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    Posts made by Target

    • RE: Runescape-like safe bank/storage.

      Cities can build banks that are presumably safe, but I don't know what happens if a governor destroys a bank or the bank is lost due to a town decaying back into a hamlet. Also, item storage is local; you can't access items in a bank in City A from a bank in City B . Guilds will also have their own banks.

      posted in Discussions & Feedback
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    • RE: Fractured Content Pills - Week 43, 2018

      @azraelius All of your senses are used to perceive the world, not just sight. Having a nightvision perception talent also sounds pretty good though.

      posted in Minor Releases
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    • RE: Daily Message posting

      daily post

      posted in Off Topic
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    • RE: Fractured Content Pills - Week 43, 2018

      It'd be interesting if perception affected how well you can see at night. Having very high PER can be an alternative to using torches/magic.

      posted in Minor Releases
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    • RE: Daily Message posting

      daily post

      posted in Off Topic
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    • RE: Daily Message posting

      daily post

      posted in Off Topic
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    • RE: Daily Message posting

      daily post

      posted in Off Topic
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    • RE: Alignment restricted spells?

      You choose your alignment when you rest and your available choices are determined by your karma score. On a scale of -10k to 10k, as long as your karma doesn't drop below -2.5k, you can always choose to be neutral if you're not on a good aligned only area on Arboreus. You can't become so good that you lose your neutral alignment, and I imagine dropping below -2.5k is hard to do accidentally.

      posted in Questions & Answers
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    • RE: Alignment restricted spells?

      I don't like the idea of my build being restricted by the way I want to interact with other players.

      posted in Questions & Answers
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    • RE: Aminal Tamer as a Class

      @althalus said in Aminal Tamer as a Class:

      first of all "Dude" doesnt matter how great the developer is more characters are going to put a stress on the server

      Fractured uses SpatialOS which scales server resources based on demand. Theoretically, Fractured should be able to handle thousands of players/entities in one area without any slow down.

      @boogis said in Aminal Tamer as a Class:

      I was surprised how people with such a revolutionary concept will allow immortal mounts and make them dissapear. Im not pushing on you, but really? We had it for long time already, maybe its a time to do something different, trust me, when game feel different from all other games you wanna play it more.

      It's a matter of cost/time. The original plan seemed to include taming and deeper mount mechanics but these are fairly complex systems and would add significant development costs and cause them to miss their deadlines which they already seem to have trouble meeting. It's arguable if these systems would add more value than they'd cost; game development is still a business after all.

      posted in Discussions & Feedback
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    • RE: ARPG versus MMO?

      posted in Questions & Answers
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    • RE: Aminal Tamer as a Class

      Taming is one of the crowdfunding goals. This game also doesn't have classes or levels so taming has to follow that.

      posted in Discussions & Feedback
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    • RE: would be a D&D-like lvling be bad thing here?

      Yeah it would be a bad thing. In the D&D universe a level 1 character is equivalent to a normal person, a level 20 character is one of the most powerful people in the history of the world, and 20+ is deity status. Fractured is not at all about that power curve.

      posted in Discussions & Feedback
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    • RE: racial abilities

      @gothix Beastmen not knowing their primal form on character creation was

      The same might apply for other racial abilities but it wasn't mentioned.

      posted in Discussions & Feedback
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    • RE: racial abilities

      Primal form for beastmen have to be unlocked, other racial abilities/traits haven't been mentioned as far as I'm aware.

      posted in Discussions & Feedback
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    • RE: Daily Message posting

      daily post

      posted in Off Topic
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    • RE: Daily Message posting

      daily post

      posted in Off Topic
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    • RE: Power gap between r1 and r3 spells is too big (POLL)

      @grofire said in Power gap between r1 and r3 spells is too big (POLL):

      the developer promise no grinding too, but like Jetah said many times, it doesn't mean their will be no grinding for materials

      Jetah and the devs are using different definitions of grinding. At least understand the context and meaning of what the devs are trying to communicate before assuming they're wrong about their own game.

      why risk going demon planet? just build your character on t1 spells, since they have no upgrade

      Because someone with an optimized build will perform better than you in both PvE and PvP. With the more horizontal system, any advantage you gain will be from your ability to construct a build, which is greatly more rewarding and interesting than pure numerical advantages.

      Did you ever play Guild Wars 1? In two of the campaigns, you would hit max level by the end of what was essentially the tutorial island. At that point your main form of progression was unlocking skills. It was really fun exploring the world to find new skill trainers hidden away in remote outposts or hunting monsters that had skills you didn't. It's the most satisfying form of progression I've experienced, and I'm very happy Fractured is doing something in the same spirit.

      you know that one need to feel the game before doing such drastic changes

      The people who have "felt" the game, the devs, seem to have tested it and decided it's not the direction they wanted to take their game, and have changed it to align more with their design principles, which, up until two days ago, we've been assuming they've been following all along. This change isn't as drastic as you're painting it.

      posted in Discussions & Feedback
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    • RE: Power gap between r1 and r3 spells is too big (POLL)

      @grofire How is making the game fairer for everyone catering exclusively to hardcore PvPers? Fractured has consistently never been about vertical progression and it's confusing to me why someone who's been around as long as you have, and presumably knows this, would be disappointed by this news especially since up until yesterday, it seemed common knowledge that skill upgrades would be minor.

      it feel like AO all over

      AO has a single server and vertical progression which both seem to be things you want. If neither of these games cater to you, then maybe you just don't like sandbox MMOs?

      posted in Discussions & Feedback
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    • RE: Power gap between r1 and r3 spells is too big (POLL)

      @grofire @Roccandil

      The incentive to get level 2 or 3 of a skill is that those versions of the skill may fit your build better. If for example you're running a burst damage build, you might want the level 3 versions of some skills that have higher damage but longer cooldowns.

      This change is more exciting to me since now I have another way to fine tune my build, and it kinda turns the 400 skills into 1200.

      @gothix said in Power gap between r1 and r3 spells is too big (POLL):

      Because if new player comes and gets owned by much more powerful veterans, he will not say "ok I will grind for a year and get this eventually"... he will go play something else instead.

      I think this is something that would look bad on the surface and hurt the game but not have been that big of a deal in practice. Prometheus once mentioned that a hardcore player would take months to max all skills. If you take that to mean 6 months, then hardcore players are maxing skills at a rate just over 2 per day. That means it would have only taken 4 days to complete a skill build which is still pretty fast compared to any other MMO.

      The new direction is a much better way to do things though.

      posted in Discussions & Feedback
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