@needlehawk said in Importance of attributes triggering repetition?:
People like that should get one free respec to do it right.
This game has 400 skills that you can freely mix together and you have to choose how strong you want those skills to be before you even know what they are; not to mention that it takes time to max out skills to see their full potential. If you're going into the game blind and aren't following any guides, it will take far more than one or two tries to get right. This will lead to more cookie cutter builds; people are risk averse and if you tell someone that they can't undo a decision, they'll just look up how to do something the "right" way instead of experimenting themselves.
This game's skill system is based on Guild Wars 1's. I welcome anyone who hasn't, to try it. And play through without undoing your attributes or following any guides or looking up what skills are in the game or how they scale with attributes. Even then the GW1 system spreads out build decisions over time making it less harsh than Fractured's "pick your final build at character creation".