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    Best posts made by THH

    • Feedback of Sandbox MMO Veteran

      Hello Community,

      I play sandbox since 2002 and had the biggest hype for oldschool Ultima Online, which is the main reason I was (and still am) so exited for FO. To put first things first: I really like the game so far and I fully understand that we are still in a beta, in which a lot of things are not implemented or may not be in their final stage; still, I'd like to give some feedback as beta tester and long time sandbox player as well as someone who is working in consulting and thus is (at least in real life) paid to improve things. So, my feedback, which I will keep as short as possible:

      • Map size & exploring
        The map is huge, and I really like this. I like huge maps, as they normally offer a lot to explore and a lot of unique content - unfortunately, at the current state the map is just huge (which is, as said before, a plus) but really lacks content; after likes 15 hours in game I really did encounter nothing noteworthy while travelling the map, even when (and I do this a log) going beside the ways. Okay, there are some random mobs roaming around (expected), some random generated camps with loot, some resources - which none of seems rare - and some animals. Also some towns and empty towns. What I would look for:
      1. Rare resources that spawn randomly and can be harvested, like special ore, or plants, or anything like this..
      2. All kinds of rides to tame. Rare ones, funny ones. Whatever. Especially Llamas - you guys need definitely Llamas to be mounts, everything else would just be sad
      3. Places to explore, that are not just more mobs of the same type in a more dense populated area; things to find, etc.
      • Travelling on land
        Linked to "Map size & exploring" - Travelling takes ages, even if taken in the roads, and is just boring. I stare on the screen, see my character ride, ride through mobs, empty places, and nothing happens. Perhaps I need to build a campfire so I dont die of exhaustion, but thats it. My suggestions are:
      1. If players are forced to travel for ages, make travelling more interesting (see map size)
      2. If travelling stays boring, make it faster, for example by having mounts with different speed, or by introducing some kind of cheap fast travel, or bring some kind of Kal Ort Por (town portal - for reference how to implement in a good way see Ultima Online)
      3. Get rid of the exhaustion as it is now. It is just annoying and really adds nothing to the game, besides convulsive rock gathering; a good solution would be to have exhaustion just slow down the speed, and not to inflict damage
      • Travelling by boat
        Travelling by boat is ridiculously expensive. I understand that this is because of inter-city and inter-continental trading, but then again make travelling by boat a lot cheaper and add fees based on the median value of the ressources in the inventory, as soon as this median values are known; also, give the ability to take carts on the boat, tax them likewise; it makes no sense not to be able to ship the wagons.

      • Lockpicking
        I understand that chests and safes and so on need to be lockpicked; but then again, it makes no sense that even low level chests require advances lockpicks, even when dex 15+; more so, because advanced lockpicks drop not really often and are destroyed after a failed attempt. It is really frustrating when clearing a spawn, just to notify, that the chest can not be opened. I understand that this is an incentive to party, but it makes no sense at low level stuff - of course, opening the dragons lairs safe needs to be challenging... but a goblin chest? C'mon!

      • Resources
        It would be really helpful if all resources had tooltips; I have gathered a lot of stuff I dont even remotely know what to do with

      • Showing Off
        This is a big one and perhaps some people will disagree; but I'm a busy man, I work a lot, and when I invest time and, later on perhaps money, in a game, I want to show off what I have achieved; so I would suggest the following changes:

      1. In Ultima Online I was able do doubleclick a character and see, what he wears. I want something similar in FO; I want to see (and envy ;)) what other players have achieved and I want the same to be true for my character
      2. It is really important (!) to have clothes to customize your character; like, what is a MMO without straw hats and robes? Also I want to change the color of that clothes. And have rare colors.
      3. It is equally important that armour of the same type looks different IG if crafted from different materials; it is very lame that my cool warg hide armour looks the same as some other lame leather armour; I really dont want this, and it makes me sad.
      4. If I kill a player, I want to be able to cut of an ear of something like that (hair, a finger, whatever seems compliant) and showcase that item in my player house, or on the walls, or so. This was a great feature on some UO servers and kept me (and some other PKs) motivated for YEARS.
      5. Introduce rare, one of a kind items... like, really unique items. Or, if not unique, really rare items with no sense at all other then being rare and strange; I also spent YEARS in Ultima Online building a really large collection of such items and showcasing them in my house
      6. It is really important that items acquired can be showcased in your player house. Like, okay it may be difficult to implement "dropped on the floor / table / etc." graphics to the game... but it is cool and necessary. If you dont want to do this, give at least the opportunity to place chests in which I can lock Items and which each visiting player can look into (look, dont touch)
      • PVP / PK
        I think that the current player loot system is not really competetive and discouraged PKing a lot, which is, even if not everyone likes it, a big part of the thrill e.g. the original UO had.. so my suggestions are:
      1. If not playing on Trammel (like, I mean the Animal Island or Beast Guy Island or however it is called), PK should be possible and if someone does not want to fight players, he can trammel.
      2. It is discouraging that PKs (red, bad guys, whatever) drop equip on death, while others just drop inventory. I understand that being evil has consequences, but at the current state we will see a PK meta with minimal equipped characters, ganking upon some prey, which is funny (I dont mind it) in my eyes, but will be a huge turn off to other Players; so instead of full loot / no loot just do the following:
        --> Blue player (good guys) can chose like 4 items they wear and flag them as non lootable
        --> Grey ones (neutral) can do the same with like 3 items
        --> Red ones (the baddies) can do the same, but only with 2 items..

      Okay, thats it for now. If you (devs) like some of my suggestions and want additional ideas how to monetarize them, contact me via PM - I'm german speaking.

      Thanks

      posted in Discussions & Feedback
      THH
      THH
    • RE: Patch Log - v.b.0.0.l8

      Is there any information on what mobs belong to what challenge level?

      posted in Discussions & Feedback
      THH
      THH
    • RE: Thoughts so far

      We definitely need text bubbles like in UO, it helps so much in communicating.

      posted in Discussions & Feedback
      THH
      THH
    • Bugs SVPPB - Update 22.04.22

      Will keep updating the thread from time to time

      20.04.22

      • Some mobs move through walls, city walls, etc, or up on some "mountain"
      • Some mobs dont react when attacked, especially the animal mobs like deers and so on, but others also
      • Even as I am no citizen of any city, I cant neither cancle a city application nor start a new one, button simply does not work
      • If a sell order fails, the items dissapear and are not in the storage section of the market
      • The location of the players dead body (if you chose to like respawn in the city) does not appear in any map
      • Sometimes you just randomly cant pass streets or other parts of the map
      • Some ressources dont dissapear when harvested or are harvested, but dont appear in the inventory
      • Some mobs chase you, move back to their place, and stay there still while being killed
      • Some mobs produce "you have no right to loot this corpse" even when you killed them and no other player is near
      • Discovered hotspots are shown as undiscovered on the world map
      • Applying poison to a lot of weapons does not work (like bow, but i also remeber other weapons that say poisonable not working)
      • Dont know if a bug, but the Market price calculation still shows TBA, although mathematically it would already be total possible to evaluate mean and median of prices right now
      • Some animations on the horse are bugged, dont know exactly what i did but after that my character looked like grinding the horse for some time (hopping up and down while standing)
      • Mobs still attack and kill you on your own claim
      • Some skills just wont work when used, like Second Wind not working everytime, even when no debuffs or anything
      • Increased DPS by talents (like one handed mastery) is not shown when weapons are equipped, while DPS increase due to stats is shown correctly
      • Dire Wolf Pelt is bugged (I guess everyone knows)
      • Gold in the global gold wallet is not used for market purchases or harbours, which i dont know if is is a bug, but is annoying af
      • You can kill mobs through doors while they dont attack you
      • Your own player house is no longer shown on the world map
      • Travelling by ship makes the game crash
      posted in Bug Reports
      THH
      THH
    • Project: Creating a FO World Map

      Hello,

      I started the project to create a FO world map in PowerPoint containing (as far as possible) all resources, mob spawning zones, etc... here is today progress made in like 5 hours: https://ibb.co/FH1MzGc

      As the map is freakin' huge I am looking for some players who want to engage in the project under the premise that the map will only be shared with players engaging in creating it, as it will be a good asset for the Go Live and provide some good advantages.

      If interested contact me in discord 🙂

      posted in Discussions & Feedback
      THH
      THH
    • Political Discussions on Discord

      I'm calling for a stricter ruleset for political discussions on discord, especially regarding the war in the Ukraine. I think that, as long as the game developers refuse to take clear position in the conflict...

      1. the topic should be not discussed in a gaming community
      2. all statements regarding this topic should be strictly punished - also statements being passive-aggressive like "there is no right or wrong side in this war"
      3. statements praising Putin, nuking countries or the war should result in perma bans from discord as well as statements about like white supremacy should

      The world right now sees cruelty and aggression and pics of dead children... I really don't think that these things should be topic in a game, if the game developers refuse to take a clear position against mass murdering people.

      And yes, I like to troll in discord and sometimes someone may call me toxic.. but here we are talking about real people suffering and dying and not about some hurt epeen or some kind of flame war about how fat some mothers are.

      posted in Discussions & Feedback
      THH
      THH
    • RE: Thoughts so far

      @Prometheus thanks for the answers. What are your thoughts about the chat bubbles like in UO?

      posted in Discussions & Feedback
      THH
      THH
    • RE: Limited uses for recipes

      I think the whole crafting system needs more depth; so possible changes could be:

      • Increased crafting quality of an item leads not only to (slightly more) dura, but also to some increase in its stats, like randomized between -5% and +5% DPS, with a higher skilled crafter more probability to hit close to +5%..
      • Named crafting: The name of the crafter is stated on the item.. i loved this in UO
      • Spending KP on Crafting/Gathering based "Perks"/"Skills"... like faster gathering, increasing item stats..
      • CHANGE OF COLOR OF ITEMS CRAFTED ACCORDING TO THE MATERIALS USED (!!!)
      • Crafter can dye items, amount and saturation of colors by experience, skill or so...
      posted in Discussions & Feedback
      THH
      THH
    • RE: Needed: Cosmetic Rewards for Beta Testing

      @Prometheus : Why was there no answer regarding this question or similar questions on the AMA? Especially when publically admitting that the beta may well last good into 2023? I really feel that skipping on all questions regarding the topic 'how to make the beta more engaging and make people not lose interest in playing' was by intention, and this makes me and other players feel really unconfortable. I would absolutely expect an answer to this concerning topic.

      posted in Discussions & Feedback
      THH
      THH
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