@gothix said in General Game Design Suggestions...:
However gear should still have a meaning, otherwise gear progression would be pointless. Why go to any dungeon, or spend time on crafting, if better gear doesn't give you any bonus.
Fractured seems to be aiming for very little if not zero gear progression. Prometheus has made claims that a brand new player can compete gear-wise with a veteran. Different gear instead serves different functions. For example, plate armor might offer more physical protection but slow you down. There are also survival mechanics that take gear into account. Going into a desert with full plate armor will probably be a bad idea.
You also won't be able to loot full items. All gear will be crafted.