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    Topics created by suruq

    • suruq

      Infinite loading
      Bug Reports - Closed • • suruq  

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      PeachMcD

      @suruq said in Infinite loading: (Or i should buy a better computer ) heya @suruq - During the first alpha, I assumed that this problem was bc of my old potato, but then saw people in the forum talking about getting in no problem with older & less powerful smaller laptops. So I don't think that's where the issue is; but I definitely plan to install a more powerful graphix card before the actual launch. Let me know if my method works for you, ok? Or maybe you'll find an easier workaround!
    • suruq

      Leaderboard rank missing.
      Questions & Answers • • suruq  

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      Thwunk

      @specter , Great news that its fixed, thanks for flagging up. What are your thoughts about making a denominator available for this figure ? i.e. if your rank was expressed against the running total population it may give increased meaning to us lesser mortal : seeing I am ranked 4080 out of 40,000 would help put things into perspective for us lowly minions? It would also be an easy track on population growth for everyone to see in a very logical place.
    • suruq

      pre alpha
      Questions & Answers • • suruq  

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      tulukaruk

      @kralith said in pre alpha: Dynamight will surely inform us, once they have an exact date... we all need to be patient I'm sure they'll start the pre-alpha in secret without telling anyone...
    • suruq

      alpha key
      Questions & Answers • • suruq  

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      EvolGrinZ

      And you can only win 1 key. The top X amount will automatically get a key. So that means the tickets they have from draws will not take part in the random drawings, increasing the chances for those who did not end up in the top.
    • suruq

      daily maintenance
      Questions & Answers • • suruq  

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      Gothix

      I'd be cool with daily maintenance provided it does not take too much time. If it's done every day that it can be done quickly right? Weekly is fine too. I guess devs will see what is the best for the game performance and implement that.
    • suruq

      weekly drawings
      Questions & Answers • • suruq  

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      Specter

      @suruq I assume so. I don't think Prometheus is going to post the results during his vacation.
    • suruq

      Newsletter
      Questions & Answers • • suruq  

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      UnicornWarlock

      If it is possible, I would also like to be added to the list. I know this topic is old, but I was asking the same thing and I just found it.
    • suruq

      free VIP
      Questions & Answers • • suruq  

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      Jetah

      VIP won’t be consumed until the game is live. There were a few post about it already, search bar can find them if you need a source.
    • suruq

      [Discussion] Ingame currency system, what we want to get?
      Discussions & Feedback • • suruq  

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      FibS

      @dybuk said in [Discussion] Ingame currency system, what we want to get?: @nightcoder [...] it is still abuse of the geo-politics. Merchants should be able to profit on buying cheap and selling high based on the production and availability of product in different places. Oh, you mean like money? The value of each nation's currency is a factor both of how much of it is in circulation and how much influence its accepting nation(s) have in global affairs. i.e. the value of money depends on supply and demand, just like everything else. It doesn't matter that the both places have got wood, you just exploit the system being able to deliver the wood cheaper then the people who produce it locally. [...] This kind of "business" would be able to do anybody without any insight into markets or without any knowledge. What?? No it wouldn't. First off, you're forgetting to account for the cost of transport. This is not merely one of money but of time. Any time spent transporting a good is time not spent on acquiring value, and therefore you make less money over a given time period. This is especially problematic with the difficulty of moving between planets. People maximizing profit will account for these shipping costs and will not travel a world and a half away for 10 silver. Secondly, the value of the product would rapidly drop within the target market(s), while the value of the rapidly dwindling local currency would go up because there was less of it in turn. It would not be a sustainable venture, especially if "everyone" is doing it. Third, if the demand is low enough because there is already so much wood, nobody will buy wood at any price and thus nobody will choose wood to try to game the system with, they will choose something that's already profitable and vulnerable to exchange rate shenanigans. Fourth, you wouldn't actually be consistently profiting unless you were gaming the exchange rate like playing the stock market. This is not possible for someone with allegedy zero business sense / no economic savvy.
    • suruq

      Y’a t’il besoin de traducteur pour toute les news ?
      Discussions Générales • • suruq  

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      Kanol

      fonctionne aussi mais perso j'en connais pas du coup je n'en ai pas citer
    • suruq

      Stargate
      Questions & Answers • • suruq  

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      muker

      @suruq There like it is said that these gates will be located in the Central (important) cities, so I assume that these will be 3-5 In the Kickstarter rewards have the title of king, leader and something from the beastmen. In their kingdoms, villages, nests will definitely be these portals, the rest can be located in cities for people with less title
    • suruq

      Gathering and building question
      Questions & Answers • • suruq  

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      suruq

      Thanks
    • suruq

      Question about guilds
      Questions & Answers • • suruq  

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      Sparky

      @specter There isn't? Oh thank you for clearing that up, since I didn't know if they was connected or not.
    • suruq

      Hello
      Welcome to Fractured • • suruq  

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      Pepix

      Helloooooo
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