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    Best posts made by Target

    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      I'd like to see your plans for the crafting and gear system. For how integral crafting seems to be, we've barely heard anything.

      And I agree with @grofire, there was nothing in the video that was particularly impressive or showed us why we should be excited to play. Don't get me wrong, I like what I've seen so far, it shows promise, but it doesn't get me pumped. I know it's probably too early in development to have much to show, but the "show" part of show and tell is what will sell people on the game.

      posted in Discussions & Feedback
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    • RE: Fractured Store?

      @grofire Doesn't sound like it will.

      posted in Questions & Answers
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    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      @kralith said in Haven't pledged? Want to upgrade, but not sure yet? Tell us why!:

      I would like maybe if you guys don't follow the glittery needs, but go more into this special idea about sandboxing, crafting, and the competitive and cooperative orientation.

      Ideas are cheap and easy. Kickstarter is a graveyard of great ideas. Execution is all that matters and the devs need to display that they can competently implement their ideas. Some devs do that by pointing to their previous work, but DS don't really have that option. They need to show us that they have the skill to complete this game.

      posted in Discussions & Feedback
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    • RE: Switching Characters

      The only potential problem I see with switching characters is having characters strategically positioned offline in different areas. Guilds can exploit this to bypass travel limitations when defending territory.

      posted in Questions & Answers
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    • RE: Create NPC

      This post mentions hiring NPCs to patrol for criminals.

      posted in Discussions & Feedback
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    • RE: Infinite progression or hit the wall progression?

      Neither. One of the basic premises of this game is that you don't really grow in power.

      posted in Questions & Answers
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    • RE: Why is the Kickstarter (almost) failing.

      @kairosval said in Why is the Kickstarter (almost) failing.:

      Even so, I was (and still am) really surprised at the lack of response from the community. Given how active the community is here, I had assumed that this would translate through to much higher level of interest in the Kickstarter.

      The daily post thread gets about 100 posts a day which is where most of the community is going to be posting. Outside of that, there are at most 50 other people getting their daily posts in from actual discussions. Where are you getting the impression that there are thousands of active people that aren't backing kickstarter?

      posted in Discussions & Feedback
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    • RE: Switching Characters

      @tulukaruk Alt preparation doesn't seem like it would take long at all. It would just be acquiring and leveling a handful of skills.

      As for if it's a problem, it depends on how siege mechanics and territory defense works. If for example a rival guild can invade at any time it would basically be mandatory to have offline characters positioned in important places so that the guild can log off and login to their alts when they get word of an attack. It's an issue because holding large amounts of territory should be an increasingly complex logistical problem, which a smaller guild should be able to leverage against a larger guild when attacking, but that all goes out the window if the larger guild can simply log off and into an alt to be everywhere at once.

      posted in Questions & Answers
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    • RE: Proxy's "Basic Overview" of Fractured

      Yeah, that sub is a pretty cynical place. If you're self promoting or they feel like you're shilling for a game, it can get brutal. I get slightly worried when I see a Fractured post there because it gives people an opportunity to soap box about how awful kickstarter is and freak out about premium currency and VIP. I've been in a lot of those threads informing and correcting misconceptions to combat the cynicism.

      posted in Discussions & Feedback
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    • RE: Is there a range class other then casters

      Bows and crossbows are confirmed. Humans have cannons and steampunk tech so firearms might be a possibility.

      posted in Questions & Answers
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    • RE: July 23rd Races & Planets Q&A: List Your Questions
      1. Why would I want to go to an asteroid, and why would guilds fight over them?

      2. How often will asteroids occur and how long will they last?

      3. What kind of life, if any, will be on asteroids? Do they have different biomes than the three planets?

      posted in Discussions & Feedback
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    • RE: Economy essentials

      @dcccxix said in Economy essentials:

      as a solo player you could only gather solo, and do nothing else ... Sometimes you just want to log in for an hour and have some good time without bothering anyone.

      Exploration, filling out your bestiary, acquiring crafting recipes, discovering skills and completing their tasks are the primary drivers of personal progression, and you can do most of it solo. Even if you get killed, you won't lose progress on those things.

      Nothing bad about that at the first sight, but this way "safe" zones will have bigger concentration of players not for a good reason, but just because of lack of motivation to move further from those zones apart from the knowledge system mechanics, which, let's be honest, won't motivate people forever

      If you're worried about not enough for solo players to do, I'm not sure focusing on the resource gathering part of the game is the way to go. Resource gathering influences the global economy of the game. A solo player mining some ores doesn't just affect them; it affects the person who comes after them who was looking to mine those ores (resources take time to respawn so locations can only sustain a limited number of players) and it affects the person who is selling those ores. It makes sense to me that other players should be able to use force to influence solo players who are affecting them economically.

      Maybe if gathering some herbs, talismans, something compact like that, wouldn't require a cart, but maybe a small bag to carry around as something reserving a part of your inventory, it'd solve the problem.

      In one of the Q&As it was mentioned that small resources like gems and herbs will fit in your inventory. Basically anything that makes sense to fit in say, a backpack, will fit in your inventory. Anything that would be too big to realistically fit more than one in a backpack will have to be carried.

      posted in Questions & Answers
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    • RE: im a bit worried about full loot system in term of pvp

      @myux said in im a bit worried about full loot system in term of pvp:

      if you're a human you don't need to worry about that.

      Everyone can get looted, even beastmen on Arboreus outside of the safe zones. What you don't have to be worried about (if you're neutral or good aligned) is being looted by good aligned players.

      posted in Discussions & Feedback
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    • RE: Economy essentials

      @dcccxix said in Economy essentials:

      I got that, yes. It can motivate me personally, as I love making builds. But let's assume there is a player who've got all the abilities he wanted. After that, what's his motivation?

      Presumably they would have made friends along the way and would eventually be a part of a community and not necessarily have to play solo anymore. Once you've completed your personal progression you either play for PvP, find a role that you enjoy, or pursue a personal goal. There are roles within a guild that you can do without much interaction with other players like being a cook or farmer. This is a sandbox, you have to find your own fun within the game's systems, and with Fractured being an MMO, most systems will have social aspects.

      But if gathering resources is is a bad way to go, then what would be the good way?

      You would advocate for expansions of existing systems that aren't necessarily tied to social aspects of the game (like the knowledge system) or for more features that are solo friendly (like 1v1 arena tournaments). Gathering major resources is inherently not solo friendly, and, in my opinion, that's okay.

      posted in Questions & Answers
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    • RE: im a bit worried about full loot system in term of pvp

      @omarxz11 said in im a bit worried about full loot system in term of pvp:

      which means gear will be useless in this game and meaningless

      I don't know how people keep arriving at this conclusion. If all gear gave +100 stats but different gear just had different distributions of stats, all gear would be equal but still have such a huge effect on your build that you would be insane to not equip gear or to not equip the right gear for your build.

      infact if you kill guy and drop trash loot the same loot you wear that takes short time to get in that case there is no fun in it , why ? because once you die you lose all your trash gear so you will leave the battle and try craft new gear , and for the guy who killed you he will not use this trash loot at all and just throw it away , so its lose lose situation

      If the only reason you killed someone is to take their gear, and they're using shitty gear, then you're making some questionable decisions.

      so why don't remove this loot system instead and make armor teir that you can craft by killing players instead ? so only thing you drop is your materials

      Because losing gear is a huge part of the player economy and will likely be the primary gold sink. One of things that has allowed Eve to successfully combat inflation is the fact that the ships people put all their money, resources, and effort into get permanently destroyed.

      posted in Discussions & Feedback
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    • RE: About Game Play

      @specter said in About Game Play:

      I suggest you read the Feature Spotlights in the news section.

      IMO the news section needs tags or some way to highlight the spotlights. They contain valuable information and most of them are starting to get buried pretty deep.

      posted in Questions & Answers
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    • RE: What elevates Fractured above similar games like Albion Online?

      I'm just going to copy and paste another comment I made to someone asking "what is Fractured doing that's new." It's not entirely fitting to Albion vs Fractured, but it's close enough:

      The alignment system is pretty unique, as are the planet and asteroid systems. Skills are unlocked through a sort of achievement system. Resource gathering is pretty interesting; most resources can't fit into your inventory so you have to physically carry them in your hands or with wagons to transport them where they need to be.

      But besides those, it's mostly just combining a lot of existing ideas. Diablo-like combat in an MMO hasn't really been seen (or at least I haven't seen it) especially in a sandbox MMO. The governors and towns are based on Star Wars Galaxies mayors, the skill build system is based on Guild Wars 1. Territory and towns can be conqured and held by guilds and alliances a la Eve. Environmental interactions with elements like freezing or electrifying water or setting things on fire which is similar to what can be done in Divinity Original Sin. The exciting thing to me is that it's taking a lot of ideas I really liked from different games and combining them into one.

      posted in Discussions & Feedback
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    • RE: About the VIP membership

      @jetah said in About the VIP membership:

      There are two major types of players. Those with time and no money, those with money and no time. When these two meet up and trade gold/items whatever for tokens/VIP/PLEX/etc it's a wonderful income for the developers.
      Remember that there is full loot!

      Currency can be exchanged for both goods and services. How do you lose a service that you paid for? If I'm running for governor in a close race and drop a grand to bribe votes, I will have literally paid to win. You might argue that these sorts of transactions can occur outside the game, but it would be far less frequent and be punishable if caught.

      I really don't want to see irl wealth translate to in game wealth. If you don't have time to play the game, and it matters to you that much, take the money you'd be spending and pay someone to play your account for you.

      posted in Questions & Answers
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    • RE: im a bit worried about full loot system in term of pvp

      @omarxz11 said in im a bit worried about full loot system in term of pvp:

      its no fun for guy who killing me because the mage i killed have +100 intelligent and i am warrior and i won't use it , and lets say i wear my armor give me +100 physical protection and i killed warrior who also wear +100 physical protect, what i win ? you lose your gear and i didn't get any reward its just same gear i wear

      You can still sell their gear. And you're still describing a self inflicted problem; why are you killing people for their gear if you don't even want their gear? If you want a reward for PKing, then find someone transporting resources.

      people moving around with best gear in the game

      There is no best gear in the game, gear progression horizontal. The closest it might get is "best gear for your build."

      posted in Discussions & Feedback
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    • RE: Character Customization?

      Some games have a paper doll of your character in the inventory/character screen (like Titan Quest). Other games have customizable portraits that use your character's model (Dragon Age: Origins). Both of these could make deeper customization for an isometric game relevant.

      Portraits can also be used to represent the player in other ways other than in their own UI, like a directory of a city showing a portrait of the mayor or owners of other major business people in town.

      Also, I just noticed that the Fractured gameplay video @Jetah linked does have a portrait of the character, which I never noticed before.

      posted in Questions & Answers
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