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    Topics created by sephgamestv

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      SephGamesTV: Feedback, issues and suggestions
      Discussions & Feedback • • sephgamestv  

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      Roccandil

      Good stuff! I agree with nearly everything. Buy/Sell orders could be filled straight from the town’s market’s, regardless of which town/plaet it is. That would probably break the game's model, since the need to travel to get unique trade goods has a cascading effect across the worlds. For example, some players may specialize in taking goods to faraway cities to sell them.
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      SephGamesTV - Review, Bugs, Issues and Suggestions (Complete Document)
      Discussions & Feedback • • sephgamestv  

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      I found it easier to add stuff to a Google Document, as I did in the past, so please find the link bellow: https://docs.google.com/document/d/1USBApCc50gNXQlO40aOESKx3Q9Nkm61GVx6iM7oRHew
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      Loot being lost and not being sent to the inventory
      Bug Reports - Closed • • sephgamestv  

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      Prometheus

      Fixed, apologies for the inconvenience!
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      SephGamesTV - Bugs, issues and feedback
      Bug Reports • • sephgamestv  

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      @sephgamestv I can answer some of those. First of all resistances were removed from most sources. Attributes no longer provide resistances, and talents also don't do it either. That's because a new source of resistances has been added, which is jewels. You are now supposed to get your resistances from rings and from the material of your weapon/armor. The poison hits based on your maxHP. The higher the HP the harsher the poison effect. That said, you don't see it but the poisons applied greatly vary in degrees of power. The poison inflicted by the bandits is not the one inflicted by giant spiders. When fighting monsters like the giant spider, you are supposed to come prepared since that is their main weapon. For the corrosion... I guess that you have been caught in the crossfire of multiple skeleton archers, right? Yeah, that leads to a quick and painful death. Now, in pvp it was actually an issue until the last alpha (I know because I abused the hell out of corrosive arrows). In this alpha it was fixed, and those corrosive arrows now have a very high mana cost which makes it impossible to spam them.
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      Vale of Shadows: Nothing working 21:10EST
      Discussions & Feedback • • sephgamestv  

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      S

      Also tried to log into another character and got the same msg: Your character with ID XXXX is already logged in the world.
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      Bug Reports: Spring Alpha Test - My Findings so far
      Bug Reports • • sephgamestv  

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      Hello, I am writting this document to reports all my findings so far. This will be part of a full review, as usual, but I was told to post it here too, so you guys would be able to see it as we go. https://docs.google.com/document/d/19WtA8_7Fwxji5bWmjRK3BIA2QLBDyyvTJv4YwPdL40U/edit
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      [SephGamesTV] Complete review, feedback, bugs and ideas for systems
      Discussions & Feedback • • sephgamestv  

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      ok. I've made a complete document reviewing the game... having a big of background so you would understand from where I came from and I list all my findings, bugs, systems and came up with a few suggestions to the game after 2+ weeks of gameplay. Find the document here: https://docs.google.com/document/d/1MWj_1AEI6MMd2WUfQOjKe92udjXUyQ3MrL_H8LDVj1k Important: I've made this document acessible to everyone through that link. I am also adding a couple more items to the list, and having some ideas about systems that could be an option in the future for implementation. I unfortunatelly dont have access to the roadmap or ideas that the devs would like to implement to the game, but I would like to share some of my own and try to contribute to the game as much as possible. Post your comments to your findings and/or comments bellow on this topic and I will get them added to the document. Thanks guys and have fun! BE AWARE: The document has 18 pages so far and today is Nov, 20th.
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      Testing All Systems - Full Bug Report (updated 11/05/2020)
      Bug Reports - Closed • • sephgamestv  

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      Updated: 11/06/2020 Battle System Attacking Target does not repeat the action Targeting sometimes is dificult to keep up holding Left Mouse Buttom Goblins Healing to 100% too often, impossible for new players w/o skills to kill them even slowly. Gibling (big ones) aoe slow have a bigger range than it shows on the screen. Hits you from far far away Loot system Even when ppl have desingaged the monster, other ppl kill the same monster engaged by other player and are not elligeble for the loot. When people move on top of your monster, its impossible to target the monster to open your loot. Its not possible to distinguish between a monster that has loot from a monster that does not have loot anymore. Suggestion: Make a glimmering light or sparkling annimation on the corpse to indicate that it has loot still. Map and Scenario Game does not render when inside the huts from the Goblins Movement inside the builds is buggy and sometimes while you're holding the left mouse buttom your chracter changes direction and starts walking towards outside again. Crafting Allow character to craft using items from the bank Pressing B does not bring the crafting options sometimes, it only shows Blueprints and not the crafting Tab on the top. Reloging on the game solves it. Crafting multiple items should have some sort of skill level to allow to craft multiple items at once, in a big batch of items, so it would be nice to hit this level to be able to do that, or When clicking on an item, which is a material for another craft, it will open the wrong window and not the item you need to craft. Example: Arrow heads. if you click on the arrow, then click on the arrowheads it will show a completely different window instead of showing the crafting window for the arrowheads. Items Items are stackable up to 10, making items stackable up to 100 or 200 would not be a bad idea for inventory slot management, as well as bank slots available for storing materials. When using the Bank, Cntrl+Left Click could auto stack the items on your bank, or auto storage them. Its a good quality of live improvement. When mining Stone Veins and having the stone available to grab if you kill a monster on top of it, it does not let you grab the stone brick from the ground, and the msg: corpse does not have loot keeps appearing when clicking on the stone brick. Skills Assassinate does not trigger correctly and theres no indication that the skill will be casted at any given moment. Assassinate: in order for the skill to work, its required to stop holding the mouse buttom and click on the target again for it to go off. Im some situations, you end up attacking a different target or even missing the target completely. Shockwave does not go off 50% of the times you want to cast it. Bug ? Intended ? NPCs Trolls are not being added to the knowledge list. Graphical Interface On the Chracter selecion screen, the character is rendered on top of a platform, but if you leave it be, it will show as its floating moving the feet on the platform as well. (minor detail) Quality of life (suggestions) Auto-run feature would be really good, considering that the map is really huge and I've spent about 4hrs going from North to South and having only 50% of the map discoreved so far, which requires a lot of left mouse buttom holding. Auto-Target switch: when attacking multiple mobs at the same time, only the first mob that was targeted will keep the attack repeating itself, once this mob dies, the character stops attacking. Some sort of teleport or Gate Portal feature would be nice for better transporation and moving more easily. Allow the player to set custom markins on the map, so would be easier to keep track of the Points of Interest for the player, like horse spawns, specific monsters, etc.... Create some sort of Loot All system, or a way of when opening the loot from a pile os monsters, it would add all the loot within 1 or 2 paces around of the mob that the player clicked on, AoE farming would not be an issue for the looting part. When farming in a party of 2+ players, allow the loot to be distributed equaly between the players within a certain radius of the monster, and each player on the party would take a turn on the loot, which would solve the issue with other ppl looting the monster that you've killed. Show the Wagons on the Map, as happens with the player house. Show party members on the map as well, which makes a lot easier to locate your friends or find them when you party up for specific content, hunting or exploring Have some sort of Recall/Teleport feature for when the player want to recall back to a homepoint or Player House. Binding your home point would be really good, as well as using some sort of stone or scroll to recall to that location. That also can help a lot to get out of bad situations such as getting very deep in a part of the map and not having bandages to heal back up while back-tracking to the entrance of the hotspot. Bugs When you're out of energy and dies at a hotspot, your character will recover after 30s and instantly die again, it repeats itself until you hit 100% hp cap and are forced to teleport back to town. Closing the opening the game does NOT solve the issue. On the tutorial, if you're still at the wheat part, its possible to collect a lot of cottom from the tutorial area with a slight limitation, but its possible to collect around 3 to 5 stacks of 10 cotton this way.
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      Server seems to stuck/crashed 10pm EST
      Discussions & Feedback • • sephgamestv  

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      Scozzi

      its 9 EST but yes, agreed.
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