That creature can be taken for an erwydra abomination, however I hope the devs are more imaginative with how the non-human races look like and don't go the route of green big human (orc), tall human with long ears (elf), human with cat ears (feline warrior race), pale human (undead), red human with dragonscale (dragon race) etc, as other MMOs do.

Posts made by Razvan
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RE: Abomination idea
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RE: october when?
As others said, there's no actual official date, but if it was early october, the'd have announced it by now. My guess, especially since all the tests until now were delayed up to a few days for technical problems, is that we'll be able to start playing towards the end of the month.
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RE: Will there be DnD style cross over?
I suspect the general answer to this question will be "yes", but since D&D and Fractured have a different focus, there can't be much overlapping. The stats and some actions are inspired from D&D, but that's pretty much it.
If your actual question is "will a person interested in D&D/roleplaying enjoy Fractured?", then the question is most likely yes. -
RE: Week 139 - Weekly Drawing Winners
Awesome and glad to see there was more activity than a week ago!
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RE: What to expect on an "alpha state" game?
Another reason to join the alpha is that since the community is still quite small and a lot of stuff are yet to be implemented, your feedback has more weight than on an already released game. Plus, of course, if the game reaches release you'll have a considerable edge over the newer players: you already know what to do, what works and hopefully you're part of a group with similar goals and experience.
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RE: Whats in the future graphically.
Didn't the devs say a lot of graphical stuff are placeholders and that right now they don't focus on that? You're basically arguing about stuff that might be drastically different on release.
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RE: Post for points
@SteelBladeXCR
There's a thread in offtopic just for this: https://forum.fracturedmmo.com/topic/274/daily-message-posting/76795 -
RE: How do you feel about the number of towns in the current map?
@FluffKugel
Another part of the problem is that the big number of (potential) towns pushes for a small number of farming spots. It makes no difference to me if at 0x0y there's a town or empty land. -
RE: Finally!! Mounts, Fast Travel and Map Markers!!!
Mounted combat will make slow mounts useless in anything but big guarded transports. Imo there shouldn't be any mounted combat and we should have a dismounting system in place so when riding a slow mount people can't dismount on you and use abilities to burst / cc your mount right away.
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How do you feel about the number of towns in the current map?
My opinion is that there are way too many towns on the map, way too close to each other and not enough farming spots. Without the ability to steal resources from towns, even on demon planet the zones far away from farming spots will be pretty much safe.
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RE: How to implement fast travelling?
@Grapher You can't compare this to WoW because one is a full loot pvp game and the other isn't. If we'll have teleport, I want to know exactly where I'll end up so I can create a stash of items there as well. This is because I expect heavy pvp and having to walk half a map every time you die, instead of teleporting naked and regearing, is just not fun.
Bottom line is the only teleport with items I'm ok with are: between planets, Arboreus (and harbors if they change the map design so all the farming spots are in the middle). Other than that there should be plenty of naked teleports available.
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RE: Whats in the future graphically.
@GamerSeuss said in Whats in the future graphically.:
However, higher graphic demand means less machines can run the software.
Not necessarily. If you want to go all realistic or need some costly shaders, then yes, but there are graphics styles that look good if polished enough.
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RE: Wow
This might not be specific to Fractured. In my country the schools started, the restaurants and cinemas are finally open, workplaces get more orders after half a year of idling etc. I'm usually quite active, but I've been too busy to check the forums in the past 3 weeks or so.