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    Posts made by spoletta

    • RE: Pulling the rug out from under new mage players.

      @RedIO

      More than too powerful, that's a very high amount of mana.

      posted in Discussions & Feedback
      S
      spoletta
    • RE: Pulling the rug out from under new mage players.

      That skill works wonders, and is one of our best tools to test damage bonuses since it removes the random results.

      posted in Discussions & Feedback
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      spoletta
    • RE: Pulling the rug out from under new mage players.

      @OlivePit

      The nerf was mostly in terms of movement speed.
      It benefited archers and mages, which are the 2 classes which had problems at the start.

      posted in Discussions & Feedback
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      spoletta
    • RE: Patch Log - v.a.2.5.1c

      "Fixed a bug with the game's physics that sometimes caused very fast projectiles (arrows) to go through targets in the server (they disappeared in the client, but didn't do any damage)."

      YES!

      posted in Discussions & Feedback
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      spoletta
    • RE: Bugged Mining Nodes

      Tin node at 2280 427.
      I'm quite sure that this one used to work yesterday.

      Same for the 2 tin nodes at 2283 349.

      posted in Bug Reports
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      spoletta
    • RE: [suggestion] Pvp zones

      I'll be honest, I don't like it.
      Seems like an overly complex solution.
      I believe in much simpler solutions to the current issue.

      I think that the current situation with single reds assaulting here and there is fine. It is the correct amount of pvp crimes one would expect on Syndesia. Going around alone as a red is a risk and has a reward. Works fine.

      Lone reds do not trouble big pve groups. The issue here is caused by big groups of reds camping the pve hotspots. As such, if changes are needed, they are to be aimed against those groups.
      For starters, I would try with the red bubble idea from Albion (when reds group up they start being visible on the map). IMO this would already mostly fix the issue.

      posted in Discussions & Feedback
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      spoletta
    • RE: Flawless Jewels and the Legends - two problems

      I still believe that resources should be region locked. Only if you are a resident of that area you should be able to mine.

      posted in Discussions & Feedback
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      spoletta
    • RE: Unrelated Clicking While Fighting

      The more I play, the more I think that this has been already implemented.
      There are a lot of items with which you can't interact while fighting. All trees and stones for example, but also some plants.
      Real issue left are only dead bodies and some plants.

      posted in Discussions & Feedback
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      spoletta
    • RE: ⁹Rescent Nerf to mages.

      Warriors need mana too. Managing mana as a warrior is one of the hardest parts of the build.

      posted in Discussions & Feedback
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      spoletta
    • RE: Flawless Jewels and the Legends - two problems

      Flawless gems are a very common drop right now. There are mobs like the lich spider which regularly drp one if not two of them.

      posted in Discussions & Feedback
      S
      spoletta
    • RE: ⁹Rescent Nerf to mages.

      Giant spiders poison has always been extremely powerful (12%hp per tick). Didn't notice a difference before and after the changes.

      posted in Discussions & Feedback
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      spoletta
    • RE: My thoughts on karma and 'justice'

      I will address a few of these points.

      First one, why we need a shrine (or whatever building) to switch alignment before we go out?

      The games that don't have this system are asking for it to be implemented. The problem is that when you are out there hunting, and see a player which is clearly preparing to kill you, you can't pre-emptively attack, since that would make YOU the aggressor. It is a situation which puts the victim at a huge disadvantage, he has to wait for the other one to make the first move.
      By forcing you to declare your intent (good or evil) before leaving the city, you even the scales. Now if you see a red player when you are hunting, you can strike at him without issue, removing that unfair disadvantage.

      Second one, why karma should reset when you go to prison?

      This is a more complex one. Mostly it is made to allow a player to stop being red, which otherwise could be so hard to achieve that he could leave the game. It offers a way out of that playstyle.
      Now, there are a few issues with that. The biggest one is that the current implementation is extremely easy to exploit. You can clean the karma of anyone at zero cost, so things obviously need to change. What I suggest is that the karma gets reset, but if the player turns again evil at a shrine in the next week, his karma is reset at the previous levels. To clear his tab, he needs to be a good guy for at least a week.

      As for the shrine part, I think that all T1 techs being completed should be a requirement to advance to rank 5.

      posted in Discussions & Feedback
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      spoletta
    • RE: Why Syndesia? (or, as things stand now, would you even play on Syndesia, or pick one of the other planets as a less Toxic alternative for your playstyle?)

      I will roll on Syndesia. The current situation is about what most of us expected from an open world pvp system.
      You are safe most of the time, and are in danger only when going into particularly dangerous hotspots.

      Creates a lot of interaction between players and makes managing cities and economies much more engaging.

      Agree that the punishment for reds should be harsh. Even if some of us would prefer different punishment systems, we all agree that they still need to be... punishing.

      posted in Discussions & Feedback
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      spoletta
    • RE: [Skill] Detect, for the solo players

      I keep frenzy full on, and that's 20 mana per second.
      5 mana per second are not even noticed.

      posted in Discussions & Feedback
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      spoletta
    • RE: Destroying things

      One thing that would be nice is a redesign of the radial menus on the house items.

      Take the smelter for example. It has the most common used option (access the smelter) right next to the its permission settings, while the lower part of the radial menu isn't used.

      This means that many times you click on the settings instead of accessing it.

      Ideally, I would like the most commonly used option to not have other icons near it.

      Same for carts. How many times did you turn your cart instead of opening its inventory?

      posted in Discussions & Feedback
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      spoletta
    • RE: Pulling the rug out from under new mage players.

      I see these changes as the first part of a series of changes.
      First there was a need to make mages depend on equip like archers and warriors do.

      Then the second layer of changes must regard talents.
      Currently, warriors scale a lot from talents, while mages don't. Now that the equipment side of the equation has been normalized, we can normalize also the talent one.

      By the way, if instead of poison the mages started with mage armor, the first hours of play would be much much easier.

      posted in Discussions & Feedback
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      spoletta
    • RE: Patch Log for Spell Changes

      Here https://fracturedmmo.com/spring-alpha-major-release-1/

      posted in Discussions & Feedback
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      spoletta
    • RE: Safe zone combat

      Yeah, we usually avoid dueling near cities since you could enter the boundaries while fighting. Attacking someone follows the same concept, if you want him dead you need to track him down in the wylderness.

      posted in Discussions & Feedback
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      spoletta
    • RE: Int and Cha required stats? = Unbalanced?

      The post you are answering is half a month old 💺

      Between that time and now, INT requirement was lowered thanks to 5 additional memory points, and Silence was just nerfed.

      posted in Discussions & Feedback
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      spoletta
    • RE: Removal of Open World PvP to Syndesia, Adding of Guild Warfare and Politics

      @Ostaff

      There is a huge difference between a world where everything can be taken by strenght, and Syndesia where being assaulted by a red is the exception.

      posted in Discussions & Feedback
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      spoletta
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