in forums. We used to call this flaming back in the day. Second, you don't know what you're talking about regarding balance or recruitment. If the game takes off well, this is the only way to appease new customers as one world will become full and server resources/server load will cause desync and issues with lag if they do not scale up. With a small team this can prove impossible in a short amount of time. In other words, unless you have a million dollars lying around somewhere, it IS INDEED the right choice, providing there is incentive for player recruitment and numbers go high on launch. TLDR: Kid has no idea what he's talking about and is just here to flame. Yours truly - A AAA Game designer and consultant.
    • Prometheus

      Patch Log - b.2.0b - Hotfixes & Inactive Citizens
      Minor Releases • • Prometheus  

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      OlivePit

      I am glad to see the good demons bug is fixed tho still believe that all demons should start with negative karma and have to work their way up to neutral, but i am sure this will do for now. ages ago it was stated that there would be a path for demons to become good and transition to 'angels'. Is this still going to be a possibility in the future? So glad to hear that the mount spawns were invisible and we were not crazy XD I do think that the current rate of dust dropping from mobs is plenty to supply crystals for gate use and that removing the free crystals from the spawns is fine as it restores some ballance between the worlds enchanting markets. I agree that now is not the time for an activity cull but it would be good if the governors could know what citizens have not logged in for a long time as that could give them a good idea of how outgoing they should be for recruitment. I do believe that a motivated management promotes a thriving community with activities and a more active market that buys goods that new players can produce while selling goods new players might want to craft with.
    • Prometheus

      The Invasion Has Arrived!
      News & Announcements • • Prometheus  

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      G

      where are this demons ?? we have now the 9th may but still i dont see demons....
    • Prometheus

      Patch b.1.1e - Fixes, Buffs & Rebalances
      Minor Releases • • Prometheus  

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      S

      @energyvorteX This also was necessary. The game before this change no longer had CCs. They were simply not used anymore, since the accuracy chart introduced with EGC patch made them ultra short. This chart is a compromise before the new one introduced with EGC and the one before it. This change is also a buff to tanks, which are already immune to them thanks to their armor sets and instead use a lot of CCs.
    • Prometheus

      Patch Log - b.1.1c2 - Founder Pack Sale
      Minor Releases • • Prometheus  

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      Prometheus

      Hi all, the discounts on Founder Packs have been enabled! Moreover, the patch contains the following fixes: The Journey UI (quest log) no longer shows quest texts out of window bounds. Bridges and roads are clearly visible again in the Terra world map. Trying to invite a Free Account to a Settler Group now correctly outputs an error instead of failing silently. Enjoy Fractured!
    • Prometheus

      Patch Log - b.1.1c - Free Weekend
      Minor Releases • • Prometheus  

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      Prometheus

      @grofire said in Patch Log - b.1.1c - Free Weekend: and for some reason the ratio for DR per time is better for lowered CR mobs. that is just crazy. Yep, we noticed this. It should be increased for higher CR mobs. We're going to release another adjustment ASAP.
    • Prometheus

      Steam Free Weekend & 30% Discount
      News & Announcements • • Prometheus  

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      Prometheus

      @KnightFalz said in Steam Free Weekend & 30% Discount: When will the download be available here to non-backers for that free weekend? I'd like to prepare in advance if possible. It's available now
    • Prometheus

      Patch Log - b.1.1b - Critical Fixes
      Minor Releases • • Prometheus  

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      S

      There has been a lowering of the damage for both players and mobs, by around 15%. While the high CR mobs have surely become more difficult in solo (but you can still do them all in solo), the newcomers have it quite easier. Under the new system low CR mobs are significantly easier.
    • Prometheus

      Endgame Changer - Mounts, Abilities & Fortresses
      News & Announcements • • Prometheus  

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      Prometheus

      Hi, fellow gamer and MMO enthusiast! the third video update for Endgame Changer has arrived! Click to read the full announcement Live to tomorrow! See you in game!
    • Prometheus

      Endgame Changer - Primal Energy & Potions
      News & Announcements • • Prometheus  

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      Prometheus

      Hi, fellow gamer and MMO enthusiast! the second video update for Endgame Changer has arrived! This time we are covering primal energy, ghosts, enchanting and potions! Click to read the full announcement Only 8 days to the release of EGC! Enjoy Fractured Online!
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