Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Ramsus
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Ramsus

    @Ramsus

    TF#1 - WHISPERER

    1
    Reputation
    9
    Posts
    2
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    Ramsus Follow
    TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Ramsus

    • City Rank System - Upkeep

      Besides the fact that the upkeep values are broken, I'm missing an important feature. There should be a way to hold a specific rank of your town. Right now you automatically increase the rank if you pay the upkeep and drop if you don't. The only other limit is the number of people in your town.

      In the future, when city rank unlocks new buildings and other stuff a major should be able to choose if the city ranks up or not. If the next rank brings advantages that the city doesn't need yet, they stay on the actual rank.

      One way to do that is with the gold upkeep. A city has to pay for the cereal and protein sacks every day. And if a city wants to rank up on the other day, the city has to pay a larger amount of gold. So, instead of paying gold every day and generate outstanding gold debt if you don't, the city pays no or just very little gold every day but a larger amount if the city wants to rank up.

      This leads to a controlled city rank, where the mayor actively choose which rank the city should have.

      posted in Discussions & Feedback
      Ramsus
      Ramsus

    Latest posts made by Ramsus

    • City Rank System - Upkeep

      Besides the fact that the upkeep values are broken, I'm missing an important feature. There should be a way to hold a specific rank of your town. Right now you automatically increase the rank if you pay the upkeep and drop if you don't. The only other limit is the number of people in your town.

      In the future, when city rank unlocks new buildings and other stuff a major should be able to choose if the city ranks up or not. If the next rank brings advantages that the city doesn't need yet, they stay on the actual rank.

      One way to do that is with the gold upkeep. A city has to pay for the cereal and protein sacks every day. And if a city wants to rank up on the other day, the city has to pay a larger amount of gold. So, instead of paying gold every day and generate outstanding gold debt if you don't, the city pays no or just very little gold every day but a larger amount if the city wants to rank up.

      This leads to a controlled city rank, where the mayor actively choose which rank the city should have.

      posted in Discussions & Feedback
      Ramsus
      Ramsus
    • RE: Daily Message posting

      hello ✌ )

      posted in Off Topic
      Ramsus
      Ramsus
    • Stuck with wagon

      If you are mounted on a horse and having a wagon attached you can get attacked. If the horse dies, you are not longer mounted but still pull the wagon by foot!
      You can't get away. Trying to get off the wagon just leads to a error message that you need to be mounted. Most likey you just die then just like your horse.

      posted in Bug Reports - Closed
      Ramsus
      Ramsus
    • RE: Daily Message posting

      daily 🙂

      posted in Off Topic
      Ramsus
      Ramsus
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Ramsus
      Ramsus
    • RE: Daily Message posting

      R

      posted in Off Topic
      Ramsus
      Ramsus
    • RE: Daily Message posting

      8 ca

      posted in Off Topic
      Ramsus
      Ramsus
    • RE: Daily Message posting

      Hy, it's me

      posted in Off Topic
      Ramsus
      Ramsus
    • RE: Daily Message posting

      Hy all
      Interesting Thread

      posted in Off Topic
      Ramsus
      Ramsus