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    Posts made by Sindariya

    • RE: Artwork of my character

      Your scetches are better than anything I can draw. So show more of your artwork.

      I love owls. They are cute, funny and terrifying and silent hunters. For a mercenary absolut a good theme. I hope you have also one or two spleens of owls, like opening only one eye and watching or the head moving.

      The mask is nice and reminds me of an owl. But I miss their claws and the feathers. The current cloak looks like it would make quiet a noise.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Weekly drawings batch 3 - Week 56/57/58/59

      congrats to everyone, soon I can hope to be a winner too.

      posted in News & Announcements
      Sindariya
      Sindariya
    • RE: Gamblelot - Every desire can be fulfilled

      Hello, the story above should show the idea of the town I would love to bring to live.

      The plan is to create a town on Syndesia open for everyone. On the surface a normal propper town, but when the night rise the town shows it true face full of gambling halls/casino, auction houses /blackmarkets where you can buy everything, taverns/arenas for fights, theaters for shows and what ever such a town should have.

      RP would be nice but there is no need for it in general.

      I don't own a pledge that comes with a town so at the moment the town can't be named and must be built from zero.
      I'm searching here some players that would join me on creating this town as inhabitants and owners of taverns, casinos, farmers and so on.

      posted in Town Planning
      Sindariya
      Sindariya
    • Gamblelot - Every desire can be fulfilled

      Ordinary. This is the first impression I have coming to this city today. The main road leads directly to the central market square with small stalls offering the goods of the surrounding farms. A handful of houses directly on the marketplace have 2 or 3 floors and their walls are covered polished stone and some ornaments. All the other builddings are not worth mentioning. Just like my hometown only a bit bigger. Every desire can be fulfilled is written on the town entrance booard. But this town can't be the promised land full of gambling, bloody fights and carnal sins.

      If you want to have the best night of your live go to gamblelot. It is not cheap but worth it.
      Just because of those words of my best friend I scrimpt the last year to get enough money for today. His last advice was to get a room in the tavern "pearl shoe" short after lunch time and take a nap till evening. The tavern looks run down but clean. The room I got is small but I paid a fortune for it. I lye down and close my eyes, cursing myself for believing my friend so easily. I will see what the night will bring, they will wake me when it is time.

      A woman is leaning over me and gives a kiss on the cheek.
      Wake up or you will miss all fun young man.
      Half asleep I reach out for her face and touch her red lips. Her smile is warm and inviting. She leans her face in my hand and whispers:
      The night is still young. Enjoy the town and come back to me later. I will wait for you.
      Now I'm awake. She leaves the room and doesn't close the door fully. I hear the noise from the tavern. Joyful music mixed with clatter of cutlery. Downstairs I can't trust my eyes. Is that really the tavern I entered?
      The room with the bar doubled. The plain wall on the right was lifted and opens the view to a stage with 3 females dancing on it. On the left behind lifted curtains I notice small alcove. The light from the chandelier dives the whole tavern in warm and cozy colours. After telling my roomnumber to the bartender I get a table in front of the stage with beer and a proper meal. But my eyes stick on the dancing female Udoadra. I have seen a beastman before but this was something like out of a dream.

      to be continued

      posted in Town Planning
      Sindariya
      Sindariya
    • RE: Weekly drawings batch 2 - Week 51/52/53/54/55

      congrats, wil take some time to get to the recent week

      GO Specter, you can do it

      posted in News & Announcements
      Sindariya
      Sindariya
    • RE: Weekly drawings batch 1 - Week 47/48/49/50

      congrats to the winners

      posted in News & Announcements
      Sindariya
      Sindariya
    • RE: How long ago was Elysium destroyed?

      can you do that

      @Tuoni said in How long ago was Elysium destroyed?:

      I will cut your horn and craft some kind of instrument from that. 😈

      before he even tries that ?
      @Gothix said in How long ago was Elysium destroyed?:

      Ill rip steampunk out of ya when I shred your body to pieces and wear it as a necklace.

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: Feature Spotlight series

      @Target said in Feature Spotlight series:

      The two spotlights I want to see are town conquests and how the gear system is balanced.

      @Sindariya said in Feature Spotlight series:

      Which details regarding crafting do you want to see in the spot light? After the alpha 1 I don't believe that there is so much more to see.

      We got to vote for a spotlight awhile back, and some of the topics were an indepth look into different crafting professions so it seems like they have deeper plans for crafting.

      Thx, I think this is the point I'm missing, since I'm only a month with fractured. But to be honest those choice look for me just like deep dive into recipes nothing more. I would be glad to be wrong, so bring a spot light on crafting so we all know more.

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: Feature Spotlight series

      @Tuoni said in Feature Spotlight series:

      @Sindariya said in Feature Spotlight series:

      @Tuoni
      Which details regarding crafting do you want to see in the spot light? After the alpha 1 I don't believe that there is so much more to see.

      Alpha 1 had really restricted gathering and crafting, so I am sure it just barely touched the surface and players had access only to craft the very basic and primitive starter stuff. There was no steam technology or any kind of smithing to provide most of the weapons and armors for example. I collected good amount of possibilities in this Crafting Matrix and I am sure this kind of stuff we could easily see in Fractured. There will be more advanced crafting, even devs wants the basic items to be easily replaceable. So the crafting (and actually gathering and refining too) will be a huge topic and we do not know much of it at this point.

      True there will be much more recipes and items to craft, but the process will be the same as with the basics. Collect the materials needed and than press the crafting button. Not sure if I want to know how many different recipes are possible. And since I haven't heard that there will be professions I didn't see the need for a spot light. that's why I asked. I have the feeling I missed soemthing huge.

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: Feature Spotlight series

      @Tuoni
      Which details regarding crafting do you want to see in the spot light? After the alpha 1 I don't believe that there is so much more to see.

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: Psychometrics to establish natural fit

      Do you mean a test to find out which race does fit you the most or what?

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Feature Spotlight series

      I would love to hear more about the lore, like basic knowledge and how much we can discover ingame, since we have no quest system.

      Second would be more informations about player organisations. How will the party system work (restrictions regarding races, karma or something else)? Guildsystem - what have they planned for that? Town inhabitants?

      Third would be about roleplay support. Will we get emotes like sit, drink, dance and sleep? Will we be able to get titles, change names trough marriage or even hide our names, give alias names? Will there be support for player made quests and stories, like chests that give one item per player as loot?

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: How long ago was Elysium destroyed?

      This dicussion went far away from my original question. But I guess I hit a point worth discussing.
      Fantasy doesn't mean it is free from logic and consequences. For fractured it was said, that steam punk belongs to humans and just them. So if I will find any steam punk on tataros, than it has to be done by humans. That is an inner logic that should not be destroyed. And only if a game follows it own inner rules it will leave a good impression on the player.
      So back to my main question. Lorewise every inhabitant should know how long they live on their planet because it was a major event. Every creature wants to know where they are from so it can't be just a knowledge of a god. So we will just have to wait for more informations.

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: How long ago was Elysium destroyed?

      @Belligero said in How long ago was Elysium destroyed?:

      So the consensus is "we don't know at this point" but ultimately I don't think the answer will matter in the larger scheme of things until we have historical events in the lore to give a frame of reference.

      I think it does matter for all roleplayers and those that want to create a town. If you bought the higher pledges you start with an existing town and that could have already its own history (perhaps coming from another game). Your guild could have a long history or the family you are from.
      For me it matters and thats why I asked the question now. I have no issue getting more details of the lore later or have to discover it ingame, but some things can be revealed earlier. Even if they don't know every detail of the lore yet, they should have already some key points to the story.

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: How long ago was Elysium destroyed?

      @Tuoni said in How long ago was Elysium destroyed?:

      @Sindariya said in How long ago was Elysium destroyed?:

      I wonder how much time passed since the 3 planets were formed. Since magic was involved it is hard to guess.

      This is interesting question, because if we think this from scientific point of view, it may have took millions (even hundreds of millions) of years to shape the fragments to planets. Sooo I guess there is a good amount of magic involved to shorten this time to almost "non-exist".

      I am personally always interested of the lore in games, because that makes the world usually much more believable and explains a lot of things and happenings ingame.

      Next to the lore I like to plan my char, his backstory and so his motivations for the future. So if the crash of Elysium is just 100 years ago than there is different motivation than 500 years ago.
      But since there are not many towns back to the world and we can assume that it is not that long ago. Or if it is already that long ago, why are there still only a few towns? Why is our generation now the one that conqueres the world once again? I hope we will have a lore spotlight sometime in the future but so far I can start thinking on my own if I would now a number.

      So @Prometheus can you give us please a rough number years since the destruction of Elysium?

      posted in Questions & Answers
      Sindariya
      Sindariya
    • How long ago was Elysium destroyed?

      I wonder how much time passed since the 3 planets were formed. Since magic was involved it is hard to guess.

      posted in Questions & Answers
      Sindariya
      Sindariya
    • RE: Asteroids offers a good amount of possibilities

      @Tuoni
      Perhaps we can unlock hidden spells/skills from the skill book or not a special theme but unlock the highest level.

      Furthermore I want to see a special biome, not one from the planets. There should be also special animals that could have a stellar/aether/nether theme since they were so long in space and changed.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Asteroids offers a good amount of possibilities

      I hope to find fragments of the lore there. Like traces of the powerful magic that threw elysium in chaos. So perhaps we can unlock some special spells outside of the knowledge system.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Finally, a promising game studio.

      @Jetah
      I like your optimistic way of thinking

      posted in Discussions & Feedback
      Sindariya
      Sindariya
    • RE: Finally, a promising game studio.

      Since we won't have any influence on that we should not waste our energy discussing pro and cons of publishers. We all made good and bad experience with those. For now we can just trust our devs and hope for the best.

      posted in Discussions & Feedback
      Sindariya
      Sindariya
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