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    Posts made by spoletta

    • RE: Abilities, Talents and Attributes

      A few points on this.

      First, attributes don't really matter that much. You clearly shouldn't try to cast spells if you have INT 8, but 14-15 is already quite hard to distinguish from a full fledged 18 INT caster.
      Currently I play a build where the attributes are 10 15 15 15 10 15. It works perfectly and at top performance in many roles.
      That's because in Fractured no archetype is based on a single attribute. Warriors needs Strenght, Dexterity, Consitution, Perception and Charisma. They all contribute to swinging your weapon.
      Mages need Constitution, Perception, Intelligence and Charisma. Dexterity helps too.
      Archers need Dexterity, Constitution, Intelligence, Perception and Charisma. Same for Street rats.
      Out of 6 attributes in the game, you always need at the very least 4.
      So, can I run a mage with 14 INT? Yes I can, and it will be as good as a 18 INT mage, It will just be built and played differently, leaning more on the other mage stats apart from INT.

      This was actually made possible by this last alpha. In the previous one, the attributes were far more effective at "locking" you into a specific role, since there was a big bonus that unlocked when reaching 20 in an attribute. I actually made an identical post to yours in the past, because I felt it actually was an issue. With this last design of attributes though, I no longer have problems with it.

      Second point, you CAN respec the attribute points. In the tests you have a free respec every week. In the release you will have one free respec for each char.

      posted in Discussions & Feedback
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      spoletta
    • RE: Hello All :)

      Welcome!

      posted in Welcome to Fractured
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      spoletta
    • RE: Accessories/rings

      All jewel stats are on the wiki.

      posted in Questions & Answers
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      spoletta
    • RE: How to "Place" Large Stone?

      The way to drop a stone is to right click, which should make a blueprint, and then put the cursor where you want to place it and right click again.
      If it doesn't work for some reason, try relogging.

      posted in Questions & Answers
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      spoletta
    • Cannot place wood buy orders

      When trying to place a buy order for wood logs (tried Birch and Oak), when you press "Place order" nothing happens.

      posted in Bug Reports
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      spoletta
    • RE: Can still use skill while being knocked down

      It is not ok at all.
      Which skills are you talking about?

      posted in Bug Reports
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      spoletta
    • RE: Wording

      The respec button is just for the testing.
      Attributes are actually meant to be permanent.

      The rest you highlighted are correct.

      posted in Discussions & Feedback
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      spoletta
    • Bank - Right click sorting stopped working

      Since the last patch, right clicking an item in your inventory with the bank open no longer sorts the item into the bank.

      posted in Bug Reports
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      spoletta
    • Shadow dancer - Working as intended but very exploitable

      As it says in the tooltip, Shadow Dancer allows you to perform basic attacks without leaving stealth. This means that if you equip a short bow, you can kill mobs without them even noticing.

      posted in Bug Reports
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      spoletta
    • RE: Hello everyone!

      Welcome!

      posted in Welcome to Fractured
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      spoletta
    • RE: Thank you for everyone that participated in the Siege, some feedback from Criminal Hype.

      @Kralith don't consider what happened last time. After the one hand weapon fighting fix, it will be a lot harder to take down the flag.

      posted in Discussions & Feedback
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      spoletta
    • RE: Ingots, Leather and Theft

      @Farlander the processing steps, especially the time, are what gives value to that resource.

      posted in Discussions & Feedback
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      spoletta
    • RE: About Consumables

      @asspirin that's the intended role of CON. If you read its description, it says that it affects the consumables and indeed bandages scale with CON.

      posted in Discussions & Feedback
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      spoletta
    • About Consumables

      In the previous alpha, I was against the idea of being able to use the consumables directly from the inventory. With the previous memory system, it made sense that having consumables on the bar was a way to offset having low memory. With this new memory system though, you need all your skill slots.
      At the same time though, using items from inventory still feels wrong. You open the game to the use of macros and stuff that in general don't make the game a better place. But you can't really avoid players using things like herbal remedies. You would simply keep getting killed every time you get poisoned. That's not really feasible.

      There was a proposal at a certain point to have a second skill bar dedicated to consumables which now I think makes a lot of sense.

      Just 2 slots initially. It then increases in slots with the enchants of the armor.
      With this implemented, you can safely prevent any use of items from the backpack (except food).
      I'm counting on the fact that from the next alpha we will have herbalism and medicine, so I expect many new consumables being introduced into the game, giving value to additional consumable slots.

      As an additional note regarding the herbal remedy. I still think that they are too powerful as a consumable. It simply completely removes the effects.
      Can we add some scaling to it? Consumables are supposed to scale on Constitution. Remedies could decrease the poison rank by 1/2/3/4 at 0/12/18/24 CON instead of outright removing it.

      posted in Discussions & Feedback
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      spoletta
    • RE: Thank you for everyone that participated in the Siege, some feedback from Criminal Hype.

      I think you should have also received one rank up worth of gold, so 50k.

      posted in Discussions & Feedback
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      spoletta
    • RE: Ingots, Leather and Theft

      Actually what I meant was that only the person with an ingot inside that storage couldn't use it, the other ones could, but having a log of who did what would already help a lot.

      posted in Discussions & Feedback
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      spoletta
    • RE: Hey All

      Welcome to Fractured!

      posted in Welcome to Fractured
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      spoletta
    • Thick skinned talent can make damage negative

      As per the title.
      That talents subtracts a flat value from the damage and if the source of damage is low enough, then you will see negative damage numbers.
      Didn't check if they actually "heal" the target or it is just a visual effect.

      posted in Bug Reports
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      spoletta
    • RE: Ingots, Leather and Theft

      Hmm, I don't fully like it, but one possibility would be that you add a "Storage" tab to smelters and tanning tubes, like you currently have in the woodcutting station. When the smelter is done, the ingot/hide is transferred directly to the storage. This storage is personal, only the person who started the process can access it, similar to a bank.
      To avoid abusing the smelters and tubes as additional storages, the storage for the smelters can hold only a single ingot and the tubes can hold only 8 leather. You can't tan or smelt anything if your personal storage for that facility isn't completely free.

      I don't like it because it creates an abstract storage space, but it would solve the issue by reusing mechanics that we already have (storage tab and personal storages).

      posted in Discussions & Feedback
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      spoletta
    • RE: Newbie Feedback from old UO Vet

      I've been doing a few tests on the matter and I've been trying to pinpoint the cause of the perceived "unresponsiveness". I think that I've found it. It is caused by the interaction with attack animations.
      If you cancel an attack animation with a spell, you will get the animation of the toon getting into casting position and the rune appearing, but the spell doesn't go off. Your client though thinks that it is casting so if you click again that skill, nothing happens. I will try to make a video of this.

      posted in Discussions & Feedback
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      spoletta
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