@Nekrage said in Heavy armor specific skills?:
Oooof. You think it's acceptable for a player to be a glass cannon dps wise but have a immortality skill?
Yes, I believe that and it's not really unheard of. For example, clicky. They take skill slots (in this case knowledge points) and offer the backline a chance not to be wiped on the first engagement.
Looking back at all the games I played, I don't think there's any skill that should be only used to heavy armor. There are skills that should only be used by tanks (like ultimate defense from Lineage 2, or skills that make you invulnerable to CC or heal for the damage you get), but as I pointed out, these should only be available to tanks, not mdps or archers that decide to use heavy armor, so restricting them per weapon makes a lot more sense.
From a balance perspective it is MUCH easier to balance PvP and builds when you can place restrictions on abilities
I agree, but it's not incompatible with what I said so far.
Source: MMO consultant on multiple projects.
This is irrelevant as long as you don't come with good arguments.