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    Scozzi

    @Scozzi

    TF#2 - MESSENGER

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    Scozzi Follow
    TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Scozzi

    • RE: Merry Christmas everyone and happy hollidays!

      Missing y’all! That was a very fun Alpha, Merry Christmas all!

      posted in Off Topic
      Scozzi
      Scozzi
    • Long overdue, forgive me I’ve been enjoying VR - Some Gameplay feedback

      As stated, I’ve been hooked after getting a headset for early Christmas. Anyway... the point is Fractured!! Absolutely loved this alpha, it was a blast playing with you all and making new friends in guild @NewOrder. Okay, on to the substance... I personally adored the game. By brother however (who I gifted the game) did not so much and it was hard to keep him keen on playing. Some of his criticism perhaps was just differences of preference.. some was definitely I believe accurate and would improve play. Some of the main points he made that I agreed with:

      • Mage Targetting and Gameplay is Awkward
        I primarily played a Rogue type but also mixed it up with DEX warrior. That said, I did have to spend a bit of time as mage since incorporal did not work as expected. Anyway, targetting for spells can be very challenging for number of reasons as it exists. Having to hockey the spell then click the mob can cause problems because of other characters or trees in the way. To me, this seems to mean that the raycast from screen algorithm needs to be improved in terms of finding a suitable target for the spell. A further thought though, if you look at a game like sayPath of Exile, you do not actually need to click the target, hovering over the target (potentially including a small screen space hit box expansion) and clicking the spell is confirmation enough of a spell to cast and a target to aim at. Countless times I had difficulty firing magic missiles.. and many many times I would attempt to fire ice spikes only for the character to oddly turn around and fire them at nothing. I think PoEs approach here is solid.

      ON SECOND THOUGHT: I ran it by him, I agree with the point above, the other thing(s) he mentioned was low mob density throughout the continent and while I agree.. it’s a alpha so I don’t make much of set dressing right now.

      some brief thoughts of my own:
      I feel like others have likely mentioned most of what I will put here, and given everything is alpha I imagine all this will see change in the years to come. Anyway, the laundry list:

      • Huge crafting/effort discrepancy between mage and melee items & armour
      • the talent, skills system as it currently exists with armour and weapon limitations is (slightly) more constrictive than expected
      • feature-request : just as people want a stomp/assassinate to speed pvp kills, I think we need a coop form of revive that perhaps uses energy and a handful of bandages, ideally it would potentially act faster than an attackers assassinate? Thought I would drop this one here as PVP is about to be the focus for a while. A great existing example IMHO is downed/revive in Guild Wars 2.

      Anyway, that is plenty long enough of my rambling, I’ll leave it at that. Excited for Winter Alpha. Also.. if in need of a guild @NewOrder was a great one and if not convinced (shameless plug) check out my app here : fractured-fmg.com. For quick access to details on all the documented guilds in the game.

      posted in Discussions & Feedback
      Scozzi
      Scozzi
    • RE: Come join me! (Possible free beer)

      pabst is liquid gold so.. fine by me. I joined. If there is no libations come Nov.4 though.. you are going to have a mutiny on yours hands from my camp.. @Meracia

      posted in Town Planning
      Scozzi
      Scozzi
    • Well I’m sold. Feeling hopeful!

      This looks great 👍 catch you all in alpha 3 test 4!

      posted in Welcome to Fractured
      Scozzi
      Scozzi
    • RE: Coinage and Monster Gold Loot

      Definitely be interested to see how this plays out as well. PvP and full loot drop might prevent some of the unbalances for the favorable nodes.

      posted in Discussions & Feedback
      Scozzi
      Scozzi
    • Server crashing, cant dump resources.

      server seems hosed? failing to dump resources. Tried to restart client to see if that fixes for me individually but now it says my user is still logged in. While in game I wasnt able to attach to my wagon. And from global chat it sounded like many couldnt pickup/interact with items. Seems widespread. started around 9:00 EST

      posted in Bug Reports - Closed
      Scozzi
      Scozzi
    • RE: Hello and well met!

      Which guild my friend? I am currently looking myself!

      posted in Welcome to Fractured
      Scozzi
      Scozzi
    • RE: Official Launch and Worlds Structure

      @Stacy555 sad thought 😞 let’s hope we won’t have to find out

      posted in Discussions & Feedback
      Scozzi
      Scozzi
    • RE: impassable road along road to Starleaf Dale

      just seems like it needs to be flattened out. Can confirm that particular road is impossible (and impassible)

      posted in Bug Reports
      Scozzi
      Scozzi
    • RE: New and confused

      Look forward to seeing you in there!

      posted in Welcome to Fractured
      Scozzi
      Scozzi

    Latest posts made by Scozzi

    • RE: Roadmap To Fall Alpha 2021

      Wow! this sounds like some incredible additions, super excited to try some of those new abilities.

      posted in News & Announcements
      Scozzi
      Scozzi
    • RE: Unable to enchant any mage staff

      🙄 …. Not to OP.. to the fact we can’t enchant mage staffs.. mage itemization has a ways to go

      posted in Bug Reports
      Scozzi
      Scozzi
    • RE: "Town controlled area" doesn't exist - how will that work in future?

      I actually think @Ostaff’s response there is perfectly valid, however that brings me to a very real current problem. I feel like seeing an unoccupied city with tons of surrounding “suburbs” is frankly sad. I do hope that by beta/release we will have something better where wild homes are possible, but also there will be nothing where these cities are now until they are claimed and developed. Strolling through empty plots just feels odd. Maybe there could be a particular monster or animal spawn that is prevalent in areas that would be cities if purchased and developed. Obviously.. this is alpha so just trialing stuff out, but I feel like that might be a better look.

      posted in Discussions & Feedback
      Scozzi
      Scozzi
    • RE: During playing get disconnected with version outdated error after

      Seeing the same thing.

      posted in Bug Reports
      Scozzi
      Scozzi
    • RE: Patch Log - v.a.2.4.2c

      it would be supercool if we could determine the type of metal/leather armors created.. if our builds are dependant on a certain kind are we expected to try to craft it in the next 3 days? could crafting times be temporarily sped up?

      posted in Discussions & Feedback
      Scozzi
      Scozzi
    • RE: Long overdue, forgive me I’ve been enjoying VR - Some Gameplay feedback

      oh for real? I didnt realize that was already in. Well still same feedback, to promote a vibrant team style PVP shouldn't we have the same opportunity for a benevolent player to save their comrade?

      posted in Discussions & Feedback
      Scozzi
      Scozzi
    • RE: Long overdue, forgive me I’ve been enjoying VR - Some Gameplay feedback

      Haha yup.. did I spell it right? Very strange

      posted in Discussions & Feedback
      Scozzi
      Scozzi
    • Long overdue, forgive me I’ve been enjoying VR - Some Gameplay feedback

      As stated, I’ve been hooked after getting a headset for early Christmas. Anyway... the point is Fractured!! Absolutely loved this alpha, it was a blast playing with you all and making new friends in guild @NewOrder. Okay, on to the substance... I personally adored the game. By brother however (who I gifted the game) did not so much and it was hard to keep him keen on playing. Some of his criticism perhaps was just differences of preference.. some was definitely I believe accurate and would improve play. Some of the main points he made that I agreed with:

      • Mage Targetting and Gameplay is Awkward
        I primarily played a Rogue type but also mixed it up with DEX warrior. That said, I did have to spend a bit of time as mage since incorporal did not work as expected. Anyway, targetting for spells can be very challenging for number of reasons as it exists. Having to hockey the spell then click the mob can cause problems because of other characters or trees in the way. To me, this seems to mean that the raycast from screen algorithm needs to be improved in terms of finding a suitable target for the spell. A further thought though, if you look at a game like sayPath of Exile, you do not actually need to click the target, hovering over the target (potentially including a small screen space hit box expansion) and clicking the spell is confirmation enough of a spell to cast and a target to aim at. Countless times I had difficulty firing magic missiles.. and many many times I would attempt to fire ice spikes only for the character to oddly turn around and fire them at nothing. I think PoEs approach here is solid.

      ON SECOND THOUGHT: I ran it by him, I agree with the point above, the other thing(s) he mentioned was low mob density throughout the continent and while I agree.. it’s a alpha so I don’t make much of set dressing right now.

      some brief thoughts of my own:
      I feel like others have likely mentioned most of what I will put here, and given everything is alpha I imagine all this will see change in the years to come. Anyway, the laundry list:

      • Huge crafting/effort discrepancy between mage and melee items & armour
      • the talent, skills system as it currently exists with armour and weapon limitations is (slightly) more constrictive than expected
      • feature-request : just as people want a stomp/assassinate to speed pvp kills, I think we need a coop form of revive that perhaps uses energy and a handful of bandages, ideally it would potentially act faster than an attackers assassinate? Thought I would drop this one here as PVP is about to be the focus for a while. A great existing example IMHO is downed/revive in Guild Wars 2.

      Anyway, that is plenty long enough of my rambling, I’ll leave it at that. Excited for Winter Alpha. Also.. if in need of a guild @NewOrder was a great one and if not convinced (shameless plug) check out my app here : fractured-fmg.com. For quick access to details on all the documented guilds in the game.

      posted in Discussions & Feedback
      Scozzi
      Scozzi
    • RE: End Year 2020 Open Playtest

      O. M. G...

      posted in News & Announcements
      Scozzi
      Scozzi
    • RE: Merry Christmas everyone and happy hollidays!

      Missing y’all! That was a very fun Alpha, Merry Christmas all!

      posted in Off Topic
      Scozzi
      Scozzi