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    Posts made by Tuoni

    • RE: Profession Matrix - Suggestion for gathering and crafting

      Actually I really hope you are right. πŸ™‚ It is natural way to think, that we have gathering -> refining -> crafting in that order. That will be the production line no matter what kind of system we have. It is still there. Now your examples makes perfect sense imho. Collecting all same kind of professions under specific school regardless is those gathering, refining or crafting skills sounds perfect solution.

      I would use as a new example Hunter School or Nature School. That school could contain professions or abilities listed below:

      • Hunter
      • Skinner
      • Lumberjack
      • Tamer
      • Tanner
      • Sawyer
      • Fletcher
      • Bowyer
      • Leatherworker
      • Carpenter

      And for adjustment, I dont mean by hunting only killing animals or creatures, but also catching those alive with traps, cages and ropes. So with taming skill you or someone else can at least try to tame catched animals or creatures to pets, mounts or cattle. Or if you choose to kill your prey, those can be skinned and later tanned and used with leatherworking to make armors. Same with weapons. Hunter school should have at least bow, spear, trap crafting and maybe even some knives or druidic stuff.

      ..Anyway, dividing professions under specific schools is the way to go. Excellent idea @Meiki. πŸ‘

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Siege and Siege-engines

      @Haiil said in Siege and Siege-engines:

      Yeah Mercenary options would be really great, will also make it possible for PVE focused clans to get help to defend cities etc.

      Well yeah.. I can imagine how a merchant guild hires mercenaries to help with defense (for example).

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Crafted Items / Unidentified Items

      @Gothix Sounds a lil bit better, but still I am not convinced. If you have to see more effort and you need to obtain rare resources for sake of different stats, that just feels kind of underwhelming imho. Oh well.. Maybe we just have to wait how crafting will be actually implemented before making more judgements.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Crafted Items / Unidentified Items

      @Eurav said in Crafted Items / Unidentified Items:

      @telmiwhy said in Crafted Items / Unidentified Items:

      makes it more special having your name as the crafter if you achieve the highest quality possible

      sorry to ruin your fun, but there is no quality / tier system or anything like that in crafting. Everything has "the same quality"

      If this is correct, then we might see very simple and boring crafting. πŸ€”

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: suggestion for guild Base

      @MasterSmith said in suggestion for guild Base:

      I am hopeful that there will be different levels/tiers of Forges available

      What kind of benefits these different level forges should give in your opinnion? πŸ€”

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Siege and Siege-engines

      @Haiil I think that the level of the object determines how long there is time for preparations and how much there can be participants. There is five different levels:

        1. Hamlet
        1. Village
        1. Town
        1. City
        1. Metropolis

      I am not sure if guild sizes effects to battles, because free towns have people from different guilds. And even if it would be a guild town, there must be some kind of meters how much population is needed for next level. I just presume that 30 player guild can not own and run metropolis.. at least it would not make much sense. Maybe its guilds concern to have enough members to keep control of their town if situation like that comes ahead.. πŸ€”

      I really liked your mercenary idea and I think it would suit nicely for Fractured. I am pretty sure that we are going to see mercenary guilds in this game.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Profession Matrix - Suggestion for gathering and crafting

      @Meiki Yeah, its hard to say how all profession will be implemented, but in otherhand its not so hard to make good guesses. So if we examine a little bit this picture:

      ability_menu_spell_selected2-1.jpg

      We can assume that professions have their own pages like all schools of magic and fighting. What we do not know is how much professions we actually have and how all different professions will be categorized.

      In picture we have now page of Invocation and abilities related to that school. If we use weaponsmithing as an example. We can see how it has similar page where is listed on the left different weapons you can unlock and craft. On the right you can see weapon stats and crafting materials needeed.

      So I can imagine how this will be implemented, but of course I can not be sure. I am sooo eager to see how this profession system will be implemented and I hope this will happen quite soon.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Siege and Siege-engines

      @Haiil I could'nt found any information either, but I know Fractured will have different kind of conquer features where sieges are one part. I presume this has not been opened much yet.

      I guess somekind of siegecamp system like you mentioned could be quite close what we will actually see. I hope we can see different size of sieges depending the lvl and size of the object. Meaning variations like 10v10 , 20v20 , 50v50..

      In addition, I hope we can see siege weapons as well. Maybe attackers can craft these with lead of carpenter(s). Same with defenders, they should also have chance to make some preparations like reinforce walls and build own siege weapons as well. And because taking advantage of environment is a thing in Fractured, maybe some oil can be spread over the battlefield and set up people to fire for example.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Livestock

      Those who are generally interested of professions, could go visit in this thread: Profession Matrix

      I have collected there a good amount of ideas related to all possible profession, and I want to fill my list with suggestions from other players. I already noted milk, eggs and wool from original post here. I have added those to farming section, but I have not upload that new version yet. I will still wait some comments before doing that.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Livestock

      @Althalus said in Livestock:

      @Tuoni said in Livestock:

      herb seeds

      OMG YES!!! we could use herbs for coocking AND alchemy to make healing potions and mana potions and all sorts of potions!!!

      I had that in my mind too. There can be different category of herbs, some are spices for cooks and others goes for Alchemist to create potions and flasks. On top of that I see here one more possibility. There could be also a miller profession. Miller can make different kind of flours, powders, inks and dyes from crops and herbs. These products can be used mainly in cooking, alchemy and inscription. In addition, those dyes can be used also in armor and cloth crafting, and in other stuff related to cosmetics and decorations.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Livestock

      What about HERBS? On top of crops, vegetables and cattle, farming could also incluede herbs. Herbs could be more rare farming products, but those could be related heavily for gathering. I would keep open world as the main output for herbs, but I would add herb seeds as rare drops to herb resource nodes. That way gatherer (in this case herbalist) would have more to get than just the basic resources from the node. Then gatherer can either sell those seeds for profit or grow by him/herself.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: New Race Idea

      @Jetah I know this. I just dont 100% agree with it.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: New Race Idea

      @Jetah said in New Race Idea:

      @Tuoni
      you aren't designed to master every part of the game. you need to focus on your strengths.

      I'd love to see races which excel at certain gathering, certain races excel at certain types of combat, certain races excel at certain crafting. while each race is open to whatever you want to do, it would be pretty bad to get a high strength race and decide to only cast spells with them.

      Lets say a player starts to play as Erwydra in mind to play as a caster. What if he wants at some point try out tanking.. Okay he could, but then he would be quite squishy one. DS advertises Fractured to be classless system where you can knowledge everything. I see here a contradiction. Even you have the freedom of choise, you are still somehow locked to focus certain strengts you choose at the character progression. Many new players can later regret their choises what they have made at the beginning and I dont personally want to see that. These are the reasons why I want to see as less as possible any race differencies, and it does not matter if its related to combat or professions.

      At the end this is just my opinnion, you have yours and others have their own. I truely understand your point of view as well and I can imagine how some people agrees with you. I will still stick with my POV. πŸ˜‰

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • Profession Matrix - Suggestion for gathering and crafting

      PROFESSIONS

      Introduction
      Professions are one of my favorite aspect of MMORPGs and I love to spend time also with activities related to gathering and crafting. Those are really good counterbalance to all combat activities what games can usually offer. That great interest related to professions and desire to be a mastercrafter has driven me to prepare this comprehensive suggestion.

      Below is my matrix how professions could be implemented in Fractured. I divided professions to three main category without actually knowing how this is planned to implement.

      • Gathering
      • Refining / Processing
      • Crafting

      If DS has planned to include refining/processing to gathering and/or crafting that is of course one way to do this.

      Now please consider this as my vision, which bases on my experience how professions have been implemented successfully in other games and how I wish to see things to be done to cater all players interested of different life skills. I don't say this is how professions should be done, this is more like how things could be done. I just hope this post gives devs some ideas what they can consider to use in development.

      I tried to gather information from forums and news, and I mixed those with my own ideas and experience. That lead to matrix like this:

      Fractured Professions.png

      I know there is a good amount of different profession, but some of them can easily be combined if wanted. I did not list all the things different professions can make, I just gave some meaningful examples.

      Gathering
      Gathering is usually and generally speaking very grindy activity, which can also lead people for boredom quite fast. I personally like to gather now and then, and especially in mind to collect more crafting materials. I am sure that most people are fine with decent amount of grind, because it goes well with spirit of gathering. Still I hope we will see progression implemented way like abilities are generally planned (using task system). And I guess this is developers intend as well.

      Creating gathering more interesting is not only about making it less grindy. Adding more content to gathering itself is one good way to do this. Craftable gathering gear, tools and items are standard options, but on top of that gatherers deserves something more. Hiding rare drops and other rewards to resource nodes is something which keeps people going. Also unlocking special abilities to help with gathering would give people wider progression.

      Crafting
      Crafting will be really important part of Fractured, because we have player driven economy. That is why I hope we can see more focus on individual item crafting and less in mass production. So, I want to see more complex, but at the same time more rewarding system. At the sametime DS wants basic gear set crafting to be quite simple, so i am interested how they will balance this? Because, if crafting will be really easy (only few materials needed) and mass productive, this will lead items to overflood the markets. After that it is hard to make profit with anything. Also if crafting system allows mass production, this will lead guilds to centralize all resources to specific/shared alts. I hope this will be avoided with some mechanics like task system or recipes, so we will actually see crafting as meaningful career choice. This is where Albion Online went really wrong and I do not want to see Fractured making same mistake.

      Summary
      This suggestion was about different profession possibilities and what the structure could look like. I did not wanted to go too deep in gathering, crafting or specific professions. I guess I could get back to those topics a little bit later.

      So it's time to end this post and hear others’ opinions. Did I miss something relevant? What kind of professions you would like to see in Fractured and most importantly why?

      ![alt text](image url)

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Why Albion is boring and Fractured will not be ?

      @chrightt said in Why Albion is boring and Fractured will not be ?:

      No clue really. Maybe will be just as bad as Albion.

      How you can predict that way if you don't have a clue.. πŸ˜‰ Imho Fractured has now a chance to learn and not make same mistakes what Albion actually did.

      posted in Welcome to Fractured
      Tuoni
      Tuoni
    • RE: Developer updates regarding game status?

      @Pwnstar said in Developer updates regarding game status?:

      @Kralith said in Developer updates regarding game status?:

      I also don't understand your

      @Tuoni said in Developer updates regarding game status?:

      That is not acceptable reason. When Alpha 1 is launch, what happens next? Then devs are too busy to maintain Alpha 1 and they need to start focus on Alpha 2. So with that logic devs can use that same reason everytime and they never have time for community and marketing.

      I think thats the only valid reason, to work straight towards the next phase.

      He's saying that excuse can be used every single time, so it's not a useful answer.

      Exactly.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Developer updates regarding game status?

      @Kralith said in Developer updates regarding game status?:

      @Tuoni what you expect to get shown?
      It is a Pre-Alpha and it is under NDA.
      Be happy the game will not be under NDA anymore even in Alpha 1.
      Many other games don't have this and you get rarely some hand picked Screenshots and Footages shown till open Betas.
      As usual in Alpha will be much testing about it's future features, and you can be very close to this progress once Alpha 1 is started.
      Till them you have to be patient as every other here aswell.

      So what games you are actually referring with "many other games" does not have this chance? Other MMORPGs what I played (e.g. Albion & AoC) or followed have been very active with marketing and communication straight from the beginning and even before Alpha 1. Games which arranges kickstarters for backers are also responsible to keep backers up to date with progression. There is lots of things (I really need to list out what all aspects of MMORPGs have?) to talk and share with community. Most parts those can be still plans, middle of development and does not need to be completed features or mechanichs.

      Moreover, you can not talk behalf every other if you are talking behalf yourself or maybe behalf few people.

      What NDA has to do with developers to be more active with official marketing and communication with people? Nothing.

      So I dont need to be happy just because you say so and especially with claims which does not have much facts to support. Anyway, my posts were more like feedback straight for DS.

      posted in Questions & Answers
      Tuoni
      Tuoni
    • RE: Livestock

      @Gantrydublin Okay that way. However, if stealing is permitted by developers I would not consider it as griefing. Its simply a gaming mechanic. However, that does not mean it should be so. You get negative karma from stealing and thievery so that is a good starting point. I don't personally see that, this is enough to protect players from frustration.

      Maybe players could have chance to build different kind of protective systems to keep crops and cattle save? These can be some kind of large cages, halls, stables or maybe even magic barriers. These should not be permanent safe havens and could need players maintaining for example.

      I dont actually have any idea what is devs opinnion to this matter and how they have planned to implement farming and stealing, or will that robbing be possible at all.

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Livestock

      @Crowdac said in Livestock:

      Animals would, however, most certainly be subject to trolling/griefing. Good thing there are systems in place to disadvantage these sorts of players. At least on Arboreus and Syndesia.😏

      How animals can be subject of grieffing?

      posted in Discussions & Feedback
      Tuoni
      Tuoni
    • RE: Livestock

      @Althalus I would like to see livestock as part of farming. Different animals can give you different resources what can be used in crafting and especially at cooking.

      I would not restrict animal husbandry only for livestock. I see here an opportunity for players raise mounts and pets as well. There can be hunting abilities to trap and cage animals, which can be tamed and eventually trained for players use. How about that? πŸ˜‰

      posted in Discussions & Feedback
      Tuoni
      Tuoni
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