We simply have a missing UI element to know which enchant we are making.
Posts made by spoletta
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RE: imbued chipped diamond can't be socketed to scholar boot bug or not ?
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RE: imbued chipped diamond can't be socketed to scholar boot bug or not ?
Because you are describing something completely possible, especially if you didn't know of this limitation.
Let me guess, you enchanted an attribute bonus?
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RE: Mob Aggro Distance
It probably has something to do with the changes to stealth.
If I remember correctly the distance at which you get aggroed depends on your stealth.Your char has low Dex by chance?
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RE: imbued chipped diamond can't be socketed to scholar boot bug or not ?
Hmm, nothing on the UI tells you that...
This indeed is an issue. -
RE: imbued chipped diamond can't be socketed to scholar boot bug or not ?
Depends on the enchant you put on it.
You have imbued that gem with a necklace enchant, so now it only goes on a necklace. -
RE: Cart handling improvement
I do get the slow progression thing, but indeed the carts are annoying. They don't require time because you are "doing" something, they require time because you are fighting the UI, and that's not good.
I mean, the same can be obtained by making it more responsive and making the animations longer. Same time, less frustrating.
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Totem of Decay tooltip
The tooltip on totem of decay seems weird.
0 damage and 1 meter aura? -
RE: Strike Wounds
I confirm that in melee it works. Not sure if it is supposed to work with bows and staffs.
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Interface bug on Woodworking Table
The shield tab for woodworking table has the wrong names and icons.
Edit: There also seems to be no material property listed.
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RE: SephGamesTV - Bugs, issues and feedback
I can answer some of those.
First of all resistances were removed from most sources. Attributes no longer provide resistances, and talents also don't do it either. That's because a new source of resistances has been added, which is jewels. You are now supposed to get your resistances from rings and from the material of your weapon/armor.The poison hits based on your maxHP. The higher the HP the harsher the poison effect. That said, you don't see it but the poisons applied greatly vary in degrees of power. The poison inflicted by the bandits is not the one inflicted by giant spiders. When fighting monsters like the giant spider, you are supposed to come prepared since that is their main weapon.
For the corrosion... I guess that you have been caught in the crossfire of multiple skeleton archers, right? Yeah, that leads to a quick and painful death. Now, in pvp it was actually an issue until the last alpha (I know because I abused the hell out of corrosive arrows). In this alpha it was fixed, and those corrosive arrows now have a very high mana cost which makes it impossible to spam them.
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RE: Dying in city while young player?
If you leave the char AFK for too much time, it will die of hunger.
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RE: Few In-Game Suggestions
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Never thought about that, but you could be right.
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Fractured is marketed as allowing you to be competitive from the get go, and working on the chars only unlocks options for it, doesn't make it grow vertically. This is the first alpha to actually deliver that promise.
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That's how it actually works for residents. They pay taxes to use the facilities. Citiziens have it for free.
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Agree
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You can't be attacked inside your plot.
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Wrong area name
When you discover the bandit camp at -2954 -1941 it says "Mountain Troll camp". Also, as soon as you enter, all the points of interest of that camp are immediately awarded.
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RE: Some minor feedback items + Future taming suggestions
Thank you for you feedback!
About the hunger system for pets, right now the pets are not really implemented. Taming is just a placeholder, so I'm sure that we will a see a lot more in that area.
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RE: Hello everyone.
There have been quite a lot of news and progress made, also there is an alpha test starting tomorrow if you want to check them.
In any case, if you tell us when is the last time you played, we can give you a summary of the changes.