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    Posts made by tulukaruk

    • RE: π”Όπ•Ÿπ•–π•žπ•šπ•–π•€ π•¨π•šπ•₯𝕙 π•šπ•žπ•žπ•¦π•Ÿπ•šπ•₯π•ͺπŸ’Š

      @chrightt they said they're fine with players not being able to reach all the content. Evil demons won't probably be able to reach max lvl in fireball. So some other players not being able to get something because of immunities should be fine as well.

      About high resistance - in my book it's worse then immunity because it might make impossible to kill for you - damage output too low vs mob damage output and he simply kills you - and that's where "nerf qq" starts. Because the game tells you that you can kill everything with a single skill and then it turns out it's not really true. With immunity - reasonable immunity - you know that sometimes you have to do something else. I'll use @Jetah argument and say - worst case hire bodyguards πŸ˜›

      And about anime and mmo - it's not a good argument as they are usually nonsense unfortunately 😞 I'm pretty sure most mmo manga authors didn't play mmo at all.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: Instanced Dungeons/Raids

      @finland said in Instanced Dungeons/Raids:

      Give spell to teleport players around the planet (choosen city?)

      You're right - that could even be one of the rewards for killing a boss πŸ˜„

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: Instanced Dungeons/Raids

      with instanced dungeons there still might be players waiting at the exit to kill players that just fought the boss and rob them.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: Instanced Dungeons/Raids

      Considering the knowledge system we might have some dungeons without bosses πŸ™‚ Places with hard to kill mobs where you go with friends just to explore it.

      Edit: such dungeons would obviously make more sense as open ones - not instanced.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: Week 07 - Weekly Drawing Winners

      Thanks! This will help in my way to Fractured domination! evil laughter ekhm... I forgot I'm going to be good demon πŸ˜‰

      posted in News & Announcements
      tulukaruk
      tulukaruk
    • RE: Anime

      @jadearchdemon said in Anime:

      Anyone here that watches fairy tail

      I've seen some screens... the art is crap compared to manga 😞

      posted in Off Topic
      tulukaruk
      tulukaruk
    • RE: π”Όπ•Ÿπ•–π•žπ•šπ•–π•€ π•¨π•šπ•₯𝕙 π•šπ•žπ•žπ•¦π•Ÿπ•šπ•₯π•ͺπŸ’Š

      @vengu said in Enemies with immunity:

      Btw, there are no quests in Fractured. https://forum.fracturedmmo.com/topic/777/can-you-think-of-truly-immersive-and-meaningful-quests-in-the-fractured-world/13

      Upgrading skills sounds a lot like quests πŸ˜‰
      I know that what we usually mean by quests is a specific task given by NPC that we can track in journal - but getting a rare weapon or unusual ingredient for crafting can be considered quest as well.

      And of course if you don't want immunity at all you should say it out laud here - after all that's what we all are doing πŸ˜„ So the devs can decide what idea sounds best to them and their target audience! I hated immunities in diablo because they were random and not logical.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: π”Όπ•Ÿπ•–π•žπ•šπ•–π•€ π•¨π•šπ•₯𝕙 π•šπ•žπ•žπ•¦π•Ÿπ•šπ•₯π•ͺπŸ’Š

      @chrightt said in Enemies with immunity:

      No shit they will include weapons for you to kill it. What we are debating now is whether this fact justifies having immunity. What happens to the poor guy who doesn't have the weapon upgraded? Does he just farm his ass until he finds a weapon FOR a single stupid quest?

      Why not? If there is 1% of quests that require getting special weapon or skill set why would that be a big problem? Especially if that weapon/skills help you with the rest of the game as well.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: π”Όπ•Ÿπ•–π•žπ•šπ•–π•€ π•¨π•šπ•₯𝕙 π•šπ•žπ•žπ•¦π•Ÿπ•šπ•₯π•ͺπŸ’Š

      @chrightt, @Jetah I'm assuming that if they put creatures with physical immunity they will also include reasonable way to get a weapon/skill to fight them. And that's why it might be better to have immunity then resistance - they have to include a way for you to fight them.

      And random immunity is a plague and nonsense πŸ™‚ Only reasonable and explainable immunity should be included IF ANY. If it's included it should be very rare.

      It might be a fun quest for example to get your Warfare to max level you'd have to beat some physically immune creatures that are of course immune to your lesser Warfare and you have to figure out a way to fight them πŸ˜›

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: π”Όπ•Ÿπ•–π•žπ•šπ•–π•€ π•¨π•šπ•₯𝕙 π•šπ•žπ•žπ•¦π•Ÿπ•šπ•₯π•ͺπŸ’Š

      @jetah said in Enemies with immunity:

      @logain said in Enemies with immunity:

      @jetah said in Enemies with immunity:

      then you have the people that pick fire and have to fight a fire immune boss. the qq will be loud on the forums.

      Since you can select and change your skills any time you rest, I'm sorry, I'd feel very little pity for that kind of fools.

      You assume people will have all abilities. When I venture out I don’t want to see 100% immune mobs. I played against that in D3 and it sucked.

      In diablo the immunity is random and isn't connected to mob type. If you were going to go to a graveyard knowing that there are ghosts immune to physical attacks you can prepare or not go there at all πŸ˜‰ If they are rare but reasonable and obvious then it should be ok. I hope nobody is expecting to kill fire elemental with fireball.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      @finland Killers/assassin/bandits that break the law will be punished somehow.

      There - fixed it for you πŸ˜‰

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: π”Όπ•Ÿπ•–π•žπ•šπ•–π•€ π•¨π•šπ•₯𝕙 π•šπ•žπ•žπ•¦π•Ÿπ•šπ•₯π•ͺπŸ’Š

      Only in the reasonable cases like you mentioned - fire elemental with fire immunity or incorporeal creature with physical immunity. I hate to see bosses with random immunity just to make them harder.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: Win a Pre-Alpha Key with The Foundation

      @jetah there will be 666 pre-alpha keys and all for demons! πŸ˜‰

      posted in News & Announcements
      tulukaruk
      tulukaruk
    • RE: Major Milestones Approaching! (Or: Why We've Been So Silent)

      @prometheus said in Major Milestones Approaching! (Or: Why We've Been So Silent):

      It will all be explained! That being said, won't be gentle with botters.

      Good news. And that PvP spotlight cannot happen too soon πŸ˜‰
      And of course great to hear from you again!

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: About the races

      @finland an evil demon showing on Syndesia with the plan to kill everyone he can but didn't hurt anyone yet is innocent if you attack him first πŸ˜›

      posted in Questions & Answers
      tulukaruk
      tulukaruk
    • RE: About the races

      @finland said in About the races:

      @tulukaruk dude please innocents are good alignments πŸ˜‰

      You're probably right but... in my opinion evil alignment player that didn't attack anyone yet is just as innocent πŸ˜‰

      posted in Questions & Answers
      tulukaruk
      tulukaruk
    • RE: Pre-Kickstarter Exclusives

      @jetah but setting the price for alpha too low will most probably also harm them. People never understand what's alpha/closed beta really is. A lot of free games got us used to open beta being in fact final product but without devs taking full responsibility and closed beta being almost final product. I know people complaining that there are bugs in alpha!

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: Pre-Kickstarter Exclusives

      They said they'll have some solid gameplay before KS. They were doing well with news flow - just recently there is a small hiccup hopefully only temporary.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      Wouldn't ideal model be that PvPers gain money to pay PvEers for crafted items? Then most would be happy πŸ˜‰ PvP players could gain "taxes" from controlled territory and stuff.

      Not everyone has to be a crafter after all.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      @jetah said in The PvE vs PvP Thread:

      Beauty about PvP is we can kill bots. So even your non-payed time can be wasted.

      That's encouraging bots even more. Would you rather lose your bot that's just running in the background or lose the time you actually played to gather the resources? If you run 3 bots and lose 2 you still profit from that 1 that survived.

      I'm against any type of bots but killing them isn't a pro for PvP.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
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