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    Topics created by Silynx

    • Silynx

      Building progress interrupts randomly
      Bug Reports - Closed • • Silynx  

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      Silynx

      @Prometheus my house is at -1737/-929. I had the same issues while helping on a house at -2124/-866. It was also a 5x5.
    • Silynx

      [FRAC-1954] Placed house blueprints are loading too late and pop onto screen.
      Bug Reports - Closed • • Silynx  

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      Silynx

      When I place the 5x5 house on a plot and walk away, then back towards the plot, the blueprint graphic will load as I can already see that part of the screen and it pops onto the plot. This only applies to the blueprint, not the actual finished house. I'm using a 1920x1080 resolution. Silynx
    • Silynx

      Cart Duplication during lag spike
      Bug Reports - Closed • • Silynx  

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      Prometheus

      Fixed in va222d
    • Silynx

      Road Texture for mini map and world not matching
      Bug Reports - Closed • • Silynx  

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      Silynx

      bows to Specter Thank you!
    • Silynx

      Totem skill cooldown triggered without placing totem when interrupted
      Bug Reports - Closed • • Silynx  

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      Prometheus

      Changed in va221
    • Silynx

      [FRAC-2743] Interactions/Stuns prohibit any key commands
      Bug Reports • • Silynx  

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      Silynx

      Hey, When being stunned or interacting with something (e.g. gathering) all key commands are disabled. No maps, inventory or anything else can be opened or closed by key command ("I" or "m", etc.). Those menus can still be accessed by clicking on the satchel or equivalent symbol (bottom right of the screen). I tested this specifically with the Word of Power: Stun from the Crawling Horror and open/closing inventory. It also applies to gathering of plants etc. Exception to this are all gathering interactions which have a progress bar. In this case, key commands are enabled. I'd honestly prefer to be able to open my map when I am harvesting things, as that is a nice way to keep checking on your path while not being able to walk anyway. Silynx
    • Silynx

      [FRAC-1801] Auto-attacks stop when toggling melee skills
      Bug Reports - Closed • • Silynx  

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      Prometheus

      Fixed in a221
    • Silynx

      No Damage to enemies uphill
      Bug Reports - Closed • • Silynx  

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      PedroBillyMattos

      I had the same problem with magic on the valey of shadows vs Goblin archers
    • Silynx

      [Alpha 2] General Suggestions
      Discussions & Feedback • • Silynx  

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      Silynx

      I updated the original post to the current alpha status. Added sections: 1.3 toggleable movement lock 2.2 enemy targeting Let me try to get the train back on the rail in this thread. At this point in alpha, where PvP has become an option, I can only keep advocating for looking into the problems described especially in section 1 and 2. I would call this almost game-breaking at this point and important to sort out. Maybe this sounds a little harsh, but I am not sure I would want to even test any further pvp mechanics without having a somewhat refined and not overly clunky movement system in place. The frustration of getting stuck on item pickups, corpses, bodies, enemies or such while trying to move is quite big. Silynx
    • Silynx

      Movement cancels when clicking quickly/multiple times
      Bug Reports - Closed • • Silynx  

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      asspirin

      @Silynx Yep, in hectic fight even momental stop could screw a lot (especially with squishy char) Fluid movement will sure be necessary.
    • Silynx

      [FRAC-1782] Frost Blast with faulty AOE damage
      Bug Reports - Closed • • Silynx  

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      Silynx

      Hi @Prometheus I just tested it some more and believe that I was plainly wrong on this. I expected the 1.5m aoe radius to be larger than it actually is, which is why it was successful when close to the character (better grouping) than further away (more spread creature grouping). My apologies!
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