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    Best posts made by Tuoni

    • RE: Attacks on settlements by NPCs

      @PeachMcD Hostile NPCs would be easy to justify and your predator example is one good option. It is also easy to use NPC factions like goblins or invent something totally new like outcasts. If these invasions wants take to another level then players actions could have impact how often invasions will happen and how strong are those attacks. Meaning, depending how much players have for example killed certain mobs or animals or even if they have gathered too much a specific resources.

      New World MMO will actually have some kind of invasion system and perhaps some ideas could be borrowed from there: New World: Invasions

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Buildable items for plots

      I would like to see a mill which players can use for making a different kind of flours and powders used in crafting. Milling grains, bones, horns, herbs, fruits etc. used for in cooking and alchemy for example.

      Also a blacksmith's workshop and forge would be quite obvious choise..

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Will food rot?

      I really hope not. Moreover, food are consumables so there will be constant demand of eatables. Therefore, there is no need to implement such system unless developers wants to annoy people on purpose. If food buffs needs adjustment, I suggest to check the timers (how long those are effective) and decrease those if needed, and that way increase consumption. Lets presume that there will be a specific dish which gives a character a buff (+5% attack power for 1 hour), and later is noticed that there is not enough demand, it would be easy to decrease the timer e.g. from 1h to 30min, and double the demand. It is way better that food decay in use rather than when people are offline.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: People who buy a founders pack today get more than yesterday

      @islesofurth If I remember right, you can not change your base attributes after character creation, but you can rearrange talent points at campfire. 🤔

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: VIP - Details?

      @humerus said in VIP - Details?:

      @Tuoni We don't have enough information to really slap a tag on this VIP subscriprtion right now, so as with most things Fructured, waiting for more dev info bombs is our only way out unfortunately. ':(

      Well we have this what @Razvan posted, and on top of that there might be that carpenter to fix your house from decaying. What I remember from previous conversations the VIP package is planned generally to be quite calm what it comes to P2W or P2Advantage and really just focus on cosmetics and QoL features. I have managed to push the Albion's quite horrible system(*) out from my mind so I guess I can easily live with the Fractured model at least next 100 years. 😉

      (*) Those who do not know, in Albion premium package is a must because the benefits are so damn good. On top of that you benefit to have several characters and even several accounts and one premium is only for one character. And finally you can buy cash shop currency (Gold) with real money and you can trade Gold for ingame currency silver, with silver you can buy almost everything from progression to items. 😒

      @Razvan said in VIP - Details?:

      VIP membership is a monthly subscription planned to be priced around $10/month. It provides the following perks:

      Discounts on Store items
      Unique cosmetic rewards for accumulated VIP time
      Other vanity rewards we might think of in the future
      Additional study slots
      Increased Knowledge Point gains

      source

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: People who buy a founders pack today get more than yesterday

      If that so, this sounds kind of bad news from character progression and exploration point of view. If level 1 ability is enough to gap the power, why even bother to travel around the world and level up more? To get cosmetic spell effects? I don't think so.

      I am actually getting quite concerned about the whole project atm. In MMORPGs the RPG part and especially character progression is one of the main cores. If players do not get the feeling of progression, that will not upkeep the intrest of players for long either. Going too far with having only horizontal progress in every aspect can easily have negative impact for longevity of the game. I hope this point has at least thought in the risk management.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Governor of Multiple Locations.

      @Farlander said in Governor of Multiple Locations.:

      @Tuoni I wonder if it has been considered by the devs rule that one character or one player should not control more than one city. If it is one player then there will need to be controls in place to not allow a single ip to own more than one city. This would not just stop other characters on your account but not allow other accounts as well. Oversight or was the single character the reasoning and not the player? Otherwise, as humerus pointed out, we will have the huge territory controls put into place by extremely large guilds.

      I think it sounds reasonable that one character can be governor only in one city but I also think if someone wants to use alt or other account to govern another one, I guess that is okay as well. This can be quite rare anyway so it will not matter that much. I bet we will see large/top guilds dominating most of the cities regardless who is in the charge of the city.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: People who buy a founders pack today get more than yesterday

      @Gothix said in People who buy a founders pack today get more than yesterday:

      @Tuoni said in People who buy a founders pack today get more than yesterday:

      I am actually getting quite concerned about the whole project atm. In MMORPGs the RPG part and especially character progression is one of the main cores.

      You have no reason to be concerned. 😉 The core is safe.

      Well I could be more precise and mention vertical progression. Horizontal is more like "progression", it does not feel like you are getting forward and actually you are not. So the core of RPG part is not safe.

      I am personally very disapointed about those changes towards pure horizontal mentality and how too many aspects feels now pointless without any reasonable progression. It is not just the the abilities, but what I have lately red about gear and crafting too. Nothing appealing there if almost everything is just bland equal. Blaah.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: VIP - Details?

      @humerus said in VIP - Details?:

      @Tuoni said in VIP - Details?:

      ...VIP and Carpenter goes hand by hand...

      Yeah that's exactly my point, wouldn't only VIP be incluede in the list if they were hard-connected?

      I think it could but perhaps the Carpenter contract is a feature devs wanted to highlight.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: People who buy a founders pack today get more than yesterday

      @Gothix said in People who buy a founders pack today get more than yesterday:

      @Tuoni said in People who buy a founders pack today get more than yesterday:

      @Gothix Actually I do not need any explanation how horizontal progression works, I am awere of that.

      Well it kind of didn't look like it. 😉

      Well, I presumed, that people would recognize when someone is exaggerating... I will try to remember next time.

      @Tuoni said in People who buy a founders pack today get more than yesterday:

      If level 1 ability is enough to gap the power, why even bother to travel around the world and level up more?

      Here you were curious about what's the point of learning new abilities, and new variations of those you already have so that's why I explained it in my post above.

      You really think I was courious with that question? 🤦

      @Gothix said in People who buy a founders pack today get more than yesterday:

      @Tuoni if you still claim that horizontal progression doesn't make your character more powerful (having more spells to chose, and more utility) then you apparently do not grasp the power of horizontal progression.

      I can not still claim, because I have not claimed so at first place.

      Unless someone is a type of player who doesn't want to change decks...

      That deck argument was so weird and I am not sure for whom it was actually targeted, so it is better just leave it be. 😉

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: VIP - Details?

      @Phial said in VIP - Details?:

      @Razvan said in VIP - Details?:

      VIP membership is a monthly subscription planned to be priced around $10/month. It provides the following perks:

      Discounts on Store items
      Unique cosmetic rewards for accumulated VIP time
      Other vanity rewards we might think of in the future
      Additional study slots
      Increased Knowledge Point gains

      source

      Wouldn't "increased knowledge point gains" be considered a pay 2 win since you'll have an advantage on the points you can attribute faster than others?

      It sure can be considered, depending of course how big is that advantage. It does not sound that bad but I would say it might be somewhere in the light grey area.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: People who buy a founders pack today get more than yesterday

      @Specter said in People who buy a founders pack today get more than yesterday:

      @grofire The devs are aware that with the removal of spell ranks, Fractured might not have enough progression systems to give the players something to work towards. It's something they will monitor during future test phases.

      That is good to know.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: How in depth is the crafting going to be as far as supplying players with things can it be a proper business?

      @FibS said in How in depth is the crafting going to be as far as supplying players with things can it be a proper business?:

      @Tuoni said in How in depth is the crafting going to be as far as supplying players with things can it be a proper business?:

      Perhaps they should do something with the combat then... 🤔

      ... You mean like finish the game, because it's in alpha?

      I mean that the combat is clunky, abilities unresponsive, and the general feel is quite unenjoyable.

      In general, combat is a very crucial part of MMOs and if the combat is bad it does not matter how good are the other aspects of the game, it will fail. We could say that Fractured is just at Aplha stage so no worries, however, it is not self-evidence that developers gets the combat fixed, it will need work. Moreover, it is not rare either that released games have underwhelming combat systems even the developers have tried to do their best.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: People who buy a founders pack today get more than yesterday

      If gearing is only about horizontal progression, it will feel a really underwhelming and unrewarding system. This will also have straight impact for crafting, making both aspects "nice to have sideactivities" at most. That is why I personally hope we will see some vertical progression with both aspects, even the gaps between tiers would be small.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: How in depth is the crafting going to be as far as supplying players with things can it be a proper business?

      @FibS said in How in depth is the crafting going to be as far as supplying players with things can it be a proper business?:

      The game design seems to be leaning towards being 95% combat, with everything else as a side project.

      Perhaps they should do something with the combat then... 🤔

      It is true that at least at the moment the professions are kind of left aside and I really hope those will get much more attention during development. Sandbox MMORPGs are at best when they can offer players true specialization also outside of the combat centric activities.

      @Nightmarestang said in How in depth is the crafting going to be as far as supplying players with things can it be a proper business?:

      One of my favorite things about Darkfall was that you could be a pure crafter and specialize in specific areas for you guild. I'd love to see that here. Ever since SWG, I've always wanted another MMO where you can focus on crafting only and not have it be a side thing

      That would be really cool and welcome possibility.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Next test phase

      Taking care of the community and keeping up their intrest is one important part of marketing strategy. More could be done in that sector tbh..

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: How in depth is the crafting going to be as far as supplying players with things can it be a proper business?

      @Caako said in How in depth is the crafting going to be as far as supplying players with things can it be a proper business?:

      yea, I'd like to see if crafting skills allow for a specialization in economic roles. same with farming, too. I know they have talked about permanent enchantments for gear.

      My cornern is that the focus will be too much in enchanting and the crafting part is left quite narrow.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Next test phase

      Keeping community satisfied and updated is one part of marketing strategy. Every community member is a potential customer and I suggest to keep that in mind.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: What is the future of crafting?

      There is not much information of crafting available and I am also eager to know how much depth there will be, if any. I am a little bit concerned though because one of the downsides of a horizontal progression is that the crafting part can be more like a side activity and something what everyone can do very easily. Anyhow, I really hope the devs proof me wrong.

      Then there will be this enchanting which might have a much bigger role than the crafting itself, offering a lot of different kind of stat variations, however, I do not personally get excited of a system which focus to play with the different stats on the same basic gear. From development point of view this would much easier solution but in other the result also looks like it has been the easier solution.

      I really hope that the crafting will be the main thing and enchanting just the extra on top of that and not vice versa. Crafting is one of the top activities I enjoy to do as well and if that part will be too shallow I know it will not keep me interested very long, and most likely this will be the case with other crafting oriented players as well.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Next test phase

      Like mentioned, there is a community manager for a reason.. And what it comes for the other staff, even they are really busy with developing the game, I see it as an invest for the future to pop up now and then to take part to few conversations with the community or publish some new news. Content pills series is a good starting point, but something extra would be nice.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
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