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    RavenCypher

    @RavenCypher

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    Best posts made by RavenCypher

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    Latest posts made by RavenCypher

    • RE: Regarding Crowd Control

      @OlivePit

      then don't expect to have a game last.... If heavy armor doesn't get treated the same with skill quality or even skills that should be for them and not med/light like Static Pull then ppl will lose interest as so many already have.

      In what reality was someone thinking lets give the glass cannons and classes that can't take on damage the ability to draw multiple enemies on to them so they can be one shotted by the group...... Come one use your brain... any kind of "Pull" should be given to heavy armor.... you can even take away the damage of the skill altogether. Heavy armor just needs a pull.

      Even if Heavy armor doesn't get as many skills then at least make the skill tree more expansive and diverse. As it stands the itty bitty skill tree is a joke compared to other games. For the love of god don't take that in a way to say " hey, lets do away with the skill tree" lol cuz that's not what I'm saying. The idea of the skill tree and unique builds is by far the best path you can take for games like this and definitely the most favorable amongst real mmo, sand box, and survival gamers.

      posted in Discussions & Feedback
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      RavenCypher
    • RE: A Rant on Crafting and market economy problems.

      @OlivePit

      instead of butting into the conversation next time and being more of the problem focus on what was said at the start and be a part of the solution

      posted in Discussions & Feedback
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      RavenCypher
    • RE: PvE & PvP Balancing Feedback Thread

      @OlivePit

      actually it is an MMO lol..... says it even on the main page and your method doesn't work in reality. When you have more tanking experience come back to me.

      posted in Discussions & Feedback
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      RavenCypher
    • RE: A Rant on Crafting and market economy problems.

      @OlivePit

      are those Storages only in town? I'm talking about on claimed plat land not in towns

      posted in Discussions & Feedback
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      RavenCypher
    • RE: PvE & PvP Balancing Feedback Thread

      @OlivePit

      Have you seen how broken the arrows are?? and switching to a bow mid combat to pull an enemy target off a party member just doesn't work nor is it possible. Have you ever even played a Tank in a MMO raid situation like ever???

      posted in Discussions & Feedback
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      RavenCypher
    • RE: PvE & PvP Balancing Feedback Thread

      @OlivePit

      You guys are focusing on the Aggro too much...... Tanks need a PULL. why leather and cloth users have one is beyond me. If a Tank can pull them in and stun/root them then they can hold aggro easily.

      posted in Discussions & Feedback
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      RavenCypher
    • RE: A Rant on Crafting and market economy problems.

      @GamerSeuss

      My Rebuttal:

      1. What buildings store them other then wagons? Currently the Smithy does NOT have storage for the ore other then what is being used to make 1 individual ingot at a time. Auto Feed would be amazing so that you could just tell it how many you want and it produced them from a que. basically like pretty much ALL survival/MMO games.

      2. I would much rather wait for a longer time and grab 40+ ingots rather then having to make 1 every 4 hours and manually do it each time. At that point it becomes a chore and gets old real fast. The ONLY way around this is to dedicate plots for a ton of Smithies which takes away from a member in the guild to have their own land since plots are one per account... another issue with such low population at the moment.

      3. I'm not suggesting they add money, necessarily, the gold would come from the controlling guild. The governor would have the ability to build a store front in the town with a certain amount of gold allowing others to buy and sell using the controlling guilds own gold cash flow. Either way a ton of primitive and basic gear is wasted as is the materials it takes to craft them.... even adding a salvage or break down option to get a percentage of the materials back would also compensate for this. Salvaging the gear would add on to the experience to lvl and make the process easier and more productive.

      4. yea, that's not the case anymore and no way would they sell for 250 seeing as NO one can get that kind a gold without that basic armor which takes barely any effort to farm the materials. So, to say you sell basic hide or commoner gear for that much doesn't fit.... especially since that is all made in the Tutorial.

      5. Gaining additional gold isn't my reasoning for suggesting any of this. My point is to make crafting and item quality leveling more productive and smoother.

      Again.... timesink and gold value is not in question.... NO ONE wants to come to a game and have it seem like a Job where they have to fill a smelter EVERY 3-4hrs to make sure they have 1 bar.... that's just dumb.

      The games that require player built economies typically don't survive these days if they don't have support to run smother. If you want a real economy player built game take the example of Star Wars Galaxies..... NO GAME HAS DONE IT BETTER... where players could run their own stores and even design them.

      I get this is just a beta, but without suggestions and players talking about it the game could lose the chance to be as good as it should be. Not all ideas are great... heck there could definitely be better ideas then what I'm suggesting, but the point is as it stands that even as good as the game is the game could be better

      posted in Discussions & Feedback
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      RavenCypher
    • RE: PvE & PvP Balancing Feedback Thread

      @spoletta yet have absolutely no taunt or pull which is just dumb... and lack of skills just makes it boring which is why no one hardly plays the role.

      posted in Discussions & Feedback
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      RavenCypher
    • RE: A Rant on Crafting and market economy problems.

      @GamerSeuss I get the NPC venders, but it would be nice if the Governor had the ability to add a "Store" building that the controlling group could get additional funding for selling bandages and food...... oh and WE NEED MANA POTIONS OR FOOD!!!! badly lol. My main reason is for an easier way to dumb useless gear we craft to lvl our crafting and make a tad bit of gold from it, because lets face it white basic gear/weapons just get thrown away and don't sell at all in the market (especially with the low population right now and no difference in the color stage of gear other then durability) it can be a pain having to drag 54+ swords out of your inventory 1 by 1.

      *side note: gear that is higher rarity should have more core stats then the ones below it and not just talking about durability

      The timesink isn't a bad idea if we were able to stack more then just 5 Ore to make ONLY 1 ingot... most of us have a massive amount of carts sitting by to hand feed the smelters every 3+hrs and that seems really over bearing. At least the Wood slab maker has an inventory to add multiple logs it would be nice if the smelters had something similar to auto feed from. With attention off the chore of refilling the Smelter we can focus on other crafting and even exploration/fighting..... ultimately making the game more enjoyable.

      posted in Discussions & Feedback
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      RavenCypher
    • RE: Regarding Crowd Control

      Is there any way we can petition Static Pull skill to be changed to a melee Heavy armor instead of a mage skill? Seems completely useless as a mage skill with Light/med armor..... or maybe even add a Chain Pull for tanks, since it's clear Light and Medium armor are getting the most favor in this game.

      d9857216-8f9e-49bd-8fcc-afa81388eee5-image.png

      posted in Discussions & Feedback
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      RavenCypher