@Nyquil44 Dumb question do you attack with left or right mouse button? Since i noticed if i rightclick it seems to miss a lot more (not really miss, but don't hit the mobs at all)
Best posts made by Shivashanti
-
RE: Two Handed Melee buildposted in Discussions & Feedback
-
RE: Short feedbackposted in Discussions & Feedback
atm the leather armor is more like a better cloth armor, but it will change in the future
-
RE: Trees in big fight zonesposted in Discussions & Feedback
prometheus mentioned in the q&a yesterday that we will get a system like in UO for example where the trees etc will fade out
-
RE: My Testing Experience (Feb 6th onwards w/end)posted in Discussions & Feedback
I agree, Gay Kiwi did a awesome ingame-wiki job

-
RE: Travelling is "complicated" to be mildposted in Discussions & Feedback
@PedroBillyMattos it's the enforcer goblin
-
RE: Enchanting questionsposted in Discussions & Feedback
for level 2 enchantment you have to fill them to 6 iirc, you can't chose atm if more than one is highlighted, it just picks one randomly (at least i didn't find a way to not have it random)
-
RE: [Alpha 2] General Suggestionsposted in Discussions & Feedback
@r6G4596Y7G9AwD0TzJTxFSZx maybe you should do a bit of research what to expect from the tests and the known bugs/issues before you post this huge walls of text where you don't provide any constructive info but addressing all the things that are known for a while now. Atm we are just testing some core features to get the systems in place, the polish will come afterwards as you should know as dev

-
RE: PvP Fight Durationposted in Discussions & Feedback
well you said pve will become trivial and you will have to change a ton, so i stated otherwise therefor i started with no

-
RE: Physical Immune enemies should be removed.posted in Discussions & Feedback
once the groups contribution etc is working it's no problem at all.......
-
RE: Loving the new talents, specifically Ricochetposted in Discussions & Feedback
maybe because with the riccochet talent one autoattack count as two to the durability? idk but it would make a little bit of sense i guess

-
RE: I wish casual players to have blacksmithing , leatherworking etc benches in their land.posted in Discussions & Feedback
So it' even less of a problem then, just live in a hermit plot and join a city to craft stuff, very solo friendly in my opinion, since you don't have to build up smelters (more then 100 stone iirc) and stuff

-
RE: I wish casual players to have blacksmithing , leatherworking etc benches in their land.posted in Discussions & Feedback
Yeah we will see how it works out when we get permission settings for crafting stations and maybe a fee for it or something like that.
Btw you need citizens to get a better city rank, so smaller guilds will be totally fine with hermit living players joining them without exchange of labor, just to get the better city ranks they couldn't achieve without the numbers of players/citizens.
Then again you also need top tier houses (maybe decorations aswell) to push the prestige points. So we have to wait and see what they have for us in the fleshed out system.
-
RE: Character Field of View: Out of Screen Nameplatesposted in Discussions & Feedback
Please no, offscreen nameplates of the enemies was the worst in albion, just no.
-
RE: Bounty Hunting & Jails - Official Feedback Threadposted in Discussions & Feedback
The bounty hunting system is fine as it is, it's a good thing to have something that promotes good players to go against reds. The jail time and bail is fine as it is i would say (can be teweaked anyways). Maybe add something that you can't login another evil char at the meantime.
-
RE: Suggestion: AoE PvE Taunting For Tanks (Heavy Armor) (Heavy/Medium Weapon/Heavy Shield?)posted in Discussions & Feedback
As for PvP i liked the tank approach from Warhammer online a lot, taunt increased the next few attacks from the tank to the taunted target (not really needed here i think) and interrupted spells, for defense you had guard, you choose a target of your grp and the dmg was split between the tank and his target if they were in close range to each other.
-
RE: About Consumablesposted in Discussions & Feedback
I second this, we could even have a belt slot added with 1-3 consumable slots as gear maybe, which turns on a extra 'belt skillbar'.
