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    treant

    @treant

    TF#2 - MESSENGER

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    TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by treant

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    Latest posts made by treant

    • RE: Suggesteering

      Thats what I meant about the size of the team. If it's really small, it'll be hard to implement it. Unless they can put a sorta like "future-anticipated-storyline" sort of thing into present patches. What I mean is that there can be choices in the middle of lore-changing quests and depending on the choices made the dialog and target may change. I know that devs keep logs of players (for those of you who are reported for naughty thing >>), so if they can compile it into a survey system, they just need to check up on which choices hit the most (or if there are some which are about even), then change future events accordingly (as like which armies or countries or worlds, in this sense, win and get territories or something). Well, in the end, its still a big strain on the manpower factor here so it might not be feasible even with a choice-survey-system.

      P.S. making up terms here xD

      posted in Discussions & Feedback
      treant
      treant
    • Suggesteering

      Since most if not all players like the lore behind rpg's (those of you for lore-less fps, scram! >3<), how about making a system where player's actions actually change future "history" or content? Like if theres a united front, of say so and so top guilds or nations or whatnot, it gets written down and developed after? Well what I mean to say, using GW2 as an example, kinda like if those quests we do in real time STAYS done. And then the next quest or content (if the situation is a big change) follows based on the success or failure (>>) of said quest. Secondly, or more importantly, independent player initiated or player driven actions have similar results. Welp, its just my tibit here, something I've actually been keeping to myself (dissatisfaction) with other mmo's I've gone after. It might not be feasible considering the size of the development team though ><.

      posted in Discussions & Feedback
      treant
      treant
    • RE: Are you a PVP or PVE player?

      PvE, in-game buddies and fighting hoards are nice, gets the blood boiling. Haven't done PvP that much actually, so depends on the content?

      posted in Discussions & Feedback
      treant
      treant