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    Best posts made by RedIO

    • RE: Patch Log - v.a.2.5.1b + Moderation News

      I need to hop on and test the changes but I disagree with the staff attack speed change. It's easier and more effective to kite with low attack speed + high damage than vice versa. I say this as an almost exclusively PvE player and someone who has played a lot of games like mobas where said kiting is common (and some of them even have slow turn rates to make it harder)

      What I definitely would've wanted is lower base windup and higher base cooldown/wind down (hopefully those are separate, ye? :p) for slightly lower damage instead of lower both for moderately lowered damage

      posted in Discussions & Feedback
      RedIO
      RedIO
    • RE: Bandage Hotkey

      I think instead bandages and remedies should be made unviable in the middle of combat and then increase health regen per con. Change them to be a heal over time that disabled upon taking damage from a direct hit.

      • It has no thematic or flavour purpose being used in the middle of a fight
      • If too powerful, it has the potential to ruin build diversity by giving an advantage to high memory point cost abilities
      • There is no strategic use of them, the optimal strategy is to use them off cooldown and make sure you have a lot of them (this will be easy once large cities become common)
      • Because of this, they add to the amount of required repeated inputs (that are unnecessary due to having no effect on strategy) a new player has to keep track of, and another required item for them to keep in mind.
      • Too high healing in high level pvp was already a problem and they had to nerf minor heal. This is literally the same thing except it costs 0 memory points or investing into int.
      posted in Discussions & Feedback
      RedIO
      RedIO
    • RE: Meridian - PvX/Syndesia - International - Diplomacy/Politics/Trade/Warfare

      I just found and supported you on the map, let's goo

      posted in Guild Recruitment
      RedIO
      RedIO
    • RE: Patch Log - v.a.2.5.1b + Moderation News

      I tried the staff changes and it definitely is much easier to kite with staff alone. But much harder to do so alongside firebolt and similar abilities.

      Please revert the changes and add a buffer to the end of animations to cast the next ability or move after instead of cancelling the current action, it's really difficult already when the game drops inputs out of nowhere (like standing still trying to healing wave and nothing else). These changes are just making me consider becoming an archer or pure staff damage mage.

      In general, this game is lacking un interruptible end frames and it means needing impossible frame perfect timing sometimes.

      Also add a very small attack timer bar so players know when their next attack is ready

      posted in Discussions & Feedback
      RedIO
      RedIO
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