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    Posts made by TheRippyOne

    • RE: Gender of Heroes

      I tend to play 4 or 5 "characters" in an MMO - 4 ladies, and, if I get the room, 1 dude - blame Dofus, my first MMO - the men originally looked flat out dumb, and the ladies looked kickass, so I played ladies mostly. Each Dofus race tends towards 3 or 4 play styles, and I used each character to play a different style, depending on how I wanted to play at the time.

      I have, since then, played re-interpreted versions of those 5 in every subsequent MMO, doing my best to maintain those play styles, and switching as usual. For example, my current hero profile is "Sollarium" - Originally an Ecaflip's Luck. Major aspects of that class are high risk, high rewards maneuvers, with a strong tool chest of secondary abilities. For me, Sol is a very free spirited wanderer who emphasizes buffs and debuffs, movement/cc abilities, and played up the "luck" aspect of the class. In this game, luck is Charisma, so she's an Uno this time around. The fact that Uno powers are a movement buff and a group buff also "fit" - as does the bard/illusionist emphasis on the non-damage tool kit - and her personality is still intact - including her following the luck god, despite that god being "human." An easy translation, as it were.

      Similarly, Bloody Ash was a Sacrier's Blood - a class that grew powerful on taking damage - An Infernal in this game, obviously XD How well an infernal tank that emphasizes Agility and Constitution is going to do, we'll see, but it will be interesting.

      And so on.

      Because I've had such a long history with these characters, I can't really see playing them as different genders than what they "are." Feels a bit like forcing a friend to change genders for your convenience - ie, not right at all.

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: Week 26/27/28/29 - Weekly Drawing Winners

      Thank you kindly!

      posted in News & Announcements
      TheRippyOne
      TheRippyOne
    • RE: Weekly Drawings - Be Active & Win Foundation Points!

      @jahlon I appreciate the advice!

      posted in News & Announcements
      TheRippyOne
      TheRippyOne
    • RE: Demon Redemption

      I don't believe that there is any restriction on alignment, per say - I remember reading that demons killing "evil" things on Tartaros wouldn't improve their alignment, specifically, so it is harder for them to gain positive morality than most other races, but it isn't impossible - same way if a beasty runs around being a murderous jerk, they can go to neutral, and eventually evil, alignments - it's just hard because of Arboreus' friendly fire rules make shooting good things difficult.

      Last I checked, just being good (demons) or bad (beasties) isn't enough to trigger the transformation, though what else was required was up in the air. I know religious quests are available for everyone - and that they are useful for moving alignment, since each temple quest moves you closer to that deity's alignment - they only have one restriction; you must be a worshiper of that deity.

      I don't think a religious quest is specifically required to get the transformation, since they have their own quest lines to become a Chosen of that deity, and putting the transformation quests into that quest line muddles some things, programming-side.

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: Inquiry About Race Customization

      As to being OCD - I suppose you could call it that - but it's the sort of OCD that helps keep a business running. A new race option can bring in interest and funding, but often that's only true if it's well made or interesting. The point isn't "this would be awesome" - which it would be - it's "is this idea worth spending 10,000 Euros on to make happen" - the approximate cost of the Lich "race," (form, evolution, whatever) and something we can thus use to ballpark a new race model, with all that entails. If it's just a re-skin, I'm not sure the answer is yes - the re-skin will be cheaper, since you don't have to spend time beta-testing things like how the new abilities interact with the skills and other races for balance (since a re-skin would use old, already balanced abilities). but I think a lot of the costs are related to the art assets - modeling, rigging, and animating - so I'm not confident that the cost will be that much less. While the cost is higher for a full new race, the interest in having a new way to play should create a significantly better response, assuming the race is interesting in the least.

      Honestly, if you want the bun, I'd say convince the Devs to give up on the gator - the two are being discussed in a similar way, and the brainstormed ideas for the rabbit match the assumed role for the gator. and why would the devs want to invent the wheel twice?

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: To Pick a Hero Profile Pic

      I wouldn't mind this - though only if it doesn't slow down production or cost too much.

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: Inquiry About Race Customization

      @gothix yup. The big issues are "what do they do" and "what are their powers" - with Lion and Alligator, you round out (potentially) the 6 stat Affinities for the Beastmen, making it hard to support a 7th, unless their transformed power is notably different - and we are semi-running out of different "enough" - 3 of the current beasts get some speed enhancement from shifting, so simply making rabbit "go fast" isn't an answer. I'm honestly not sure what would be.

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: Massive battles: will "big numbers" always win?

      @gothix Fair enough. And, in that case, you are probably right - though, also in that case, concealed rogues are probably in the best position - if no one knows what's going on, fewer people are going to notice the sudden ganking.

      I was focusing more on the early argument over whether numbers would be the deciding factor - I thought your example was an excellent expression of how more people wouldn't necessarily carry the day thanks to the excellent mechanic, and my own piece was more about how tactics and strategy would win out. I did find your conclusion to be odd, in that light - since it acknowledged a dynamic where skill, in the terms of organization, trumped raw brute force - something the devs seem to be in favor of; ie, an equal number of mages on both sides, but one side having an extra group of fighters, and losing due to poor co-ordination.

      the benefit of the beast kin on their planet is only available on their home planet, last I checked - if beast kin invade Tartaros, they don't get the friendly fire exclusion - they play by demon rules on the demon's home turf. That is, actually, one of the big deals about the Tartaros eclipses - that it makes Syn play by demon rules, not human. It's a major reason humans want beast help - because their own rules get chucked and the battle favors the demon side (the beast's rules also get chucked if they come to the party, but beast resources used in human tech provides a counterweight "something" to balance the demon insurgence in a way that ignores the overall primacy the eclipse gives)

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: Biomes, Terrain & Climate

      @genobee yes, that is what I meant.

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: Massive battles: will "big numbers" always win?

      @gothix it may be that most melee attacks, and a fair number of melee skills, will be single target, and thus can't splash fellow fighters, assuming they've made the appropriate skill selections. Similarly, the warriors negate the shots from behind by moving properly (ie, do not stand in front of the cannon). Co-ordination, again, matters. a third option is the mages engaging in ranged duels until the fighters get into position, and then switch targets while the fighters wreck things - or start buffing/healing the fighters/each other. a bunch of mages at half life against a bunch of fighters at full sound like a mop-up operation, so the retreating mages are free to play hob elsewhere

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: Inquiry About Race Customization


      Let me tell you

      about rabbits

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: Inquiry About Race Customization

      Starting Uno (wolf-kin), will have a Cha (tiger kin), a human, and either an Infernal or a Blood demon, depending on how their powers (and their angels) work. After that, we'll see how the remaining races still in development are.

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: Biomes, Terrain & Climate

      @bubbo Well, we do know that our characters need to eat, so this seems like a decent bet, climate to hunger/thirst rates

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: Hello :D

      @marcopa welcome! good to have you!

      posted in Welcome to Fractured
      TheRippyOne
      TheRippyOne
    • RE: Guild Functions

      I wonder if that's a way to "spread" a guild - by having members living on different worlds. I don't think traveling severs guild membership - so a guild member carries a bit of their guild with them, regardless - bit like a diplomat. Otherwise, the demons would have to Re-Guild every eclipse, and that's too much work. and if you build a home on a new world, and make it a guild base, well, then you've imported your guild to a new world, haven't you?

      (Of course, building a new home off world might break your guild ties in a way that traveling won't, if the devs are really opposed to guilds being interplanetary, but that is yet to be seen)

      posted in Questions & Answers
      TheRippyOne
      TheRippyOne
    • RE: Major In-World Events?

      I imagine there will be. the emphasis on interacting with the nature makes me think that we'll have a fair number of seasonal events - enemies getting more aggressive in the fall and winter, for example (a winter event where some predator group starts wreaking havoc on towns and we have to put them down or something). I also hope different planets get different events - Arboreus gets a winter, but Tartaros gets volcano season (easy/better ore gathering around lava veins, but watch out for the sudden population of fire demons)

      posted in Questions & Answers
      TheRippyOne
      TheRippyOne
    • RE: Keys distribution date

      @logain I could be. damn. I need to stop talking while asleep 9_9

      posted in Questions & Answers
      TheRippyOne
      TheRippyOne
    • RE: what do you like to see next from the developers?

      @jahlon We've seen that they do occassionally - we're getting multiple servers (as opposed to one central server) partially because we asked for it, with good logical reasons. They regularly answered questioned, too. The end of the KS, and the vacations, and the convention, have put a damper on the feedback loop, but they do still read the yammering.

      posted in Discussions & Feedback
      TheRippyOne
      TheRippyOne
    • RE: Weekly Drawings - Be Active & Win Foundation Points!

      first adevrt

      there we go. first advertising effort. not a big audience, but I'm doing what I can

      posted in News & Announcements
      TheRippyOne
      TheRippyOne
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