@pluto Attributes are a specific subset of stats. Gear will likely have different stats, they just won't have attributes.

Best posts made by Target
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RE: curious on thoughts for game
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RE: Games Without AH
I don't see Fractured's economy focusing so much on trade between individuals but between individuals and towns. Because of the way Fractured emphasizes the logistics of resource transportation, I think your example of a third party auction house that connects individuals is extremely unlikely. What's more realistic is a third party site that will list the average price of goods for each town's market that individuals can use to figure out where they want to trade.
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RE: Slaves
I don't know enough about how NPCs will work to have a strong opinion one way or another, but I'm not against the idea of enslaved NPCs. It seems like it would be especially appropriate on Tartaros.
If an NPC slave system is being considered, I want to put forth Life is Feudal's slave system for having player slaves. In Life is Feudal, when an enemy player is knocked out, an "enslave" ability can be used on them. This ability kills the player and creates an NPC slave with the player's stats and appearance. The enslaved player respawns and can play as usual but their title is forced to "Slave" for a few days, and the enslave ability doesn't work on them while they have this title. The NPC slave lives for 10 days before expiring.
I thought it was a pretty interesting system even if the game itself wasn't so great.
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RE: Feature Spotlight #6 - PvP, Alignment & Crime
@phaethonas said in Feature Spotlight #6 - PvP, Alignment & Crime:
Big bosses that drop rare materials not found at Tartaros otherwise.....the same Tartaros that is an FFA pvp planet? Doubtful
Quoted again from the main site:
Not all resources are fine with being harvested. Fur, hides, bones, carapaces and several other key crafting components can only be obtained through PVE combat. If youβre an avid monster hunter, Tartaros will be your dreamlandβ¦ or perhaps your worst nightmare.
In my opinion open world PvP is best when you're fighting for something; over a grind spot, to secure a boss kill, over a rare resource, etc. Tartaros can't just be a big pvp arena, there has to be something to do there that isn't hunting other players and sieges. Something to complement the PvP. It's a combat oriented planet and I'm hoping it will have the most rewarding combat oriented resource gathering.
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RE: Other upcoming MMOs?. It's basically MMO Rimworld. You manage up to 50 AI that are always online that have their own unique quirks, skills, personalities, and relationships. The goal is to survive (permadeath) and build up a civilization.posted in Off Topic
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RE: PK punishment
I think there's a lot that can be done to make invading Arboreous troublesome with the planet "fighting back" mechanic they've mentioned. I imagine invaders spawning deep in the jungle away from any settlements and having to use tools and magic to blaze a trail to get through while being stung and attacked by the flora and fauna. There can be warning plants that when set off will warn nearby beastmen that invaders are approaching allowing them to flee or mount a defense. I'm hoping it will be very difficult and require coordinated effort to actually gank beastmen on Arboreous, so that it will be that much more satisfying smashing beastmen skulls with my demon
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RE: Kickstarter Update - Pledge Packs
I'll probably pick up Patron. I'd prefer prices in USD but it's not a big deal. Foundation and kickstarter rewards should remain independent, but I like @ooBENONIoo's idea of a small foundation quest for any pledge.
The only thing I'm slightly worried about is VIP. What are learning slots? How big is the increase in knowledge point gains? Is there a way to turn off those 2 things if I'm a VIP? I believe a well designed game shouldn't really need boosters; adding boosters acknowledges there are parts of the game that are worth skipping over. More predatory business practices exploit this by having an intolerably low base rate of progression, and boosters are the "normal" rate.
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RE: Heroes of the Storm has apparently entered a death spiral
This doesn't really suprise me. Blizzard is becoming more intertwined with Activision and seemingly more profit driven. Earlier in the year they held a company wide meeting and surprised employees with the announcement that one of their goals moving forward was cutting costs and saving money and putting more emphasis on showing growth. It explains their entry in mobile gaming; large amounts of money to be made for less costs.
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RE: πΌππππππ€ π¨ππ₯π ππππ¦πππ₯πͺπ
"the natural elements around you can always be exploited to defeat your enemies, even when all hope seems lost. "
From the descriptions of combat, it seems like even if monsters do have immunities, there will probably still be ways to deal with them that won't involve a full respec.
Say a monster with a shell is immune to physical damage and you're a high strength warrior. Maybe you can roll a boulder into it to shatter it's shell so you can deal damage. That's sorta the image I have of what Fractured is aiming for, and I'm hoping it can deliver.
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RE: Going Worldwide - Regional Servers & Localization
This is great news. Since this game is aiming for more actiony combat than other sandboxes, I was worried about dealing with lag or laggy players.
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RE: [One Sentence] What turns you off playing a game?
Bad camera controls and a lack of options to correct them.
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RE: πΌππππππ€ π¨ππ₯π ππππ¦πππ₯πͺπ
@jetah Players could have limited immunity. For example, a spell that gives you a fire shield that completely absorbs up to X amount of fire damage before it dissipates. Or a short skill that makes you immune to physical strikes for X amount of hits. There's a lot that can be done with some creativity.
I think people are thinking too strictly in terms of older mmo combat mechanics when fractured seems to be aiming for more moba style action combat where aiming, timing, and physically dodging skills are going to be more important than just "adding 15% more resistance".
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RE: Respawn planet
@finland That just says that you're limited to 30 mins per entry. We don't know if that's limited to once per day or if there even is a limit to how often you can return.
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RE: Feature Spotlight #7 - Towns, Governors & Politics
@codetsilon Share and give are the same thing in this context. If a governor gives someone the ability to place public buildings, it's not going to remove that power from the governor.
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RE: How do you feel about transmog system for fractured?
@jetah said in How do you feel about transmog system for fractured?:
Some people don't like swords, some don't like axes, maybe both prefer maces. Allowing those people to change their weapon to a mace would make them happy. So long as the stats don't change, which they wouldn't, it won't matter to an attacker
The only problem I'd have with this is if swords/axes/maces had a large difference in combat. If for example maces are good against heavy armor while swords aren't, it would be a problem if you engaged in combat with someone thinking they have a sword but they're actually using a mace.
Some people have conceal and carry permits and do have a gun on them, many don't (I'm an American so it's possible here).
I don't think your concealed carry analogy really applies to transmog. A closer analogy would be a sheath mechanic where you can't tell what weapons a person is using until they draw them.
Again I'll point back to my statement about being in a bar or other public place and not knowing the abilities of a person. Some may know boxing or kickboxing or MMA or another hand to hand combat/defense techniques.
Depending on how free the skill system is, seeing someone's weapon also doesn't necessarily tell you what build someone has. Someone can be wielding a sword but actually be a bard type character. You don't really know what someone's build is until you see them fight. A transmog system doesn't really change that.
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RE: Respawn planet
With half the planet in safe zones, 1 entry per day sounds pretty harsh. I'd maybe accept that if there were no safe zones at all on Arboreus.
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RE: Alpha 1 Map & Pledge Integration
@esher From what I understand, players don't decide where roads go. Their pathing is just part of the map. In a future version, roads will start as part of the wilderness and have to be developed/upgraded/maintained by players, but in alpha 1 all roads will already be built and won't degrade.
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RE: How many players will get invite to the pre-alpha tests?
@finland There are plenty of anti-zerg things that can be implemented. Player collision is one (makes it harder to stack in the same small area), and there already seems to be friendly fire. If friendly fire is extended to AoE, then that could be a nightmare if you try to zerg. They can also make skills that scale with the number of players hit, essentially making them anti-zerg skills. Echoslam and Fatal Bonds are some good examples from Dota 2. Wastrel's Demise and Spiteful Spirit from Guild Wars would be great if altered for AoE targeting.
I also very much dislike zergs, and prefer small scale pvp, so I'm hoping there are mechanics implemented to combat them. I still love open world pvp though, and hope Fractured's vision of it doesn't get compromised.