Yep, I pre-ordered it. I'm very interesting in seeing how their goal of integrating PvE with opt-in PvP works, as well as their system of Corruption being an ever-present PvE pressure.

Best posts made by Roccandil
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RE: New World by Amazon - Anyone interested?
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RE: Underground Nodes
Ooh, I love the idea of an underground world!
More unique resources, enemies, biomes, house plots, ruins, temples, and dungeons, plus entrances to the surface (so more ways to travel across the continents).
And yeah, the UnderDark was awesome in D&D.
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RE: New World by Amazon - Anyone interested?
The only reason I pre-ordered was because they dropped unrestricted open-world PvP. So, while they may have lost some players, they gained some as well (and I suspect they gained more than they lost).
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RE: Character Creation
As ergonomic a build as I can!
Although, since it looks like we can have multiple characters per account, I imagine I'll have various specialists in critical capabilities (crafting, enchanting, etc.).
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RE: Guilds & Governor pledge packs
As I understand it, governor-perk-claimed towns will actually start as hamlets, requiring citizens and work to upgrade to a more permanent town status. That will occupy my attention for a while, for sure!
All the same, based on the single continent we're playing on in Alpha, the amount of territory in Fractured is far larger than that in Albion. Controlling territory in Albion is a largely a matter of skilled GvG teams you can muster (and zergs), but distance doesn't really matter.
In Fractured, I get the impression distance will matter.
Oh, and while governors control town plots, they do not control individual house plots. Yeah, a guild town could still make life miserable for nearby claim owners on PvP worlds, but Arboreus should be largely immune.
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RE: New World Sucks + Fractured Makes a Guest Appearance!
@Kriptini said in New World Sucks + Fractured Makes a Guest Appearance!:
... in a sandbox style game it might start out as "cool" but quickly devolve into a "nuisance" or "chore."
Hmm. Maybe it would help to consider the concept economically: if the Corruption is valuable to kill, then players will compete to kill it.
Too little Corruption will result in disappointed players who can't find any to kill, and too much Corruption will result in devalued rewards, and that sense you describe of killing Corruption being a chore.
So, I don't think it has to be a chore, even in a simplistic "king of the hill" system, and long-term, that system provides a foundation that could be developed further.
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RE: System controlled caravans.
@jetah said in System controlled caravans.:
@muker
it's bad when you take a sandbox game and have AI controlled caravans when players should be doing it."Sandbox" and "players should be doing it" conflict, in my view.
I don't mind NPCs doing repetitive tasks to free up players to do more interesting tasks (especially if the players can do those repetitive tasks if they want to).
Fundamentally, I get the impression players like to be the "heroes" in games, but if everyone's the hero, then no-one is, so a population of NPCs can help with that.
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RE: Guilds & Governor pledge packs
@Alexian said in Guilds & Governor pledge packs:
@Yitra said in Guilds & Governor pledge packs:
@Alexian Any chance you know which Guild you were referring too?
I do, but I donβt think thatβs very relevant.
Iβm not anti-big guilds or anti-empires. In fact, I feel very strongly that both should play crucial roles in the social and political fabric of the game.
I just want to make sure that the system is dynamic enough that we can avoid problems that have plagued other sandbox MMOs that include territory control. I donβt want a couple of guilds to rule the world 4 days after the game launches with no hope of ever challenging them.
Neither do I! I really hope logistics presents a significant challenge in this game.
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RE: New World by Amazon - Anyone interested?
@Tuoni said in New World by Amazon - Anyone interested?:
Before going for your suggestion perhaps the developers should start with adding different kind of mobs. Fighting the same mobs (there is just few different kind) from lvl 1 to 50 starts to get boring really fast.
That's just scaling up the same old static, mob-spawning system that's in most MMOs. If the developers were going to implement a next-gen mob system, it might be better to do that earlier to test it.
I don't think they will, though, either way.
New World does look fun, but only the graphics seemed next-gen; everything else felt like traditional mechanics, just arranged a bit differently.
Given the amount of resources I'd assume are available to the New World developers (especially the existing Amazon server infrastructure), that's disappointing.
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RE: Voip
World of Tanks had voice chat when I played, and it was badly done, despite WoT being a massive moneymaker, and most of the game being well-polished. We wound up just using Discord/TS anyhow.
I figure it would be too expensive for Fractured to spend resources to do something dedicated apps already do well, and it's easy enough to chat in text and then invite to Discord/TS.
Granted, optional voice chat when near someone -could- be a lot of fun.
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RE: Bought the Governor pack
Yeah, that was my impression too. Anyhow, if you'd be interested in trying out my town, you'd be welcome.
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RE: Guilds & Governor pledge packs
As I understand it, you can have one claim per planet per account.
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RE: Intemization system
@lightspoon said in Intemization system:
The "skilled newb" that win against a "incompetent veteran" is a claim many games had already made in the past and have almost never be true: unless we're speaking of extreme difference in skill, a veteran should at last know the basic of the game and have a decent advantage thanks to all the time and the gear he farmed with time, while the newb has none of this.
If the difference given by the gear is at max a 5% (just to say a number) it may be true that the newb will win, but otherwise it seems unrealistic because the gap in health, mana, regen and everything else will simply be too much to overcome by someone who have little to none knowledge of the game itself.That depends on if the newb is in a team with decent leadership. In World of Tanks, I saw a top-of-the-line player and excellent caller take a team of effective newbs to crush much better opponents with roughly equivalent (if not better) gear.
So, if a newb player is nearly there on gear, being in a guild with a good raid leader/caller may make all the difference.
Still not sure how I feel about everything being linear; we'll see.
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RE: Bought the Governor pack
@kralith said in Bought the Governor pack:
@roccandil
Welcome to the group of governorsThanks!
I expect I'll stick with a guild town, and hopefully avoid forcible eviction.
Am wondering if there will be any functional difference between lawful/chaotic good.
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RE: ETA on developer forum?
The VIP/developers forum might be a great place for us to collaborate with the developers on designing relics and the other things in the Creator+ packs. That seems appropriately exclusive.
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RE: What sets Fractired apart from other MMORPGβs?
If you can spec a decent toon from the start with a specific skillset, theoretically I could just build a bunch of toons, each for a unique role, and thus minimize the need for any of them to do much exploring/progressing.
Still waiting to see how this will be balanced.
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RE: Is Fractured going to be as grindy as say Wurm On-line?
Yeah, building a house is tedious, but nothing like Wurm Online!
In Wurm Online you had to grind masonry/carpentry skill before you could build, and then building was even grindier than Fractured!
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RE: What sets Fractired apart from other MMORPGβs?
Ya, bootstrapping can be fun.