daily post

Posts made by Target
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RE: Create NPC
This post mentions hiring NPCs to patrol for criminals.
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RE: Gear and element resistances
@brocki Their definition of grinding is repeating the same dull action endlessly. That doesn't have any bearing on the availability of resources.
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RE: Gear and element resistances
@sharo said in Gear and element resistances:
I know gear does not play a big role in fractured, because all gear will be balanced regarding one another. I want to know if gear does not offer raw power
Just because there's no gear progression, doesn't mean gear won't have a major influence on your build.
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RE: Isn't better flag account's characters x World Choices??
I don't think having characters for different planets is a big deal since worlds don't really represent factions, and with limitations on how long races can stay on other planets, most guild conflict will be intraplanetary.
Though, I do think there is a potential problem with having multiple characters in situations where a guild controls a large amount of territory. Travel in Fractured takes time since teleportation is very limited. The weakness of holding a large amount of territory is that it takes more time to mount a defense against an attack because your guild might be more spread out. Having more characters means guilds can place alts in vulnerable territory that they can just relog onto instead of having to travel.
Obviously, people can have multiple accounts to do the same thing, and I'm also making a lot of assumptions about conquest and travel mechanics, so it might not be an issue at all. Just something to keep in mind.
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RE: Lore or snore...
The bestiary can actually serve a similar function to Warframe's codex – fully unlock an entry and unlock a relevant lore snippet.
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RE: Firendly fire?
@vengu said in Firendly fire?:
As much as I like friendly fire, I am afraid it won't work very well in Fractured. Why? Because abilities interact with the environment. It turns single target abilities into AOE abilities as we saw in the Arboreus video. So, even if you only put single-target abilities on your action bar, everything will be burning, electrified, poisoned, frozen, etc seconds into the fight.
Good point, I hadn't considered environmental effects, but wouldn't friendly fire for environmental effects actually simplify things? If you're in a situation where there are all these effects around you, how do you differentiate which effects were caused by enemies? It would be less complex for players to adopt of the mindset of "don't stand in the fire" than for a system to be developed to make those distinctions (which might increase visual clutter).
@chrightt said in Firendly fire?:
No amount of group coordination will solve the zerg situation. If one side just zergs the other with single target spells (in this case killing healer is much easier when focused) will yield the same result.
That depends on the skills that are added to the game. Guild Wars 1, for example, had skills that countered focus fire. If a zerg focus fires and gets countered, while the coordinated group is unleashing AoEs into them, that could turn a battle.
By the way, another problem with friendly fire is that it makes AoE heal way OP (because of the sheer amount of value)
If everyone is free to spam AoE damage everywhere, that also gives a lot of value to AoE heals.
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RE: Firendly fire?
@jetah said in Firendly fire?:
I'd prefer no safety measures again FF. Fractured is a sandbox, outside of a tutorial it shouldn't hold your hand and protect you from others (exploits aside).
I agree to an extent. I'd like to see as little restrictions on friendly fire as possible, but with the currently known rules, neutral players have the harshest friendly fire punishment (24 hours of being flagged). This would be a huge deterrent for participating in large scale fights as a neutral player and might actually lead to less overall pvp participation on Syndesia. Imagine no big resistance to demon invasions because humans don't want to risk getting flagged; pretty boring if you're the demons.
To foster a healthy pvp environment with friendly fire on Syndesia, there would need to be a way to mitigate the consequences of friendly fire in some situations without turning Syndesia into another Tartaros.
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RE: Firendly fire?
@dybuk said in Firendly fire?:
Yes, but coordinating works in a party. Imagne trying to coordinate different groups of lets say 100 people during Demon invasion.
Assuming you're talking about a coordinated group vs demons, you'd have to set up a chain of command like what Eve players do for large scale fights.
@tulukaruk said in Firendly fire?:
On the other hand neutral players will lose karma hitting neutral and good players so this will surely stop them.
I think this might be one of the bigger issues with having friendly fire. You'd need a system to recognize large scale fights so that neutral players aren't immediately flagged as murderers for misclicking. And also a way to prevent people from getting you flagged by intentionally walking into your AoEs.
@jetah said in Firendly fire?:
you sacrifice a few melee for the greater good
I can see team compositions made to mitigate friendly fire. For example hellfire demons equipped with fire resistant armor backed up by mages using fire nukes. Or something like a paladin build that can jump into a group of enemies, pull them all together, then shield himself from all the arrows raining down on that spot from his allies.
Friendly fire can open up interesting possibilities for team builds.
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RE: Firendly fire?
@chrightt Would it be such a bad thing for AoE to be situational? Especially in a game where it's very easy to switch out builds?
Friendly fire can even the playing field between large uncoordinated groups and small coordinated groups. Without sufficient deterrents, the game will break down into zerg vs zerg which is just boring imo.
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RE: Is fast travel spell / scroll gonna be in game?
https://fracturedmmo.com/feature-spotlight-2-universe-planets-travels/
Gateways are magical doors located in a few key locations of each planet. When you enter one, you’ll be able to instantly teleport to any other Gateway located on the same planet that you have already discovered by physically travelling to it. Here’s the catch, though: you’ll be subject to various limitations when using one, including the inability to carry resources.
In Fractured, you’ll have the chance to learn a few spells that will allow you to teleport yourself to other locations on the same planet, subject to limitations similar to those of Gateways, including what items you can carry and the need to discover the destination first. When casting one, you’ll be drained of your energy and severely fatigued for a while after teleporting. Moreover, while more flexible than Gateways, earning access to certain destinations through teleportation magic won’t be an easy task.
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RE: What if you had to choose one announced feature to drop?
I guess this isn't really a dropped feature, more of a revision of a system; I would drop almost all friendly fire protection. Friendly fire on at all times between everyone except for maybe good players on Arboreus (mostly because people would whine about pking).
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RE: July 3rd Survival & Travel Q&A: List Your Questions
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What is the process for traveling to another planet, and how does it differ for demons?
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How viable is it to survive off the land? By this I mean, when venturing out will I be able to hunt/forage food and use natural water sources instead of having to bring a lot of supplies with me (assuming I'm not going to some type of desert)?
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Do survival mechanics differ for each race and sub race?
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RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!
@kralith said in Haven't pledged? Want to upgrade, but not sure yet? Tell us why!:
I would like maybe if you guys don't follow the glittery needs, but go more into this special idea about sandboxing, crafting, and the competitive and cooperative orientation.
Ideas are cheap and easy. Kickstarter is a graveyard of great ideas. Execution is all that matters and the devs need to display that they can competently implement their ideas. Some devs do that by pointing to their previous work, but DS don't really have that option. They need to show us that they have the skill to complete this game.