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    Topics created by Prometheus

    • Prometheus

      Endgame Changer Is Coming
      News & Announcements • • Prometheus  

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      C

      Most interesting.
    • Prometheus

      Patch Log - b.1.0i - Critical Fixes
      Minor Releases • • Prometheus  

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      frostie

      Can you please create a separate category under News/announcements for Patch Notes? It doesn't make sense to try to hide them in feedback section od the forums. Should be easily found, front and center...
    • Prometheus

      Engame Changer - Objectives Preview
      Discussions & Feedback • • Prometheus  

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      @yianni it's already like this. Groups gain a lot more KP than single players, as long as the group does not go over certain numbers.
    • Prometheus

      Patch Log - b.1.0h - Revert & Rebalance
      Minor Releases • • Prometheus  

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      F

      Balance seems to be in an "ok" spot between the attributes now, in time that will improve, as long as we avoid being too heavy handed in the future. Slow and steady will yield the best results there. Now we just need content, incentives, things to do. Game has a great foundation. Better then Albions foundation when it started. So lets see where it goes.
    • Prometheus

      Patch b.1.0g - Economy, PvE & PvP Balancing
      News & Announcements • • Prometheus  

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      n1ls1n

      nice! thanks for posting
    • Prometheus

      Patch Log - b.1.0f - Bug Fixes
      Minor Releases • • Prometheus  

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      Esoba

      Charcoal piles for the win. Serious QoL update right there.
    • Prometheus

      Patch Log - b.1.0e - Fixes & A Little Balancing
      Minor Releases • • Prometheus  

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      C

      Man, a lot of wining here.
    • Prometheus

      Launch Review & Roadmap
      News & Announcements • • Prometheus  

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      SixFootFly

      @Prometheus I appreciate the transparency. Congrats on the numbers! Thanks for a great game. I'm looking forward to seeing the evolution of Fractured Online. Much gratitude.
    • Prometheus

      November 19 Attack Breakdown
      News & Announcements • • Prometheus  

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      D

      @Prometheus remember to take time off to spend with family / loved ones / ect. The game will still be here we appreciate you.
    • Prometheus

      Patch Log - b.1.0d2 - Bug Fixes
      Minor Releases • • Prometheus  

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      Prometheus

      Hi all, minor patch today, with bug fixes only! Fixed a couple undisclosed hacks. Resident and wandering legends are no longer lootable by Neutrals only on Aerhen - only Summonable and Ultimate legends are. This was actually fixed in the previous patch. Players should no longer get stuck on top of charcoal piles. The Rank page no longer colors locked school tiers blue if the player had imbues going above the max school level (it was misleading). When vsync is active, the FPS cap slider is now greyed out and a text explains why. Fixed an issue that made some jails not accept bail paid by players outside.
    • Prometheus

      Patch b.1.0d - Exploits, Fixes, Parcels & Balancing
      News & Announcements • • Prometheus  

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      127
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      S

      @Yalah The abjuration change didn't make it.
    • Prometheus

      Patch Log - b.1.0c - Bug Fixes, Spell Cancelling & Parcel Protection
      Minor Releases • • Prometheus  

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      LUD3VIK

      Nice patch!
    • Prometheus

      Relaunch Patch Notes & More
      News & Announcements • • Prometheus  

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      F

      @Fishbro show the character in the game
    • Prometheus

      Relaunch Patch - Character Creation Open
      News & Announcements • • Prometheus  

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      B

      I liked the game when i played a long timeago but seems this game is more like a FTP game but you keep it. so we have to pay
    • Prometheus

      Steam Relaunch Day Revealed
      News & Announcements • • Prometheus  

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      Muyudumbay

      Looking forward!!! Can't wait.
    • Prometheus

      Patch Log - b.1.0 - New Legends, Quick Rest & More
      Minor Releases • • Prometheus  

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      S

      By the way, in case people were wandering about the details of this point: Change: the damage of the Scimitar, Rapier and Handaxe have been slightly tweaked. The Armor Penetration on the Rapier has been doubled. It is as follows: Hand Axe multiplier from 4.50 to 4.80 Rapier multiplier from 4.50 to 4.80 Scimitar multiplier from 6.30 to 6.00
    • Prometheus

      Patch Log - b.0.8g - Mega Bugfix
      Minor Releases • • Prometheus  

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      Prometheus

      Hi all, here we go again with the bug fixes - and a little bit of extra! Changes Freeze is now considered an Incapacitating effect, which means creatures and spells that have/give protection from/to being Incapacitated are now immune to Freeze. Ice Spikes now applies half Chilled stacks for each spike hitting the same target after the first one (just like it always did with damage). The damage of the Mass Eruption spell of the Termidian Matron Legend has been reduced by 33%. Bug Fixes Imbuing a flawless gem with a T1/2 property no longer results in that property becoming T3. Heavy materials taken out of marketplaces are no longer lost on worker transition. Cities can now join nations. Fixed a bug that would allow players to duplicate carts under some very specific circumstances. Shield recipes now drop. The recipes of ingots now require the correct materials. The altars of Summonable Legends are now functional again. The recipes of wood boards now feature the correct ratio of logs:boards. The area of the Acid Pools on Terra is now populated. The Alchemy Shop now has its icon on the minimap. The Distillery now snaps correctly (taking a whole tile, centered). Corrosion now correctly removes 0.5% of the victim's armor per stack instead of 4 (flat). Hidden character with Vergant Regrowth active are no longer visible. Pierce Through now correctly removes protections. It's now possible to enchant items located in the first slot of a player's inventory. Fixed a bug that would sometimes make blueprint popups disappear immediately after appearing. Logging in with a cart attached now gives the player the correct movement and rotation speeds. It's not possible to edit Sell Orders for heavy materials. Weapon recipes are no longer in the marketplace filter. Getting a recipe when popping a Divine Reward now gives the correct above-head message. Inspire now longer heals the target if the latter hasn't gained Max Life because already under the effect of it. Character with talent The One can no longer dodge arrows when under the effect of Hunter's Mark. Word of Power: Kill now works properly. Debilitating Strike now deals a Secure Hit. Magnetize now lowers resistances correctly. The talent Feint is now functional. The Ogre Mage now holds a staff. The Transform icon is no longer missing from the Aspect Extractor. Ready for the Open Weekend? Let's roll!
    • Prometheus

      Fall Playtest Open Weekend
      News & Announcements • • Prometheus  

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      HolyAvengerOne

      @Prometheus said in Fall Playtest Open Weekend: @HolyAvengerOne said in Fall Playtest Open Weekend: How many concurrent players have you supported on the new infeaxtructiin) infrastructure, @Prometheus ? Just a couple hundreds (on the same continent) so far, not much. Will be a lot more with Steam Soooo.... you mean that the Steam release will effectively be the stress test for your new backend? Or am I wrong?
    • Prometheus

      Patch Log - b.0.8f - Starfaring Wagons & Ultimate Legends
      Minor Releases • • Prometheus  

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      HolyAvengerOne

      Nice! Gg!
    • Prometheus

      Patch Log - b.0.8e
      Minor Releases • • Prometheus  

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      Multiversal

      What an awesome change! I'm excited to give it a try!
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