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    Posts made by spoletta

    • RE: unbalanced pvp - unarmed naked mob griefer.

      @StormBug

      Hmm, no I don't think that's what was happening.

      It's much more likely that you were just along the main route toward the goblins/graveyard. Players when going through shadowvale just try to run past the desert since they need all the resources in the northern part. If you were along the main route, then every time a group of players passed, he would dump a train on you. That's not them being bad guys. You just happened to be in the wrong place at the wrong time.

      posted in Discussions & Feedback
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      spoletta
    • RE: April 4th - Server Crash

      A bit of server instability will not make us falter. Forward!

      posted in Discussions & Feedback
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      spoletta
    • RE: Metal Gear not so Solid

      When using metal weapons, it is important to balance need vs resources.
      Using a weapon which requires 3 ingots to kill some goblins, means wasting resources.

      I do agree though that the other materials are too easy to handle.

      Leather is somewhat fine because you need a lot of time to make it.

      Wood at least requires you to get a cart and go around chopping trees, but it should have a processing step or its value is almost zero. After all you can't make boards out of fresh wood, you need to let it dry. Adding a facility to store and dry woods could be a good addition.

      Medium armors and cloth armors are a complete misfit with the rest of the processes. They both require you to just kill a mob, gets its skin/fiber and you can already make the armor. The value of such an item is zero. Takes no time or effort.

      In my opinion, hide armors should be limited to primitive items. Medium armors should be made of leather and a little bit of metal (Studded leather?).

      For cloths too I would like to see a processing facility added. Have them macerate for a time before weaving. This way they become similar to leather as a resource. Easy to acquire but require time to be processed.

      posted in Discussions & Feedback
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      spoletta
    • RE: Any information on an Archer build this alpha?

      The first thing you should do is go to the southern area of the Shadow Vale and kill a lot of Skeleton Archers.

      They give you Acid Arrows and Double shoot which are the most important archer skills.

      After that, the Goblin trappers give you the Net which is also quite useful.

      That's the core. Apart from that you can customize as you like it.

      posted in Questions & Answers
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      spoletta
    • RE: Bow crafting

      @GreatValdus

      It's actually the contrary. Currently there is no reason to use the long one, except until you have a few talents.

      The shortbow benefits from the light damage bonus in the dexterity tree AND the ranged damage bonus in the perception tree. It can also be poisoned.

      posted in Bug Reports
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      spoletta
    • RE: Bugged Mining Nodes

      Small stone at 285 -26

      posted in Bug Reports
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      spoletta
    • RE: Character Field of View: Out of Screen Nameplates

      I actually like the idea of implementing out of screen nameplates and tie them to the perception and stealth stats.

      posted in Discussions & Feedback
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      spoletta
    • RE: Crafting Stations and Processing Stations

      Agree, crafting stations in private plots are a bit of an issue. Residents already have free access to the city stations.

      posted in Discussions & Feedback
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      spoletta
    • RE: +Spell Damage % does not appear to be functioning

      Tested this too with just the bonus spell damage talent. There is no effect.

      posted in Bug Reports
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      spoletta
    • Skeleton archers are humans too!

      Skeletorn archers are registered as humans in the lore, they should probably be in the undead category...

      posted in Bug Reports
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      spoletta
    • RE: Bugged Mining Nodes

      Coal nodes at 2577 668

      posted in Bug Reports
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      spoletta
    • RE: Bugged Mining Nodes

      3 stone nodes broken at 2468 491.

      Wolfbane at 2571 610.

      Dandelion at 2588 611

      posted in Bug Reports
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      spoletta
    • RE: Unable to claim land parcel

      Seems to be quite common.
      Many players are reporting the same issue in the general chat.

      posted in Bug Reports
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      spoletta
    • Cannot close the friend list on the cart

      When you open the friend list on a cart, the "x" icon does not close it.
      You have to relog to get rid of it.

      posted in Bug Reports - Closed
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      spoletta
    • RE: Int and Cha required stats? = Unbalanced?

      I have played with 12 int in the last major test, and I had no issues on my warrior.

      Also, power word stun is a problem only when coupled with power word silence. If you get power word stunned you can use cleanse abilities on yourself to escape free. The only unbreakable combo is power word silence followed by power word stun.

      posted in Discussions & Feedback
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      spoletta
    • Issue with ingots/boards as light items

      From the preview video, we know that to allow non-citiziens to craft in city crafting stations, ingots and boards are being made into light items.

      This makes sense, because you as a non-citizien don't have access to the ingot and board stacks, so you would be unable to provide the materials for the crafting.

      This has some unintended consequences though.
      The first and most important one is that you are making trading in these goods much less risky and much faster.
      I don't need a cart to pull them, so I will just be able to run all the way to the next city on my horse at full speed.

      This decreases by a lot the possible interactions with bandits. Trading carts possibly being intercepted and stolen is one of the key points of fractured economy.

      I would much prefer if all those materials were left as heavy items and we find a different solution for non-citizien crafting.

      The easier one would be if the material stacks worked like a bank, with everyone accessing it having a separate storage. Citiziens use a common storage, every one else has a small personal one.

      posted in Discussions & Feedback
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      spoletta
    • RE: First Impressions on the new City System

      @Elex

      I don't see that as an issue, but if you do then disallow the "lazy" members from using the crafting stations.

      posted in Discussions & Feedback
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      spoletta
    • RE: First Impressions on the new City System

      There are 2 different ways to run a city.

      1. You are a big guild (big enough to own all the plots). In this case, you don't need external help, you play with your members and what they bring. The crafting stations get set to citiziens only and you are good to go.

      2. You are not a big guild. You WANT solo players and small guilds to take plots in your residential area. They are additional resources and contribute to your economic system. You leave crafting stations open to them, and probably keep the taxes low, because you want players to come live in your region. For the same reason, you don't hunt them near resources. Again, solo players and small guilds are an asset which will be contended between regions. Who has more of them has the advantage over the neighbours.

      There will be a new player global chat in game, which means that new players will now which regions are friendly and which are not. I don't see an issue.

      The only issue that I see, but only because we lack any kind of info on this, is that big guilds could try to conquer everything. We don't know if there is a limit of some kind, or how hard it will be to prepare a siege.

      posted in Discussions & Feedback
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      spoletta
    • RE: Solo pvp areas

      @Kappler

      Yes, it is not the same, but what you ask isn't feasible. 1v1 in a controlled environment is the closest realistic feature to what you are asking.

      posted in Discussions & Feedback
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      spoletta
    • RE: npc cities

      The game mechanics right now support evil aligned cities, there is no need for NPC cities doing that.

      Also, IIRC Prometheus was quite adamant against NPC cities.

      posted in Discussions & Feedback
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      spoletta
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