What about the guild, cultures, anno series, tropico series, stronghold (as economic mode) ?
Or if you prefer newer games the guild 3, newer anno games, newer tropico games, northguard, ostriv, frostpunk, endzone. banished, dawn of men
What about the guild, cultures, anno series, tropico series, stronghold (as economic mode) ?
Or if you prefer newer games the guild 3, newer anno games, newer tropico games, northguard, ostriv, frostpunk, endzone. banished, dawn of men
80s: Legend of galactic heroes.
90s: Blue gender
00s: Texhnolyze
I lost interest in anime by the mid 2000s. I also wouldn't name them the best of their decade, but it's the ones I liked the most and theme, plot & my age when I watched them were a big factor here.
PS: Shouldn't this be in the offtopic section?
I am learning to bake right now.
PS: As for sandbox game suggestions, I'd say Rimworld or Mount and Blade.
date: June 2020
roadmap link
source (point 4)
PS: If you need a broader roadmap, you can check this one, but it's probably a bit dated. As you can notice, the development stages are delayed.
PPS: @PeachMcD my bet is 25 June.
Obviously it should be split between party members because otherwise supports never get knowledge and loot.
@Kralith
If this makes you feel better I think the average mmorpg player is like you: they care about character progression, but not really about being a completionist and they think chatting improves group activities.
How about me: for the first two weeks or so I generally play solo & am really interested into exploration and game lore. After that, I try to find people to play with and gradually move towards pvp as I reach endgame.
@GorTavaro
Unless they changed it meanwhile
There is a repair system, but it always requires resources.
Back in the mid-90s, there were very few MP games and most of them were mmorpgs so this made sense, but nowadays there are so many game genres where you can socialize, explore and PvP without the grind. I'd say this classification is a lot less relevant in 2020 because different gameplay styles attract different player mindsets.
If you don't care about character progression and you're in purely for the PvP, it makes no sense to play Destiny 2 over Counter-Strike, or Albion over League of Legends. Exploration is a very broad term here and no mmorpg that I'm aware of have content to keep this kind of player hooked more than a few hundred hours: if you like finding crazy exploits, you have games like Garry's mod or just games with mods in general; if you like exploring worlds, you play a lot of open-world action-adventure games; if you like theorycrafting you have games like Path of Exile which revolve around that. And there's combinations of those: love exploiting and also pissing off people -> play any online game. Love theorycrafting and also want to test the builds against other players -> play any moba. And so on.
In my experience/opinion, a common trait between long term mmorpg players is that they enjoy the grind and care about character progression. A common problem with mmorpgs is that they have no endgame and new content is added too slowly. So, why is WoW so popular? It's a household name, it has good gameplay, it's the most polished MMO, but most importantly they keep adding content. Why is Albion somehow popular? It's a niche game and the most successful of its kind with frequent updates. It's too early to talk about Fractured, but if you can max out your character in a matter of days and you only have 2 tiers of items + enchants, I don't see why people would play it over Albion or a moba 1 month after launch. You can argue there are 1200skills in the game, but since you push your character towards a few archetypes with the stats, I wouldn't count unlocking nukes on a low INT char as progression.
Do people realize that Fractured will be a game where everything is basically a consumable and you have to replace gear periodically? Thinking we'll have no grind is simply naive.
Thank you & congratz everyone!
PS: Big list!
@Kralith said in Support/Healer type builds:
@Razvan Hmm i do not think healing is boring.
I said that most people find healing boring.
Maybe I picked my words badly. I didn't mean that healing is boring or easy. I meant that most people would rather play other roles and it's hard to find a healer. The rest of my point is better explained by Tuoni and Ostaff.
PS:
Healer are always the "assholes", because they always get the blame,
Life as a tank is not much better either. Not only you get blamed just as much, but also dying cuts your pockets in games with repairs.
Honestly, I deeply dislike the idea of healers and buffers. Most people find healing boring, but you can't have a party without healers. Over the years I lost countless hours in mmorpgs just searching for healers. Buffers are even more boring and rare, so the most reasonable solution is to buy another account and bring your own bufferslave. I wish someone tried a mmorpg with only self healing and self buffing where everyone is either a DD, tank or CC-type character.
@Farlander It's not a hard task, but we need the stats.
I was a bit bored so I made some quick png with the deer on transparent background instead of white in case you want to use it, so it looks more like in the screenshot below.
Links:
the one you used with transparent background: https://i.imgur.com/JT8XuSo.png
above, but with slightly modified horns: https://i.imgur.com/qqNndBF.png
above, but with semi-transparent background inside the circle https://i.imgur.com/NYtMdH9.png
@Tuoni
In Albion different crafting stations want different food (they get bonus nutrition). Maybe Fractured devs want to make something similar?
@Gothix said in Is being a Demon all around negative?:
Being a human will give you access to technology.
Did they ever explain this idea in more detail? "Access to technology" can mean a lot of things. Also, should anyone who lives on Syndesia have access to this perk or just human? Do humans who live on furries planet or demon planet have access to this perk?
@Szai
Albion solves this by having little shields of different colours corresponding to the faction you joined next to the name. For example, if you look at this random image from the internet https://i.ytimg.com/vi/Xc7Ky3BooM0/maxresdefault.jpg , the top information is: name, reputation icon, faction icon.
Honestly, I prefer to have the name on top and under just the guild + alliance without additional icons. If a player is hostile towards me (regardless of faction or other reasons), their name should be red. Otherwise it should have a colour that indicates either they are neutral or in the same party / guild / alliance. Simple and intuitive.
@Tuoni
Or something that actually looks good.
https://gamedev.stackexchange.com/questions/152824/how-can-i-create-a-see-behind-walls-effect