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    Posts made by ThrillKill

    • RE: Winter Alpha Spotlight – City Overhaul

      @grofire said in Winter Alpha Spotlight – City Overhaul:

      this is not a full PVP game !!!! this is all gameplay welcome game.
      there is 3 world, pvp, pve only and mix, all worlds have end game.

      And there is the nail on the head. I backed out of the conversation once I realized BlueGoblin was concerned with effects on the PvE (Beastmen) planet rather then the human PvP world.

      Meaning, the city announcement debate should be held not on a collective level..but rather world specific. Because nothing messes up a PvP game than changing mechanics to cater to PvE, and nothing messes up a PvE game than changing mechanics to cater to PvP.

      posted in News & Announcements
      ThrillKill
      ThrillKill
    • RE: Winter Alpha Spotlight – City Overhaul

      @BlueGoblin said in Winter Alpha Spotlight – City Overhaul:

      @ThrillKill your still proposing a forced play style. One that fails most of the time for PvE and casual players. People that don’t want to get “that involved” do not stay.

      Aren't you proposing the same as well though?

      About the only thing I like about the proposed changes are that resource areas can't be off limits to people not members of a specific town. I like it since if resources are so crucial then make access more then having claimed a specific city. If someone wants exclusive rights to a resource area then they should have to assert themselves for that exclusivity.

      I point that out as if I'm understanding your post, it's what you take most issue with. Meaning, you wanted to claim one of over a (prior to this announcement) 100 cities and have exclusive ownership of a resource location by that virtue.

      If that's correct, then you very much want to get involved. You simply want to be involved under your own rules.

      posted in News & Announcements
      ThrillKill
      ThrillKill
    • RE: Winter Alpha Spotlight – City Overhaul

      @BlueGoblin said in Winter Alpha Spotlight – City Overhaul:

      Looks around and watches all the fellow PVE players get up and leave...

      BlueGoblin gets up and leaves too...sigh... “there was hope for this one”

      The entire design still caters to “big business guilds” and players can no longer run a small hamlet on their own. You’re now forced to be part of a coalition.

      All of the flaws are responded with ‘just kill them’. Well, what if you don’t want to PvP, what if they are literally way too powerful to stop, what if you’re a casual? Now your game hours are spent trying to deal with a uh, “clown,” verse doing what you want. Like farming or mining... It’s just so unappealing now...

      If everyone has access to the resources, the resources will never be there. You’ll take your cart, see nothing and then get murdered and lose more than you started with. 100% fail.

      How will this system work for Beastfolk?

      Diplomacy. Make friends and get to know the lay of the land. Any guild with sense will make ties to groups like you're speaking to, or they'll wait until they're warring with another guild and offer you the world for resource help. You might be surprised at how many issues can be solved by the player population ingame when allowed to police itself.

      posted in News & Announcements
      ThrillKill
      ThrillKill
    • RE: Idea: PvP Is Determined By Which World You Choose To Play In

      @Tiptoe To go against the common stereotype.....

      Games like Fractured (player built cities, player run economies, resource collection and transportation, ect) can actually give significant value to the more PvE orientated players. When we played ShadowBane, a guild made up of more PvE leaning players joined our nation (they became friends with some of the fellas chit chatting after the fellas would raid them. And since they didn't get mad at the world over losing some pixels they were invited into our nation) and those people were gold to us. We gave them a NICE city DEEP inside our territory and helped them max out the walls and vendors, the works. Anyone messed with the places they roamed we'd bane every single city owned by that nation inside of 24 hours. They kept the nation in gold and had troves of items and armor/weapons freely available to nation members.

      Point being, they not only found that they had a significant role in the PvP world (economics and logistics)...but they really enjoyed the fact that the fellas turned into a kicked hornet's nest if someone even talked stupid to them, much less attack them.....lol. There is a LOT more to a PvP game structured like this then killing another player.

      Simply saying this so that maybe you'll at least consider giving it a try.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: The decision for public vs citizens-only crafting stations should be made by Governors, not Dynamight

      Allow governors to set tax rates and mode of expected payment (cap it so it's not something ungodly) to people in their city region. I can't see any governor with half a brain cell abusing that to members of neutral or allied guilds (if they applied one at all) who are actual productive members since more foot traffic and trade is good for everyone.

      Allow for a status to be declared towards another guild like allied, friendly, trade partner, and war. Allow any member of a guild at war with the guild controlling the city to be PvP hot in the city. If they want to leech, make them earn every drop of blood.

      This not only fixes enemy guilds from abusing other guilds who actually took the time to install logistics and maintenance plans, but it also STRONGLY encourages guild diplomacy and politics.....which leads to HEATED wars. It also places just as much value on the player leaning more towards PvE and trade as it does the player who likes to wtfown people and build an empire.

      More importantly.....it avoids a MAJOR avenue for griefing. Because a small handful of players can use this open city/territory system as a way to put all trade and lvl'ing in that area to a grinding halt doing basic hit and runs from the safety of their housing. I assure anyone who thinks this is a good idea....under this system I could make you rage quit inside a week tops.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Question about Immortal Package

      @Ostaff said in Question about Immortal Package:

      @ThrillKill

      Yes.. they are still selling the packs above Aristrocat. @Specter mentioned this in a thread earlier.... you should be able to find it if you do a search on the forums for it.

      Gah!

      I was unaware since the kickstarter reads like donations/packages now go though the forum store. It's why it never even occurred to me to search for anything of the like

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Question about Immortal Package

      But kickstarter packages aren't available anymore, are they?

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Can a brother get a compass?

      @Ostaff said in Can a brother get a compass?:

      @ThrillKill

      we actually do kinda have a compass.... up on your mini-map is always NorthEast. Its just confusing cause people think it is North. which it isn't. North is actually half way between the top and the left side of the mini-map.

      That's good to know, actually. Thanks for that.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • Coord display bug

      The bottom right button the minimap (being real, not exactly sure what it's function is meant to be other then hiding the coord readout below the mini-map) once clicked, hides the coord readouts. When you click it again, it brings those readouts back.....except they are now displayed in some form of ancient type of cuniform or something.

      The only way to fix it seems to be logging out and back in.

      posted in Bug Reports
      ThrillKill
      ThrillKill
    • Can a brother get a compass?

      I had seen people complaining about travel times in previous posts so I was curious if the claim was more subjective unique from person to person, or if the world was truly that massive.

      It's definitely not small...lol, but....I've played on world maps that were bigger. However, an easier way to reference direction (I know it displays coords, and I can follow those...but I've known people who using coordinates was like expecting a pre-school class to solve quantum physics equations) would be to add north, south, east, and west markers on the mini-map.

      More then once I noticed that what seemed to be one direction was actually heading another way. Basically it's just an effect of the top down view causing a form of discombobulation, and something fairly easy to adjust to on the fly...and easy to overcome once aware of. But something as simple as having their mini-map always showing them a constant true reading of their relationship to the four points of a compass would both facilitate gamers not used to actual land mass travel acclimating easier as well as would seem the easiest way to aid them in adapting.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Cash Shop idea for the DEVS

      @Cellticlink Coding already exists for this premise. At least in the Asheron's Call emulators.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Knowledge

      @Logain said in Knowledge:

      That sounds like it could potentially be 'abused'. All you need is a good stealth equipment and some stealth talent points and you can basically unlock all other skills without any effort.

      I'm not against roleplaying 'at one with nature', actually I am in favor of that, but I'm not sure that would be a good idea balance wise.

      It would 100% insure that several different types of simple macros that ran way points would be everywhere at release. I'm sure everyone knows that an arms race is alreaday going on with several groups concerning macros to keep their resources flowing 24/7. Such an easy system to gain KP and/or abilities from mobs would place even higher value on those macros. Add in another set of possible abilities via a new group (secondary skills able to learn/increase) and I know several game geeks that will be ecstatic over it because they know who the players are that they've seen from one game to another that will drop a few grand without a second thought to have that prog for them and a select group of their guildies only. And by the time they were found out they would already have basically weeks, probable months, and even possible a couple of years.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: OVERVIEW: SUGGESTIONS. (PvP) and some general observations

      @Zards Honestly, the only thing you discussed that I take an honest issue with was:

      "I also think that it was a mistake to enable the option to enchant armor in this Alpha, many players who did not know this, fought with people with enchanted items, who received no damage, and killed them easily, that was frustrating.

      The enchanted items must have different colors, this is good for the game design, they would look better, armor and weapons with metallic colors, and very important for the identification of the items among the players, that would be at least fair, to know the power of the enemy in a fight."

      Right off the bat, as someone who is color blind that would literally put me at an immediate disadvantage since if I'm the one attacking...I'll be broadcasting to them which tactics to not open with and prepping them with the knowledge of best dmg result attacks to use as well as knowing what dmg type I am most likely attacking with as I'd be holding a weapon of said dmg type, as well as show my commitment by insuring it had extra buffs.

      In other words, using an identification system like that would result in one thing...an easy fix button for players already too lazy to insure they are ready for a fight before they go to places where odds are high they're going to get into a fight.

      It's not fair allowing the other party to know what your strength and weakness, rather it's a way for people saying they just want a fair fight to, in reality, have the ability to know if they should run or they have an easy kill in their sights and it's safe for them to stay. Another player being more prepared then their opponent isn't unfair....it just means that they are...well....more prepared. So all the color scheme really does is punish those who insure they're prepared and reward the ones cutting corners in maintaining battle preparedness.

      A far better fix, and one that doesn't require the first digit of code? Assume everyone you come across has every single skill and attribute buff on them from head to toe as well as operate from the mindset that if they are uber buffed like that being able to match those stat increases is priority as well as will steer your combat away from bad mistakes and giving away easy kills.

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Dracondar a RP hub city on Arborea

      @rieitdd said in Dracondar a RP hub city on Arborea:

      Hello All!

      I am an avid RPer, player of tabletop pnp for a couple of decades and been trying to find a place to try out and create a nice RP community so was wondering if this idea had any interest?

      Ideally we would start with one on Arborea, and if we get enough ppl might be possible to make RP hubs on all 3 planets.

      What do you guys think abouty it? (don`t mind the bad english, it is a work in progress 😄 )

      A hub of sorts can work for sure. When we played ShadowBane one of the rewards to members of the leadership body was ownership of newly "acquired" cities. Being as I knew a couple of the Core enjoyed RP'ing as well as several members I showed them extra love when they owned their new city by making it a Nation mandate that those particular cities required for anyone visiting it to RP their char. Basically, no one was forced to do anything but if they chose to utilize those particular cities for something that had to RP.

      LOL.....course, I purposely took steps to insure those cities had the best of the best as well as had an open bank for players to use as they might need...all they had to do was alert any of the chars the owner had given access to to withdraw it for them. I even "lead the way" at least once daily for a week or so finding a reason why I needed to hang out for an hour or so and did the RP thing with those players for the Nation to see. Was the least I could do to repay those fellas for neglecting the RP playstyle they enjoyed because we were knee deep in a way with 3 other nations and I needed them to worry about whipping ass...not breaking char.

      But the bigger point of that story and how I think it sets a precedence of why you may be more right then you know? I'm personally not into RP'ing, and even had a private bet with some friends that those cities would basically be ghost towns.....and hell if I wasn't embarrassingly wrong. Not only did it give them well very nice traffic (both from fellows as well as surrounding guilds who'd asked permissions set to allow them to shop/trade there) but it showed me what I thought was a very niche crowd of maybe a dozen players tops was barely 10% of the players under our Nation tag alone that enjoyed RP. Matter of fact, it was one of those cities that started the relationship which lead to one of those non-affiliated guilds coming into our Nation (turned out they weren't so much anti-social as they were a RP guild that was simply worried about surviving out there in the desert.

      posted in Town Planning
      ThrillKill
      ThrillKill
    • RE: New PVP playtest. Asking for friends.

      @DjBIGGZ You're straight. Too easy

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Hey all

      @Gankumz LOL.....dude, you get three cool points for the name. Awesome

      posted in Welcome to Fractured
      ThrillKill
      ThrillKill
    • RE: New PVP playtest. Asking for friends.

      @DjBIGGZ said in New PVP playtest. Asking for friends.:

      Define registered user please. I already have a backer pack so I'm in also I've never gone through this part.
      Asking for a few friends that are possibly interested in trying it out. How do they become a "registered user"?
      Join the forum & create a player profile I would imagine?

      Seeking guidance
      Thank you & see you this weekend!!!!
      #yeeeeeeeeeee

      Yeah.....by registered user they simply mean registering an account on the site itself (www.fracturedmmo.com). The email and password they use for the website account login is also their game login info

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Keep getting booted at char creation scene

      @DjBIGGZ said in Keep getting booted at char creation scene:

      Keep getting booted at the char creation scene. Never had this issue. Before I delete & reinstall the client thought i'd ask here. Is it just me or?

      TIA

      It's because the servers don't go up until 8am EST (2pm CET). While the launcher is active and you can connect to your char creation / login screen you can't go any further until tomorrow am

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Death Corpse Looting

      @Trug said in Death Corpse Looting:

      @FibS said in Death Corpse Looting:

      My ideal solution is in three parts:

      • Empty corpses don't register as interactive, so they don't interfere with non-empty corpses. You'll always click on a non-empty one or another and will get them all eventually.
      • If several corpses are close together, the ones that do not give you justice consequences to loot are selected first.
      • There should be a command to drop down a list of every overlapping interactive object and pick which one you want.

      Like the first bullet point especially. If it's empty, there's no real need to interact with them.

      Sorry, but I disagree. It's not the attack or the looting you have to worry about from me. It's what I do to....more precisely with.....your corpse after. Let's just say I do things they wouldn't show on National Geographic....and we both know they show everything on National Geographic

      posted in Discussions & Feedback
      ThrillKill
      ThrillKill
    • RE: Daily Message posting

      It's days like today that I find myself asking, as I always do eventually......

      What would Elvis do?

      posted in Off Topic
      ThrillKill
      ThrillKill
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