sorry to burst that bubble, but there are no mounts yet 
Posts made by Shivashanti
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RE: What mounts are available? And what are the differences/distinctions?posted in Questions & Answers
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RE: What is your biggest want in this game?posted in Discussions & Feedback
i'm just looking for good, epic pvp action, no matter where or with/against whom

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RE: Character Creation: ideal build analysis, and discussion of initial attribute buildsposted in Discussions & Feedback
@Jevrath there are stealth goblins in the camp at vale of shadows

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RE: der Esurk...posted in Willkommen bei Fractured
ein freundliches hallo zurΓΌck
falls du im nΓ€chsten test dabei sein solltest, lass dir gesagt sein: die map sind nur ~25% von einer der 3 welten, klein ist also anders 
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RE: what the actual pvphuckposted in Discussions & Feedback
well a few tests ago everybody shouted "mages are too op", now we have a bit better melee skills and skills overall and it shifted completly. like stacy mentioned earlier, long way to go balance wise. and we don't even have support skills in yet

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RE: PvP Fight Durationposted in Discussions & Feedback
@maze well you just erase the playstyle of full stun into death, if you want to perma hard cc someone you have to time hard cc and not only push the aoe stun button in a row (grp play ofc) for example
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RE: PvP Fight Durationposted in Discussions & Feedback
@Nekrage since everything is subject to change, especially values and even attribute numbers you will not have to go back to the drawing board like you said. that being said why you want to pick up a fight for something i agree with you in your eyes?
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RE: PvP Fight Durationposted in Discussions & Feedback
well you said pve will become trivial and you will have to change a ton, so i stated otherwise therefor i started with no

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RE: PvP Fight Durationposted in Discussions & Feedback
@maze or you just implement stun immunity timers like warhammer did for example, stun and root triggers 10sec(or something) that you can't be stunned or rooted, and a second one for knockback and silence for example. with that you wont be permastunned (or hard cc'ed) even in zergplay
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RE: PvP Fight Durationposted in Discussions & Feedback
no you increase player survivability and of course the pve dmg output of the mobs, why do you want to do such tasks complicated if they aren't. it will be better soon, we just have to communicate that we don't want that short pvp fights and they will hear us

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RE: PvP Fight Durationposted in Discussions & Feedback
why should that be a problem at all? nothing is balanced yet so it would be easy to play with dmg and hp numbers even for pve
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RE: Why we need attribute respec options.posted in Discussions & Feedback
this topic was discussed before anyways, prometheus stated we'll get one free respec and most likely time gated new ones throughthe shop
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RE: PvP Fight Durationposted in Discussions & Feedback
i agree, fights are way too fast atm, but it could be easily fixed with tweaking numbers i guess
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RE: Physical Immune enemies should be removed.posted in Discussions & Feedback
once the groups contribution etc is working it's no problem at all.......