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    Best posts made by Razvan

    • RE: Opening inventory during fight ?

      @Jetah said in Opening inventory during fight ?:

      honestly we dont know how Fractured will turn out with crafting (as we dont have a spotlight on it).

      They will probably expand the currently implemented system: to craft a stone hammer, you need a bunch of rocks and a stick. To craft advanced items, you need to use a crafting station. The alpha test didn't have towns, but probably there will be a bonus for crafting in towns.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Angel? Angel Spells?

      @tulukaruk said in Angel? Angel Spells?:

      As far as we know Angel is locked to being good. Cannot change alignment, cannot fall back to Demon.

      Think for a second from a pure balancing perspective and ignore roleplay. Karma is tied to player actions, so if you do things that drop your karma, your alignment should also change. If the angels cannot fall back to demon, then I can KoS everyone without repercussion. This pretty much negates the whole point of a karma system.
      Now, from the roleplay perspective, if it's decided angels cannot change back to demon... whatever. But it's mandatory to have good, neutral and evil angels, depending on player actions.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: PvP Questions

      To my understanding there are 3 planets with different takes when it comes to pvp:

      • furries planet, with very limited pvp
      • human planet, with flagging and full loot pvp
      • demon planet, unrestricted full loot pvp

      https://fracturedmmo.com/feature-spotlight-6-pvp-alignment-crime/

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: The foundation D-gold

      @Xzoviac Why buy when you can download?

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Support/Bard Type Archetypes?

      @Jetah said in Support/Bard Type Archetypes?:

      i hope they add one. complete with instruments and cords that have to be played for the spells.

      ... and if you plug your guitar hero controller and shred the song on it the buff gets extra effects.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Opening inventory during fight ?

      @Gothix How do you kill anyone in a zvz ever if there's burst healing and you lose CC when getting hit?

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: How big should guilds allowed to be?

      @Yitra said in How big should guilds allowed to be?:

      Luckily being on Arboreus, we all sit by the campfire, singing kumbaya and let you lot kill each other 😸

      At least until you want to farm and get trolled by a bored 14 years old with glass cannon build who hits the same mobs as you do. 😛

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Race Balance Issues

      Regarding karma - I don't exactly see what's your issue with that. It's fair that gaining karma is much harder than losing it because it's a system meant to separate players in 3 groups: pve-only, occasional pvp and hardcore pvp. Maybe demons should be indeed given the option to start as neutral, but imo the whole angel thing makes little sense (I'd rather just make it a separate starting race).

      Regarding demons: stat-wise, I'd say that beastfolk are optimised for tank (bear), support (deer) and rogue (tiger). Demonfolk are optimised for warrior (hellfire), rogue (shadow), mage (blood). I think a lot more people will go beastfolk->abomination than demon->angel, so in the end the demon guilds will be a lot more balanced than the beastfolk (who will lack damage). I expect demons to have an edge on asteroids. I also expect loot to be better on demon planet, but if that's not the case, the materials on demon planet will be the most expensive for sure.

      PS: There are 2 big cons on Arboreus: resources will be dirt-cheap compared to other planets and since there's no way to dispute pve spots there will be a lot of griefing.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: How big should guilds allowed to be?

      @Farlander said in How big should guilds allowed to be?:

      If guildies could kill each other then there would be alot of infighting within guilds. I'd hate to have to be the guildmaster for such a situation.

      No FF also causes lots of drama. Most common scenario is when a healer from your guild is playing with his buddies from another guild and your group ends up fighting their. They basically have free heals (your party cannot cc/attack their healer since he is from your guild). This kind of bullshit happens way too often.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Support/Bard Type Archetypes?

      @asspirin said in Support/Bard Type Archetypes?:

      @Savitr devs stated that equipement will be easily replacable

      This doesn't mean all gear will be cheap.

      @asspirin said in Support/Bard Type Archetypes?:

      and creating another account just to get buffs anytime i wanted sounds little too overcomplicated to me - why not go on raid with other guild mates, if each one slots aoe buff

      If buffs scale with stats, then you want a dedicated buffer and I'd rather bring my own slave buffer than another player (no time wasted on finding an extra party member, plus less people to share loot with).

      @asspirin said in Support/Bard Type Archetypes?:

      Also there´s no need to have crafting alt, as everyone can craft anything anytime (maybe enchanting alt, but again what are guildmates for ?).

      We don't know how crafting will work, but anyway you mostly use alts for scouting. When farming in a dungeon you can let the scout outside to check if anyone comes in - this way you can farm with expensive gear without risking it. During zvz, multiple people will have naked characters spread around the keypoints to check for enemy. Same with naked toons around world bosses.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: How big should guilds allowed to be?

      @asspirin I remember seeing a healing spell in the last test, but if I'm not mistaken it was a point and click. If burst healing will be a thing, I don't see why we wouldn't have all the healing mechanics mentioned by you. Of course, a skillshot should heal more (or give extra effects) compared to a point and click skill.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Geting out of stun when disabled?

      In Albion online however there was no such thing

      mercenary hood (small aoe) -> https://wiki.albiononline.com/wiki/Cleanse
      locus (huge aoe) -> https://wiki.albiononline.com/wiki/The_Void

      arcane W removes root/slow -> https://wiki.albiononline.com/wiki/Motivating_Cleanse
      nature W remove root/slow -> https://wiki.albiononline.com/wiki/Cleanse_Heal
      reset staff removes root/slow -> https://wiki.albiononline.com/wiki/Salvation
      knight helmet (which is probably the most common zvz item in the game) -> https://wiki.albiononline.com/wiki/Displacement_Immunity

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Extra races on Syndesia

      @Jetah Yes, but since they will pretty much be reskins (and some of them, like the naga, would take some effort to implement), I think it's fair to be sold as skins.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Geting out of stun when disabled?

      Check the skill of the first item, the mercenary hood (can be used when you are CC'ed). 😛

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: How big should guilds allowed to be?

      @asspirin said in How big should guilds allowed to be?:

      @Razvan
      Point an click might get difficult, if you had to fight in big numbers

      That's why I said we should have all the mentioned healing mechanics (scaled differently, based on the difficulty of landing the skill). This would cover different play styles and different situations.

      PS: Since you linked Albion, on the left side you have the party bar. You can use that if you want to heal someone with a point and click spell.
      PPS: Lmao at that zvz build (with t3 horses and low tier food/hpp).

      Im not sure whether it was already decided and I don´t want to misinform anyone, but somewhere on forums I read they´re planning that you can accidentally heal your enemy if your healing spell hits them. If so, aimed heals are uselsss (unless they can pierce) and aoe heals are also useless.

      That seems like a very bad idea to me too. If you remembered this correctly, then I hope devs will change their minds on it.

      Luckily so far it seems Fractured has way more self heals than AO, so the role of "healer" might not be as important.

      I disagree with this. Dedicated healers are always a good thing: they stay in the backline, away from CC and damage; they have optimised stats and builds for healing, so they are by far more efficient than the low int archers; tanks/dps don't have to fill their skillbars with practically useless stuff for their role.

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Support/Bard Type Archetypes?

      I used to play Lineage 2 with 4 characters at once when it was sub-based (tank, 2 archers, buffer). Me and my buddy basically run a full party together. Does this answer your question?

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: Extra races on Syndesia

      @Jetah
      The existing races cover all the playstyles, so unless they start with giving new racial bonuses (better alchemy or enchanting for elves, better mining for dwarves, better smithing for orcs etc) to the new races, they would be just reskins anyway. I wouldn't mind these being sold (not as a new race at character creation, but as a store consumable with racial restrictions) because they wouldn't affect gameplay whatsoever. And if you don't like skins, a bunch of games out there give players the option to completely turn them off (Fractured could have that). The "too little effort" part is debatable. For the case of orcs and elves, unless they look like very pale/green people, the devs have to waste some time tweaking and polishing the animations and textures.

      @Logain Yes, but since someone already started the thread and there are no other interesting things going on right now... 😛

      posted in Discussions & Feedback
      Razvan
      Razvan
    • RE: Knowledge System Harvesting

      I had a character with 6CHA and one with 18CHA. I might be mistaken as I didn't really keep a count on item drop, but my impression was that the higher the luck, the more loot you get.

      Back to the topic, other than the knowledge system, the talent tree is not implemented yet. That could also bring harvesting bonuses.

      posted in Questions & Answers
      Razvan
      Razvan
    • RE: How big should guilds allowed to be?

      @asspirin said in How big should guilds allowed to be?:

      If such feature is there, hopefully it will be. However depends whether heals are aimed or just "click portrait to heal"

      As I said previously, imo we should have both. Skillshot heals should either heal more or have extra effects compared to point and click ones because they are harder to land.

      I know, it was just for illustration

      I was just making fun of EGO in general (lots of low tier horses, dubious helmets, nonfaction capes etc), not of that specific player (which is probably new by looking at his gear and achievements on the right panel).

      lets just hope invisible one shot glass canon assassins will leave them alone to do their thing

      If you are in a guild where this happens more than once a month during zvz, you can probably take it as a sign that you need to be in another guild. Usually guilds have a few scouts around the big group who make sure that their backline isn't steamrolled by a flanking group while engaging the enemy.

      Of course I agree that dedicated healer is invaluable in PvE <...>

      Leaving aside that a character optimised for healing will be by far a lot better healer than anyone else, you can't heal yourself if you are stunned. A dedicated healer who stays behind can heal you tho. In case you missed your CC, you have more tries if you bring other similar skills. As a mage, you want to fill your bar with as many nukes (they usually have a long CD) - every slot taken by a different skill will reduce your DPS in zvz, so probably one escape skill is all you will have. The only way to make a dedicated healer useless is to either have only self-healing spells or completely remove healing.

      posted in Discussions & Feedback
      Razvan
      Razvan
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