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    Best posts made by Tuoni

    • RE: New World by Amazon - Anyone interested?

      @Meiki said in New World by Amazon - Anyone interested?:

      @Roccandil said in New World by Amazon - Anyone interested?:

      @Tuoni

      The only reason I pre-ordered was because they dropped unrestricted open-world PvP. So, while they may have lost some players, they gained some as well (and I suspect they gained more than they lost).

      I would have pre-ordered even with the OWPvP, but the change in the direction definitely made me happy, because I prefer consensual PvP over Unrestricted.

      I am also fine with both decisions but I cannot say which direction I prefer more. I do not have a favourite PvP (or PvE) ruleset and I have always examined how the rules suits with that specific game. I am very open minded what it comes to the games and I am excited to wait and see how the new direction in New World works out.

      posted in Off Topic
      Tuoni
      Tuoni
    • RE: Fractured has landed on Instagram!

      I do not personally use Instagram either, but in gaming industry it is really important to cover different kind of social medias. Those are really good channels for marketing and advertising.

      @Kralith I like that "old iron" description, I guess I go to the same category. 😅

      posted in News & Announcements
      Tuoni
      Tuoni
    • RE: Why can't Angels stay on Arboreus?

      Okay so if Angel can turn to neutral, then it makes sense, that he/she cant live permanently in Arboreus..

      ..BUT, if Angel is a permanent form it actually means that this person has left all evilness behind and found redemption. So, what if Angel can't change his/her alignment to anything other than lawful when visiting or living on Arboreus. That way Angel won't be a threat to other players and has earned permanent place in Arboreus. Could this work?

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: New World by Amazon - Anyone interested?

      @Creepshow I am keen to see how those faction specific PvE and PvP missions will work out. It sounds interesting how you can work for your chosen faction and also that way have influence to the territory. In addition, those settlement tasks sounds great as well, completing those you can help to progress the profession stations towards higher levels and that way unlock access to craft better items.

      posted in Off Topic
      Tuoni
      Tuoni
    • RE: Spread The Word & Win A Key!

      I advertised Fractured in Age of Magic Discord channel and top of that I try to get people from our guild to interested as well.
      Post AoM.jpg

      posted in News & Announcements
      Tuoni
      Tuoni
    • RE: New Race Idea

      @Eurav said in New Race Idea:

      E.g. Nheedra can have +2 STR and +3 CON, which leads to a max 20 STR and 21 CON. STR and CON impact how much weight you can carry, so it increases the resources you can gather with one journey.

      Perhaps dexterity impacts your gathering speed and perception to find rare resources as well.. đŸ€” Anyway, I would also forget idea of profession focused races and I would leave that part purely for character progression. So those players who want to focus on professions, they can use points to attributes and abilitites which give them best benefits. Maybe on top of that they can craft items and wear gear, which gives them bonuses for gathering for example. So I would leave that freedom of choise to players also after character creation. I am not a huge fan of current state of beastmen either, because those are partly locked to play certain roles. I can live that, because most likely my main will be human, but still it takes something off from the base idea of sandbox.. imo ofc.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Games that didn't make it

      Is Camelot Unchained the next one?

      EDIT: 7 years of development and now devs have made a promise to deliver a test in 90 days where servers can last whole 3 days without crash... Legendary. 😝

      posted in Off Topic
      Tuoni
      Tuoni
    • RE: Pledge Packs Are Going... With A Sale!

      @Jetah said in Pledge Packs Are Going... With A Sale!:

      first to adopt usually pay more for that privilege.

      Pay more for the priviledge to invest money earlier to get less benefits.. sounds quite awesome priviledge. 😂

      posted in News & Announcements
      Tuoni
      Tuoni
    • RE: Why can't Angels stay on Arboreus?

      @Meiki said in Why can't Angels stay on Arboreus?:

      @Tuoni They will most probably have their own. So in game terms Angels will be just a different race(s) of beastfolk and abominations just different types of demons.

      I think this would be the best solution and it would actually make them unique as well.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: How Friendly will this game be to casual players

      Fractured seams to have a great concept what it comes for balance of PvE/PvP/casual/hardcore and this balance has been very difficult to make right in other MMORPGs. If they succeed to cater all this audience, they have a pearl in their hands. Horizontal progression and less grind is something I personally like to see. I would categorize myself nowadays a competitive casual player, meaning a former semi-hardcore player who does not have that much time what I used to have for gaming. And I presume, that I am not the only one with less time nowadays. So Fracture offers me that hardcore feeling casual way and I am really happy of this possibility. I can go do some PvE (gathering, crafting, raiding) or group up with few friends/guildies and go find open world PvP action or take part for somekind of siege. And I can do this with decent amount of time and effort. Sounds like a dream to me. What it comes to whole playerbase, it seams every kind of player can find a corner from one of the three planets, which caters his or her personal playstyle. So summa summarum and answer to the OPs concern; I personally believe, that Fracture will ALSO be casual friendly, but at the same time offers hardcore gamers (and to anyone between these two extremes) content as well.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: What to do during this meantime?

      At the moment I play Albion Online and perhaps I will go next for New World.

      @Razvan said in What to do during this meantime?:

      I am learning to bake right now.

      I thought that I smelled cinnamon... 😂

      posted in Off Topic
      Tuoni
      Tuoni
    • RE: Livestock

      @Althalus I would like to see livestock as part of farming. Different animals can give you different resources what can be used in crafting and especially at cooking.

      I would not restrict animal husbandry only for livestock. I see here an opportunity for players raise mounts and pets as well. There can be hunting abilities to trap and cage animals, which can be tamed and eventually trained for players use. How about that? 😉

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Races playing nice together?

      Also if we can create ALTs, that is one option to play together now and then. Moreover, because character progression is horizontal focused, it wont be an obstacle for playing together in different situations.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: New World Sucks + Fractured Makes a Guest Appearance!

      @Nekrage said in New World Sucks + Fractured Makes a Guest Appearance!:

      @Tuoni said in New World Sucks + Fractured Makes a Guest Appearance!:

      but sometimes it is liberating just to focus enjoy the game and ignore all the hustle and bustle happening on the background.

      I have a hard time doing that. I don't want to support a company that treats their fanbase like crap.

      Yes I understand your situation because you are already involved.

      posted in Off Topic
      Tuoni
      Tuoni
    • RE: Profession Matrix - Suggestion for gathering and crafting

      @Meiki Yeah, its hard to say how all profession will be implemented, but in otherhand its not so hard to make good guesses. So if we examine a little bit this picture:

      ability_menu_spell_selected2-1.jpg

      We can assume that professions have their own pages like all schools of magic and fighting. What we do not know is how much professions we actually have and how all different professions will be categorized.

      In picture we have now page of Invocation and abilities related to that school. If we use weaponsmithing as an example. We can see how it has similar page where is listed on the left different weapons you can unlock and craft. On the right you can see weapon stats and crafting materials needeed.

      So I can imagine how this will be implemented, but of course I can not be sure. I am sooo eager to see how this profession system will be implemented and I hope this will happen quite soon.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Will there be fast traveling?

      @kellewic said in Will there be fast traveling?:

      @Jetah said in Will there be fast traveling?:

      between planets, yes.

      between towns/locations on the same planet. i hope not.

      There is planned teleportation on the same planet, but you can't carry resources through - it's geared as a way to meet up with others quickly. Was in Spotlight #2.

      This Spotlight #2 was actually very informative and I am personally very happy of the content. Traveling system gives us some possibilities to move and group up faster, but we can not use fast traveling for transporting resources and other goods. I also like how some fast travel options can be unlocked via knowledge system. It was quite long text, but I will copy it under here anyway if someone has not read it yet.

      "*TRAVEL AND EXPLORATION
      Exploration is a staple of the Fractured experience, strongly tied to the progression of your character. In Fractured, you’ll want to travel to faraway lands to discover every inch of the world to extract all the knowledge hidden there and expand the options given to your character.

      Of course, such a unique type of progression – all part of the Knowledge System – requires travelling to be more than what you’re used to in other MMOs – which typically boils down to walking or riding from point A to point B (without getting murdered on the way if the game supports Open PvP). Indeed, on Fractured survival mechanics come into play to spice things up, requiring a greater deal of preparation the longer your travel takes and the more extreme the environment is. Let’s have a look at them following the (mis)adventures of a player whom for the sake of simplicity we’ll call
 You.

      Food and drinks. You start your journey to the largest town of the realm. Just like fighting, travelling accelerates the need to feed yourself. While some regions are rich with edible resources and you can hope to find food on the way, this one is quite bare and requires adventures to plan their trip wisely. You open your bag, and realize there’s only a slice of hardtack in it – and this is not LOTR. Damn!
      Clothing. This time, you’ve brought the perfect quantity of food and water with you and you’re sure you’ll reach your destination with ease
 but you’ve forgotten you have to cross a mountain pass in the meantime. Your journey ends up with a new human popsicle on the way, reminding travelers that on Fractured equipment doesn’t matter in combat only.
      Rest. You won’t get fooled this time. You have plenty food, water and all the clothing you need. A little too much, in fact. You’re heavy, and you’re tiring quickly. When your legs refuse to move any longer, you set up a makeshift bed, feast aplenty and close your eyes for a shirt sleep – but your lame camp offers little protection, so a pack of wolves ends up feasting on you. Too bad!
      As you might have understood from the examples above, the safest route for a new player is to to move from one inhabited location to another, get some rest at local inns and explore the surroundings. Once you get better equipped and experienced in dealing with the wilderness, you’ll be able to create safe camps to take naps and dive into long and perilous travels through remote locations.

      If you engage in the merchant profession, things get even more complex, of course. In Fractured, there is no magical “stash” or “bank” that makes your items easily available everywhere you go. You can earn some warehouse space to store your items in a village, but such space is not free – and even if you unlock it, what you deposit in the village stays in the village. As your character inventory on Fractured is quite limited, you’ll need wagons to move resources – which means animals to drag them, and a proper escort to see that your bounty doesn’t fall to unwanted hands. This is once more a wide topic though, which will be given further elaboration in future feature spotlights.

      TELEPORTATION
      A MMO without fast travel allows for exciting open world adventures and guarantees true profits for merchants, as we discussed above. On the other hand, having to walk or ride long distances just to meet up with your friends or reach your favorite dungeon can become unbearably cumbersome in the long run, disregarding how exciting the travel is.

      Is it possible to get over this ostensible dichotomy? We think it is! Here are the three main fast travel options available of Fractured.

      The easiest fast travel option, Gateways are magical doors located in a few key locations of each planet. When you enter one, you’ll be able to instantly teleport to any other Gateway located on the same planet that you have already discovered by physically travelling to it. Here’s the catch, though: you’ll be subject to various limitations when using one, including the inability to carry resources. They’re a good option to group faster with your distant friends, but not suitable for merchants!
      Teleportation Magic. In Fractured, you’ll have the chance to learn a few spells that will allow you to teleport yourself to other locations on the same planet, subject to limitations similar to those of Gateways, including what items you can carry and the need to discover the destination first. When casting one, you’ll be drained of your energy and severely fatigued for a while after teleporting. Moreover, while more flexible than Gateways, earning access to certain destinations through teleportation magic won’t be an easy task.
      The prime way to travel to other planets, Stargates require a great deal of group effort to be summoned and don’t last for long. After crossing one, the time you’re allowed to stay on the new planet is limited and varies according to your race, your alignment and your destination. Demons are a notable exception to this rule, having been gifted by Babilis the ability to travel to other worlds more easily to bring terror to the other much hated races. However, the penalties they’ll be subject to are no smaller than those suffered by the other races
 and sometimes, actually worse."*

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: New World by Amazon - Anyone interested?

      @Ostaff You can play with other people without a group as well. Housing, crafting, gathering, farming, trading are mainly solo activities. When I buy resources from a gatherer and craft some weapons for sale, I am already interacting with other players even I do everything solo. Perhaps I get ganked when transporting items from city to another and even then I am interacting with other players. On top of that even the most group oriented players wants to do solo content now and then. In addition, people do not have everytime enough time to start a group or perhaps there is no guildies/friends online at that moment (or not enough) so you cannot perform a group. Perhaps you are after certain skills from specific monsters and others are not interested.. MMORPGs are not just about grouping with others, those are most importantly interacting with other players regardless how that happens. In sandbox games this kind of freedom to play how ever you want to highlights even more.

      posted in Off Topic
      Tuoni
      Tuoni
    • RE: Crafted Items / Unidentified Items

      @Pwnstar Well it was something.. Most of I liked was that working order, so you can actually craft items to other people you don't know without fear that either one can be scammed. I am pretty sure that we are not going to see as much complexity what in this videos, but I hope we will see some after low and average level crafting. I am not sure, but it looked like there was quite a lot RNG elements in that crafting, which is not system I personally like to see. With complexity I mean recipes, multiple resources needed, variety of tools and general assistant ingredients. In Vanguard it looked like they had those parts covered, but the process itself did not wake up my interest. Anyhow, there was good features what could be borrowed for sure.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Spell crafting

      If spell crafting wont be a thing in Fractured, could there still be some lighter system to spice up things a lil bit more? I was thinking, what if some weapons, armors and items could augment your abilities and that way give more variations? That way gear wont be just stats and will matter more in horizontal point of view. The core mechanics of abilitites should not change and these augments could only cause minor modifications.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: New World by Amazon - Anyone interested?

      @Meiki said in New World by Amazon - Anyone interested?:

      @Tuoni Also not everygame is for everyone. That's why everyone should - if possible - make their own picture of how the game works and plays before falling for these "influencers" that all they usually have to say is either non-constructive critique or critique that is mostly tied to them personally not liking it not really for something not working properly or overhyping it.

      This is true. If someone is disapointed on one part of the game, this easily reflects to other parts as well. Meaning that also the good parts are examined from negative point of view because of the frustration in general. This happened for example with New World when devs decided to change the PvP system. One feature was changed and next the whole game was totally crab.

      @Ostaff said in New World by Amazon - Anyone interested?:

      @Meiki Aye. I agree. That's also one reason I never listen to rants or praise only videos. I only watch the folk that actually tell me how the game actually plays from a neutral stand point and let me decide if I actually like what's presented or not.

      This is a really good point. Too much rant and I will personally pass, however, this is also the case with over hyping white knights who protect the product regardless how severe are the issues. I also like positive presentations which are objective, at least somewhat.

      I have watched New World related stuff from several content creators and in my opinion e.g. Ser Medieval, Kali Gold and Force gaming are quite good of sharing ingame information.

      posted in Off Topic
      Tuoni
      Tuoni
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