Hatte es im Discord gelesen, da bekommt man öfter mal schnellere Infos von Prometheus, gerade zu aktiven Testphasen

Posts made by Shivashanti
-
RE: Moeglichkeit Client vor dem Stress Test zu laden?
-
RE: Moeglichkeit Client vor dem Stress Test zu laden?
sollte in den nächsten minuten erscheinen, der test startet wohl auch mit kleiner verzögerung gegen 15 uhr
-
RE: February 2020 Open Playtest
@Daigon should be up in the next minutes
-
RE: Geting out of stun when disabled?
I believe the "healer" will get an ability like cleanse to remove hard cc, and on top of that we hopefully ghet a proper cc immunity mechanic. There is no need to free yourself from cc like in WoW (trinket) if we get abilities for it. Also it's not a 100% hard CC here if i got that right with the luck system etc.
-
RE: February 2020 Open Playtest
old client should work and download should be at https://fracturedmmo.com/play
-
RE: can the forum be the main source of game knowledge and not discord?
@Savitr it seems to be on the topic of friendly fire
@grofire as in every kickstarter project expect many big changes of ideas which don't work out in or with the game systems in some sorts
-
RE: How big should guilds allowed to be?
@grofire well that's the point of bringing up this thread
-
RE: Daily Message posting
btw there is a whole thread for the daily thingy https://forum.fracturedmmo.com/topic/274/daily-message-posting/59674?page=2984
-
RE: How big should guilds allowed to be?
sorry i don't meant inbetween guilds, i meant no friendly fire in one guild. but yeah now that you mention it one hyperbig demon guild will prevent demons to fight each other too, as for now but i guess they will implement something to prevent such stuff
-
RE: How big should guilds allowed to be?
they confirmed it in discord that there will be no friendly fire inbetween guilds
-
RE: How big should guilds allowed to be?
no friendly fire or guild member limits planned as for now, confirmed by the devs @Pluto
-
RE: Name OP ability / mechanic experienced in other pvp arpg/mmorpg/moba
@Jetah said in Name OP ability / mechanic experienced in other pvp arpg/mmorpg/moba:
....
Fantasy games dont have that escape chance when you're completely unable to move your character.Here you can work with like 2 or more different immunity timers like Warhammer did for example. If you get knockdowned you get a specific time of movement imparing immunity (like 30 sec or more/less, you are not be able to be knockbacked, knockdowned or rooted after you got a knockdown) and if you are silenced for example you cannot be stunned or silenced afertwards and so on. So you have to time a chain CC properly with your groupmates and it makes Zergs less powerfull also. I really liked that in Warhammer a lot because you were able to chain CC someone but at the same time it was just a short time window to kill that target then and also made it a lot easier to deal with large groups which randomly trigger that timer without harming you too much.
-
RE: Moeglichkeit Client vor dem Stress Test zu laden?
Hallo. Laut Prometheus wird der Client voraussichtlich ab Montag, spätestens Dienstag zu laden sein.
-
RE: Opening inventory during fight ?
@Razvan well if you can afford gvg with your small scale guild then sure, and if you get your gear there too. I hope fractured will have the same problems, then on the other hand we will get a true open world and not that cluster-zone bullshit which strongens zergs a lot. Antother thing is the lack of hard cc immunity timers, just bring more people with more cc = autowin more or less.
-
RE: Opening inventory during fight ?
@Razvan Albion is a pretty shitty grindfest which encourages zergplay and big zerg alliances and therefore much good income and content is blocked for smaller guilds by the zergs and big alliances.