Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Silynx
    3. Topics
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Topics created by Silynx

    • Silynx

      Heavy Items landing in smelter but not showing in smelter inventory
      Bug Reports • bug smelter take all deposit all • • Silynx  

      3
      0
      Votes
      3
      Posts
      13
      Views

      S

      So it is behaving as having 3 more slots which are not shown?
    • Silynx

      Galvanos Trial Aerhen Spawn Point on unlootable unaccessible mountain
      Bug Reports • bug galvanos trial spawn point • • Silynx  

      1
      0
      Votes
      1
      Posts
      9
      Views

      Silynx

      Hey, There is a spawn point for Galvanos Legends near 0W -1800N They are targetable from ranged. not able to loot. Found at least 4 legends spawn in this same location. Thanks for looking into this, Silynx
    • Silynx

      [Minor] Mounting channeling bar not showing after dropping ore in a cart
      Bug Reports • • Silynx  

      1
      0
      Votes
      1
      Posts
      6
      Views

      Silynx

      Hey, After dropping ore into a cart and hitting "a" mid stand-up animation will execute the mounting channeling but not show the bar. After a few seconds you end up mounted. This doesn't happen all the time, but I can recreate it maybe 20% of the time.
    • Silynx

      Line of sight for non-targeted abilities not allowing cast
      Bug Reports • • Silynx  

      1
      0
      Votes
      1
      Posts
      4
      Views

      Silynx

      hey, If I am trying to cast a non-targeted ability like "Burning Pillar" or "Incinerate" and I have my mouse over a mob i don't have line of sight to, it will say so and not cast the ability. Even though i can use the ability on that same space, if the enemy would not occupy it. It seems to use the mobs position instead of the ground when the mouse is over a mob during cast.
    • Silynx

      Trade confirm window overlaps item destroy window
      Bug Reports • • Silynx  

      1
      0
      Votes
      1
      Posts
      4
      Views

      Silynx

      Hey, This isn't really a bug in itself but is causing potentially big issues for players. In order to initiate trade, you need to drag and drop an item onto your tradepartner's character model. If in the process of that, your trade partner initiates trade with you and you want to click "accept" in the trade request pop-up, you release your left mouse button and subsequently drop your item you had in hand. The "accept" button now changes to "destroy" since the item destroy window now overlaps. Since this happens quite quickly, it caused me to destroy quite valuable materials. Seems like this has happened to a handful of players throughout the days according to discord. I would suggest to disable the item destroy option once trade is initialized by another player to avoid this from happening. Feel free to move this to a different section, if Bug Report is not the one. Thanks, Silynx
    • Silynx

      Monsters not properly resetting after getting to far from spawn point
      Bug Reports • • Silynx  

      1
      0
      Votes
      1
      Posts
      6
      Views

      Silynx

      Hey, I walk by monsters at times who as soon as I get close run away to their actual spawn. Mind you, there is no player nearby and I had not been in combat with them. Seems like they bugged out during retreat. Have also had multiple mobs be completely unresponsive once I aggro them. Happened to a few monsters throughout the days (I don't recall having seen this behaviour before the last patch that fixed the PvP party issue). I was able to completely kill a Mountain Dragon without it ever casting a single spell, or moving. Same on a polar bear and dire wolf. I got a feeling these two issues might be related in some way.
    • Silynx

      [Cosmetic] Imbuing Table button still called "Enchant"
      Bug Reports • • Silynx  

      1
      0
      Votes
      1
      Posts
      7
      Views

      Silynx

      Executor button in imbuing table is still called "Enchant" (yellow box)
    • Silynx

      Colors for Max Health Penalty and Mana reservation inconsistent
      Bug Reports • • Silynx  

      1
      0
      Votes
      1
      Posts
      8
      Views

      Silynx

      Hey, Looking at the main HP bar in the top left corner of the screen; max health penalty is purple, mana reservation grey Looking at the bars over your head, its exactly the opposite. Pretty sure that's unintentional. Best, Silynx
    • Silynx

      Character cannot pick up object or loot body
      Bug Reports • • Silynx  

      1
      0
      Votes
      1
      Posts
      11
      Views

      Silynx

      Hey, It happens occassionally, somewhat frequent, that when left clicking an item on the floor (e.g. log, basket of ore, etc.) or on a body, the character will move to the object but not pick it up or open the loot window. Clicking on the object again makes the character twitch but not loot. moving away and clicking on the object solves this in every instance. Best, Silynx
    • Silynx

      Chests showing 0/20/70 chances for lockpick success are displaying incorrect chances
      Bug Reports • • Silynx  

      1
      0
      Votes
      1
      Posts
      8
      Views

      Silynx

      Hey, Chests showing this 0/20/70% chance spread for lockpicking are not showing the correct chances. I burned about 50 rusty lockpicks on multiple of these chests and got non to open. That seems incredibly unlikely. Thanks for looking into this, Silynx
    • Silynx

      Invisible Obstacle on Terra
      Bug Reports • • Silynx  

      1
      0
      Votes
      1
      Posts
      10
      Views

      Silynx

      Hey, There is an impassable object on the bridge at 901W - 2212N. Looks like the branch going underneath the bridge is blocking the section there. Thanks, Silynx
    • Silynx

      Crafting Station Deposit All and Take All Icons swapped
      Bug Reports • • Silynx  

      1
      0
      Votes
      1
      Posts
      6
      Views

      Silynx

      hey, Icons for 'Take All' and 'Deposit All' in the Crafting station windows are swapped. Take All looks like it would deposit everything from the cart and Deposit all looks like it would load the cart. Positions, text and functionality are correct though. Best, Silynx
    • Silynx

      [Fixed] Chat message does not post when using "/" (slash) in your message text
      Bug Reports - Closed • • Silynx  

      3
      0
      Votes
      3
      Posts
      19
      Views

      Silynx

      fixed. please delete/move to closed reports.
    • Silynx

      Master Wizard ricochet hits do not aggro monsters
      Bug Reports - Closed • • Silynx  

      1
      0
      Votes
      1
      Posts
      15
      Views

      Silynx

      Hey, The Master Wizard ricochet hits do not aggro any monsters. Tested on Wolf packs. Did not test this with the ricochet archer ability or pierce damages. Silynx
    • Silynx

      mage staffs and ranged modifiers
      Discussions & Feedback • • Silynx  

      1
      0
      Votes
      1
      Posts
      22
      Views

      Silynx

      Hey, I believed that mage staffs had nothing to do with ranged modifiers until this thread came up. +ranged attack damage nodes don't seem to work on mage staffs (as expected) since it is not classified as a ranged weapon but a mage weapon for ability and damage purposes. Now, the talent clearly states that the pierce only works for projectiles from ranged weapons but this seems to work as intended, confirmed by Prometheus, even with staffs. This seems very confusing to me. Maybe change the wording for the Sharpshooter talent to be: "Projectiles have a 30% chance to pierce through multiple targets". Just leaving out the "of ranged weapons" part would clarify that for me. Anyone feel different/same about this? Silynx
    • Silynx

      3440x1440 Resolution unavailable since recent patch
      Bug Reports - Closed • • Silynx  

      1
      0
      Votes
      1
      Posts
      23
      Views

      Silynx

      Hey, I used to test play Fractured in 3440x1440 and 1920x1080 resolutions. Since the most recent patch (2.3.3p) the video settings no longer allow for 3440x1440 and have changed my active settings to 2560x1440. Not sure if this is/was intentional. Clearly not a high priority issue. Silynx
    • Silynx

      Vandiir Enchantment Calculator V1.2
      Questions & Answers • • Silynx  

      12
      4
      Votes
      12
      Posts
      320
      Views

      Ladyrowan

      @Silynx I don't know that they do have differences. I havne't looked too much into the leather pieces yet.
    • Silynx

      No critical hits for mage abilties?
      Discussions & Feedback • • Silynx  

      9
      0
      Votes
      9
      Posts
      85
      Views

      asspirin

      @Silynx We must take into consideration fact that Fractured takes inspiration from ADaD games, where "crit" would only roll on weapon attacks, no spells. No mage would ever crit with any spell, still mages were late game powerhouses. In fractured it is imo simple: melee warrior has to 1) get into melee range to even deal any damage, but he also 2) needs to be tanky enough to stay close as long as possible. Melees balance tankiness with damage - while ranged guys can shoot all day long from distance even on running enemy, wariors must burst enemy down as soon as possible or be kited. For this they need crits, mages dont. Mages have enough time, they will kite melee with slows and stuns while nuking him with nukes. They also don´t need to be as tanky as they rely on active defence - teleports, absorb shields and not getting hit in the first place ---> they can invest talent points into offence, same with enchants. Mages can go glass cannon, melees cant. Lets take Fireball. On int 25 one can deal 800 dmg. With PER 20 and CRIT damage talent you would get 2400 dmg/nuke. Thats one nuke that critted and it´s aoe. Or Ice spikes: if the ability can shotgun, then it deals 1750 dmg -> 5250 dmg with crit. Lets assume nuker character will probably have slotted at least two or three nukes of similar power level (one of each element), so if your opponent got some lucky crits, you´re dead. Or if he got at least one lucky crit and both other hits landed and he also has Power word: Kill (and every PVPer and their mom will), you´re also dead before you even reach him. Glass cannon mage (high INT, high PER, all into accuracy, crit damage and crit chance, only nukes + teleport + one invis reveal slotted) might delete anyone with lucky crit. Alphas and betas will tell if Im wrong. Personally im curious about pvp, hope archetypes won´t be too unbalanced.
    • Silynx

      [FRAC-2097] Walking animation does not change properly when switching weapons
      Bug Reports - Closed • • Silynx  

      3
      1
      Votes
      3
      Posts
      29
      Views

      Prometheus

      Fixed, will be live in the next test
    • Silynx

      Endurance bonus through str from talent tree not updating correctly
      Bug Reports • • Silynx  

      2
      0
      Votes
      2
      Posts
      31
      Views

      Silynx

      Seems to be linked to https://forum.fracturedmmo.com/topic/11624/talents-temporarily-disable-themselves
    • 1
    • 2
    • 3
    • 1 / 3