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    Posts made by Silynx

    • [FRAC-2743] Interactions/Stuns prohibit any key commands

      Hey,

      When being stunned or interacting with something (e.g. gathering) all key commands are disabled. No maps, inventory or anything else can be opened or closed by key command ("I" or "m", etc.). Those menus can still be accessed by clicking on the satchel or equivalent symbol (bottom right of the screen).
      I tested this specifically with the Word of Power: Stun from the Crawling Horror and open/closing inventory. It also applies to gathering of plants etc.

      Exception to this are all gathering interactions which have a progress bar. In this case, key commands are enabled.

      I'd honestly prefer to be able to open my map when I am harvesting things, as that is a nice way to keep checking on your path while not being able to walk anyway.

      Silynx

      posted in Bug Reports
      Silynx
      Silynx
    • RE: [FRAC-1782] Frost Blast with faulty AOE damage

      Hi @Prometheus I just tested it some more and believe that I was plainly wrong on this. I expected the 1.5m aoe radius to be larger than it actually is, which is why it was successful when close to the character (better grouping) than further away (more spread creature grouping). My apologies!

      posted in Bug Reports - Closed
      Silynx
      Silynx
    • RE: [FRAC-1782] Frost Blast with faulty AOE damage

      HI @Prometheus,

      I had tried it probably around 15-20 times trying to figure out why it sometimes would and sometimes wouldn't trigger. The creatures did not show any Resist text or damage number.

      Now I tried this yesterday night again after the A2.2.0h patch came around and haven't been able to reproduce it since. I took it as a fixed bug as of yesterday. I was also in a different area with different creatures. Let me go back to the spiderlings I noticed this on first and get back to you with a more helpful description if it's still and issue.

      Silynx

      posted in Bug Reports - Closed
      Silynx
      Silynx
    • RE: [A2.3] Pathfinding wrong - Handcart and Stone Deposit

      It seems to be the same for me when building houses. If I place materials on walls or so, the first one is great, every next one makes me move to that spot and requires another click to deposit the material.

      posted in Bug Reports - Closed
      Silynx
      Silynx
    • [FRAC-1801] Auto-attacks stop when toggling melee skills

      When in melee and holding the right mouse button on a hostile creature, continuous auto-attacks hit the creature. The moment I would then select a skill (heavy-blow) which is basically just improving an auto-attack, it stops the attacks until I reinitiate them by right-clicking again. This happens on any melee skill (tried Heavy blow, bleeding strike and bash).

      it seems like it would want to keep attacking and just switch between skills to hit on the next attack.

      Silynx

      posted in Bug Reports - Closed
      Silynx
      Silynx
    • No Damage to enemies uphill

      When attacking creatures uphill (best spot to recreate is Goblin Hills for me) they will not get hit when standing on a higher ground than the player. This problem seems to exist for melee and ranged physical attacks. Magic of any time does not seem to be affected.

      Silynx

      posted in Bug Reports - Closed
      Silynx
      Silynx
    • [Alpha 2] General Suggestions

      Hi,

      After playing during the new test for about 8 hours, here are some issues I ran into which are not really bugs but seem to be mechanics that might need to get addressed:

      1. Movement

      1.1 Click to Move
      Currently movement is done by left-clicking on an empty space on the map and the character moves to that selected tile. Since left-click also is used to harvest plants, pickup stones, etc. it happens frequently enough that the character ends up picking something up (I mostly keep clicking on trees) instead of moving when using the click-to-move option. It makes the overall movement feel rather clunky in this game.
      When generally moving with the left-mouse pressed, this obviously gets better but can still be somewhat frustrating in more dense areas with items.
      This gets much worse in a combat situation. Left-click, just like right-click on a creature causes the character to attack. In a crowded field of monsters, there might not even be much open space and players start to lose the option to move period. Especially, when thinking about a crowded PVP situation.

      My suggestion: Make left-click a move only button. You want to attack? Then right-click. This allows in all situations to at least not lose mobility completely. To avoid the occasional item pickup while out of combat maybe move all pickup options to shift left-click or as a ctrl+left-click? I do overall like the easy item pickup per left-click but it just overall feels clunky as it is.

      1.2 Click to move targets corpses for looting instead of allowing movement
      This kind of plays into the paragraph above. When fighting groups of creatures (spiders with their hatchlings mostly), the corpses don't allow easy character movement anymore since a left click would try to loot the corpse and in case of many small trash monsters cause the "no loot" popup. It either way blocks movement. Especially when scaling monster pack sized up, this becomes a real issue.

      My suggestion: Make the corpse loot a shift+left click command to keep right-click for basic attacks and left-click for free movement available at all times.

      1.3 Toggleable Movement Lock
      There have been many complaints in world chat and I would echo those as my own complaint as well. Moving long distances while having to press a mouse button the entire time seems a little rough. Maybe just add caps-lock to make the character automatically move towards the cursor. Making this a toggleable button seems to make the most sense.

      2.Combat

      2.1 Basic attacks, abilities blocked by shrubs and trees
      This appears to be somewhat of a bug but I'm not sure if this doesn't qualify as a feature at this time. When fighting creatures and using a basic attack (right-click) or any ability, trees and other plants/bushes appear to sometimes be selected as the target. This happens mostly when creatures run through trees or bushes. I have certainly send a lot of fire bolts and generic attacks into random trees and certainly not at the creature I aimed to hit.

      My suggestion: Disable all trees as targetable during combat. Not sure what to do about the out-of-combat situation when trees/bushes need to be targetable for harvesting but combat initiation should be available as well. Maybe move to a ctrl + left click for object interaction. Again, this becomes a much more problematic thing which is easily exploited in PvP by standing under trees to avoid enemies to target your own character.

      2.2 Enemy targeting
      Looking at a group of zombies, it is almost impossible to target any specific monster. While this may not seem as important when a horde is of the same monster type, it becomes vastly important when fighting mixed groups. It may be important to kill the ranged unit first, that does good damage to your character while kiting and ignoring some melee units. But when they stand close to one another, it is practically impossible to target a specific enemy.
      Since movement is only controlled by your mouse, spending time to precisely target a specific enemy is not possible either.

      Suggestion: Add a target-lock and make tab toggle through valid enemies. Not sure how else to solve that. Would love to hear ideas.

      3. Item Pickup

      3.1 Some pickups cannot be interrupted
      When harvesting plants like Bitterleaf, the harvesting cannot be interrupted. Other plant harvests with progression bars seem to be interruptable though. I would like them all to be interruptable - I feel that would add to the overall flow of the game.

      3.2 Moving items between containers with single click
      Currently if I want to move an item from my inventory into a chest or so, I need to drag and drop. When looting corpses it's just a simple right click. Could you add a ctrl+left-click as a quick option to move the item from one container to the other (chest to inventory or reverse).
      Also a "loot all" option would be greatly appreciated.

      This is all I have for now. I will keep editing this list and add posts below with new finds, if any to keep this hopefully somewhat organized.

      Let me know if you have any other suggestions or don't feel like any of the things above are relevant issues.

      Best,
      Silynx

      posted in Discussions & Feedback
      Silynx
      Silynx
    • RE: [FRAC-1790] Blueprints don't remove materials from inventory

      I certainly noticed this with the campfire. I'm carrying the same 10 stone and 5 branches with the since the start and can keep building campfires with those without consuming them.

      posted in Bug Reports - Closed
      Silynx
      Silynx
    • RE: Allow the crafting menu to choose quantity to craft

      Very much agreed. That would make it a lot less tedious and more enjoyable.

      posted in Discussions & Feedback
      Silynx
      Silynx
    • Movement cancels when clicking quickly/multiple times

      Hi,

      When walking, clicking in safe distance from the character multiple times in a row (on the same spot or not) causes the movement to eventually be canceled and the character does not move to the last selected spot.

      Seems to be easiest to reproduce when clicking somewhat fast (twice a second or so)

      Silynx

      posted in Bug Reports - Closed
      Silynx
      Silynx
    • [FRAC-1782] Frost Blast with faulty AOE damage

      Hi,

      Skill is described as "Projectile explodes upon collision with a hostile creature, dealing Cold damage to it and half of that to all hostile creatures around it".

      The initial damage on the first hit hostile creature seems to work reliably but the AOE damage is only applied when the target is being hit in close proximity to the caster. On longer distance, no AoE damage accurs.

      Silynx

      posted in Bug Reports - Closed
      Silynx
      Silynx
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Silynx
      Silynx
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      Silynx
      Silynx
    • RE: Daily Message posting

      daily indeed

      posted in Off Topic
      Silynx
      Silynx
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