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    Posts made by Roccandil

    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      One more thing (to really get to my point 😛 ) :

      @ekadzati said in Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs):

      mean, why shouldn't PvP players be lauded for protecting the server? Why shouldn't there be crime statistics telling players the reputation of the areas belonging to certain others? Why shouldn't there be war between nations, religions, and beliefs that mean more than who got points on a leaderboard?

      I like this, but the real world doesn't have an outside model imposing and enforcing contracts. The real world is a free-for-all, with emergent societal rulesets based largely on the fundamental reality of entropy.

      And that's the problem: entropy is required to truly model the real world, but realistic entropy means that a MMO based on that model isn't going to be fun for many people, and thus it's (much) less likely have a sustainable population.

      Perhaps the simplest example is perma-death: without that danger, breaking societal contracts (griefing) can't ever have the true risk it does in real life, and so the balances are invariably tilted toward the griefers (requiring clumsy ruleset after clumsy ruleset to combat them).

      But perma-death is considered hard-core for a reason. 🙂

      In short, death rules our world, but we rarely include anything like real death in MMOs. For that reason alone, I'm not sure MMOs can ever truly model the societal interactions of the real world.

      posted in Discussions & Feedback
      Roccandil
      Roccandil
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      Perhaps the most fundamental gaming contract is fun. A game, by definition, should provide a certain amount of entertainment; if it doesn't, then folks will look for fun elsewhere.

      I say "perhaps", because that doesn't entirely explain why people want to have that fun in a -game-. As I see it, games provide a temporary escape from our reality into another world. (More precisely, games provide escape from -entropy-.)

      That is, if reality were enjoyable enough on its own, why play a game?

      I conclude that "more realism" does not inherently mean "more fun" (and may well mean a great deal -less- fun, especially if that realism is entropy-simulating mechanics).

      Even so, it -is- curious how often gamers cite realism in discussing mechanics.

      One reason I've observed is the "uncanny valley". If a game is realistic enough, then anything -not- realistic is jarring. Photorealistic graphics, for instance, not only make sub-par physics stand out, but create an expectation pressure that the physics -should- be just as good.

      Abstract games, on the other hand, seem immune to the uncanny valley: I've never heard anyone complain about Chess or Go not being realistic enough. 🙂

      posted in Discussions & Feedback
      Roccandil
      Roccandil
    • RE: Crafting - Cooking

      Oh, I'm just playing around. 🙂 It's clearly a fantasy world, so its rules are its rules.

      posted in Discussions & Feedback
      Roccandil
      Roccandil
    • RE: Crafting - Cooking

      @jetah
      Hmm. How would -you- know? 😛

      Of course, it would seem some of the demons get sustenance from blood, so there's that. Seriously, though, vegetarian demons should totally be a thing. 😛

      posted in Discussions & Feedback
      Roccandil
      Roccandil
    • RE: Crafting - Cooking

      @jetah
      But, I thought they ate souls....

      posted in Discussions & Feedback
      Roccandil
      Roccandil
    • RE: Crafting - Cooking

      Well, this got weird. 😛

      posted in Discussions & Feedback
      Roccandil
      Roccandil
    • RE: What are you playing right now?

      Wurm Online. Extremely grindy, but once you've got the capabilities, the terraforming options are amazing.

      posted in Off Topic
      Roccandil
      Roccandil
    • RE: Fractured Content Pills - Week 45, 2018

      Very cool! 🙂

      posted in Minor Releases
      Roccandil
      Roccandil
    • RE: This game will be p2w?

      @mae said in This game will be p2w?:

      Now, increased knowledge points gain looks like pay2win in my eyes, regardless of progression type.

      I see horizontal progression as meaning, "I'm a powerful ice mage, but need points to learn how to be a powerful fire mage too, when I want to respec to that skillset".

      How is that pay2win? -Maybe- it's pay to be able to try out new stuff, but that new stuff isn't inherently more powerful; it's just different.

      So far, it sounds like someone can create a new toon, get some basic gear, and drop into the thick of PvP and be on a mostly even playing field.

      posted in Questions & Answers
      Roccandil
      Roccandil
    • RE: Special weekly market

      @meninodeouro
      I agree; rare trades should be player-driven, not NPC.

      posted in Discussions & Feedback
      Roccandil
      Roccandil
    • RE: I wonder

      @eurav
      I also see "Red Cat Fur" in Fractured. That's gotta mean -something.

      posted in Questions & Answers
      Roccandil
      Roccandil
    • RE: Elusive - Casual Beastman Guild

      @wolfkomodo46
      Thanks for the welcome! 🙂

      posted in Guild Recruitment
      Roccandil
      Roccandil
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      The original Gothic RPG had memorable creature behaviors: shadowbeasts were deadly, but loners and not very aggressive, whereas raptors hunted in packs, had a long aggro range, and would -never- stop chasing you.

      posted in Discussions & Feedback
      Roccandil
      Roccandil
    • RE: Game Mechanics I want to see

      @wolfkomodo46 said in Game Mechanics I want to see:

      @therippyone When you mentioned the egg, I started wondering. If we do end up getting the taming stretch goal, are we going to be able to hatch creature eggs?

      For example, in one of these fire rain events, or even an eclipse, maybe you could go fight a dragon boss and get an egg, or maybe even steal the egg from the dragon. Then maybe you would have to drop it into a fire or something and slowly hatch it and help it grow.

      That would be cool. 🙂 Hatch a mystery egg!

      posted in Discussions & Feedback
      Roccandil
      Roccandil
    • RE: Will Animation Cancelling become a combat mechanic one day?

      I quit playing multiple games due to lag: it's extremely frustrating to aim dead center on a target on your client, and have the shot go somewhere crazy on the server.

      I'm hoping combat is designed to minimize ping issues...

      posted in Discussions & Feedback
      Roccandil
      Roccandil
    • RE: Will the Demons take over the Human world?

      @jetah
      Just you try. 😛

      posted in Questions & Answers
      Roccandil
      Roccandil
    • RE: What MMO are you coming from??

      @zidroc said in What MMO are you coming from??:

      I'm here to start in a MMO on day one though

      Same. 🙂

      posted in Off Topic
      Roccandil
      Roccandil
    • RE: Will the Demons take over the Human world?

      @kellewic
      I've been thinking it might be interesting to have a squad of Tyros-worshiping Beastmen, perhaps for targeted PvP, or perhaps just for gathering resources. since it sounds like they can travel anywhere without penalty.

      posted in Questions & Answers
      Roccandil
      Roccandil
    • RE: What MMO are you coming from??

      I haven't played many MMOs: Path of Exile and Wurm Online, for sure. I also played Travian once. Briefly checked out EVE Online, and decided it would take -way- too much dedication. 🙂

      posted in Off Topic
      Roccandil
      Roccandil
    • RE: Fractured Content Pills - Week 43, 2018

      @jetah
      Could be a trade-off, though (seems like most things in the game will be, so why not?).

      posted in Minor Releases
      Roccandil
      Roccandil
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