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    Posts made by tulukaruk

    • RE: About the races

      @Vengu, @Finland "Sure they'll be punished differently - Beastmen just can't attack innocents at all, while Demons are assassins by default and there is no punishment for criminal actions on Tartaros." can be read as beastmen will be punished for attacking innocents regardless of their alignment/race. So it would mean they can do it they just aren't allowed to so they will be punished for doing that. Then that would answer @Finland question how they can become evil - easily πŸ˜‰

      The other question is what "innocent" means in this statement πŸ˜‰

      posted in Questions & Answers
      tulukaruk
      tulukaruk
    • RE: About the races

      @finland said in About the races:

      Killing evil will not lower the alignment. I think it will work in this way.

      Killing evil unprovoked should lower your alignment as well. Killing a person because you think he's evil isn't a good act! πŸ˜‰

      posted in Questions & Answers
      tulukaruk
      tulukaruk
    • RE: Week 04 - Weekly Drawing Winners

      @specter said in Week 04 - Weekly Drawing Winners:

      @muker Yes, week 5 ended last Thursday but the results haven't been posted yet. Every Thursday, a new drawing starts so we're currently in week 6.

      Great to know. I was wondering about the sudden silence.

      posted in News & Announcements
      tulukaruk
      tulukaruk
    • RE: About the races

      @darian all races can travel to plunder. It's just supposed to be easier for demons. And I'll try hard to create one of the good demons πŸ™‚

      posted in Questions & Answers
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      @logain said in The PvE vs PvP Thread:

      @finland said in The PvE vs PvP Thread:

      If splells will be strong and competitive enough I'll play naked.

      In which case it's even less reason to root for a non-PvP planet. If a player loses nothing, why does it bother the player? πŸ˜‰

      But then again the PvP player gains nothing - so even better let's scrap PvP all together and make all planets PvP free. That's what you're saying right?

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      @target I would say that "peaceful/cooperative player" is pretty close to "carebear" πŸ˜‰ And they said that that kind of player is also their target. One of us has to be wrong - either I misunderstand the devs or you do.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      @jetah said in The PvE vs PvP Thread:

      I've stated my desire plenty of times. I want the challenge of fighting on the beast planet because there's a penalty. If they want to be left alone then they'll stay in the safe areas where demons and evil humans can't go.

      I believe there will be plenty of beast there to play with us at the gate. Don't make it sound like every beastkin doesn't want to pvp.

      The problem will be if they will be forced to go out of safe zone to fully enjoy the game. If there will be endgame in safe zone then it shouldn't be a problem. That little bit that everyone will have to explore in unsafe zone should be ok. Probably best way to pull PvEers to PvP is a positive incentive - forcing them to do it will only make them quit. And killing players that want to go pure PvE will make them quit for sure.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      @EvolGrinZ, @Vengu I'll repeat once again - devs PROMISED it will be fun for PvE players. And they will write in next spotlight how this will work. Don't lose hope yet πŸ˜„

      @Jetah I know but... my guess is it's because most if not all experiments in other games went badly for PvE players.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      @phaethonas said in The PvE vs PvP Thread:

      First of all there won't be any defenseless farmers. Is that so hard for you to understand? Beastkin will be able to arm themselves and will have an advantage because their adversaries will have debuffs on them.
      Secondly, although the beast planet will be pve oriented, pvp will exist. Evil aligned players will bring that with them. Wanting something else is like wanting another game, in which case, go and find it.

      We have no idea what the debuff will be and how will it work - so don't give a Beastman easy win yet πŸ˜‰ PvE players quite often do PvE - when you fight a mob and a PvP player shows and joins the fight on mob side it can be really hard to survive. And then again - I disagree with you - pure PvE player are quite often very bad at PvP.

      There will be regions on Beastman world that will be PvP free - no PvP at all there. How it will work? We'll find out in next spotlight.

      I don't think they will make that planet completely PvP free but I surely don't want them to delete that pure PvE regions. I will try the game and see how it works and if I enjoy it I'll stay, if not I'll leave. They're promising game fun for PvE players so I do hope it will be fun. Some PvP players think that only way the game will be fun for them is if it's not fun for PvEers... that's why I still post in this topic πŸ˜› It's late so my post might be a bit chaotic.

      And I think you're wrong about planets being race specific - they will be alignment specific.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      @evolgrinz I think it's more like marathon runner that suddenly have to compete with a sprinter πŸ˜‰ They're both good runners just different type.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      @phaethonas players that want PvPvE will have that on Syndesia. Beastman that want more PvP will most probably move there as well. About defenseless farmers - pure PvE player usually fares very badly in PvP that in every game I played so far works a bit differently then PvE and fighting vs AI is different then fighting against human.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      @logain I do hope that you're not saying that allowing PvP players to murder PvE players at will is the only way to make it fun for them as that's what we were talking about πŸ˜‰ There are 2 planets that are PvP oriented. Why trying to make the 3rd one least PvP possible is that bad of an idea in a game that's advertised as both PvP and PvE oriented?

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: The PvE vs PvP Thread

      @jetah, @Phaethonas, @EvolGrinZ devs are saying that PvE players will be able to enjoy this game. While I have my doubts just like you let's hope for the best πŸ˜‰ Because just as @Finland said if the game isn't fun for PvE crowd we'll have at least one empty planet and the game will die quickly.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: Fog of War

      the only fog that has any reason for being implemented in Fractured is natural fog as a type of weather. It could work like FoW and be present based on local weather (higher chance in beastmen planet as we have higher humidity there).

      posted in Questions & Answers
      tulukaruk
      tulukaruk
    • RE: Rotatable Camera?

      @jetah Unity is quite friendly with camera rotation πŸ˜‰ Adding it isn't all that hard.... of course till unforeseen stuff happens πŸ˜›

      posted in Questions & Answers
      tulukaruk
      tulukaruk
    • RE: Rotatable Camera?

      @kralith for now we lost the fight to add WASD movement πŸ˜‰ so Fracture is just mouse movement.

      Camera rotation can be good or bad. In Diablo we don't get to rotate camera and I can live with that πŸ˜‰ On the other hand the visuals in skill demos looks like it would be no problem to rotate camera. I wonder what's the devs take on this.

      posted in Questions & Answers
      tulukaruk
      tulukaruk
    • RE: Google Auto Translator❓❗

      There are 2 basic ways of implementing auto-translation.
      You can just send the chat as it is and then the client translates the chat if you choose some options.
      The other option is that you type the message and auto-translate it before sending - then everyone sees the same translated message. This option is easier to implement I think and doesn't cause problem with known languages πŸ˜‰

      Another thing is - do all races speak the same language? Can a demon understand beastman without any problems? Or do they need to learn the language?

      posted in Questions & Answers
      tulukaruk
      tulukaruk
    • RE: Π‘heat attributes.

      If the point of debuffs from high attributes was to make people stop mini-maxing then why not go the other way around. Maybe the way is to give bonus for having all attributes above certain level. Not sure what would it be (too lazy to count) but let's say:
      all attributes above 14 - well rounded - some bonuses.
      all attributes above 16 - perfect balance - bigger bonuses.

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: Let's talk API.

      @finland said in Let's talk API.:

      If that means sharing info/stats of my char and or my guild I would prefer not.

      That could be easily fixed with setting to go "private / public". Then almost everyone could be happy πŸ˜‰

      posted in Discussions & Feedback
      tulukaruk
      tulukaruk
    • RE: Week 04 - Weekly Drawing Winners

      Thanks a lot πŸ™‚ and again - can you tell us how many ppl qualified?

      posted in News & Announcements
      tulukaruk
      tulukaruk
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